Damage vs Critical Strike

Matt

New member
Damage vs Critical Strike

Hey, I'm trying to decide whether to use 'Peace' runeword or an ed/life armor on my Mid Level Dueler, a level 38 Fury druid.

With the ed/life armor, he's got:

2157-4207 listed Fury Damage, for an average of 3182 PvM per hit of Fury.

With the Peace Runeword's +2 critical strike, he's got:

1904-3715 listed Fury Damage, for an average of 2809 PvM per hit of Fury.

Now, I have 15% deadly strike with both via Guilliames, and of course the Peace Runeword gives 25% Critical Strike via level 2 Crit. Strike (I have no +skill gear)

So, my math skills are failing me, I'm drawing a blank on calculating the better average damage. I recall that deadly strike and critical strike don't add up exactly, that theres some weird process involved with figuring your actual chance to do double damage as well.

It appears to me that using the peace runeword will give me better average damage, but I'd like if possible, for some help stepping through exactly how I'd go about finding the specific number average damage with both setups. I also need to factor in after I see the damage listings, the fact that using the Peace armor leaves me with 308 less life.

Thanks a lot!

-Matt
 
Hey, I'm trying to decide whether to use 'Peace' runeword or an ed/life armor on my Mid Level Dueler, a level 38 Fury druid.

With the ed/life armor, he's got:

2157-4207 listed Fury Damage, for an average of 3182 PvM per hit of Fury.

With the Peace Runeword's +2 critical strike, he's got:

1904-3715 listed Fury Damage, for an average of 2809 PvM per hit of Fury.

Now, I have 15% deadly strike with both via Guilliames, and of course the Peace Runeword gives 25% Critical Strike via level 2 Crit. Strike (I have no +skill gear)

So, my math skills are failing me, I'm drawing a blank on calculating the better average damage. I recall that deadly strike and critical strike don't add up exactly, that theres some weird process involved with figuring your actual chance to do double damage as well.

It appears to me that using the peace runeword will give me better average damage, but I'd like if possible, for some help stepping through exactly how I'd go about finding the specific number average damage with both setups. I also need to factor in after I see the damage listings, the fact that using the Peace armor leaves me with 308 less life.

Thanks a lot!

-Matt

The formula is this:TOTAL CHANCE OF DOUBLE DAMAGE = CS + (DS/100)*(100-CS)

In your case, it goes like this:

0.25+(0.15*0.75)=
0.25+0,1875=
0,4375

Now, the multiplier is of course 1+0.4375=1.4375.

Thus, your average damage becomes
[(1904+3715)/2]*1.4375=
[5619/2]*1.4375=
2809,5*1.4375=
4038,65625

Of course, this might seem weird since your maximum is supposedly lower than your average. This is because all of the damage is actually multiplier by 1.4375, thus your minimum is actually 2737 and your maximum is 5340,3125.

Of course, this does not apply 100% in reality. You won't be hitting hits of 5340,3125 damage, but that is the average damage per hit you will be having if you count in the hits multiplied by your cs or ds.



 
Thanks a lot Ce Olba, very helpful and complete answer. Looks like I'll be going with the 'peace' armor.

-Matt
 
Just a miscalculation, 0.15*0.75 = 0.1125.

That's what you get when you try using the numpad when you aren't used to it. I rarely use the built-in calculator of Windows, I prefer to do it with my phone if possible, because I'm so used to it. So when I cannot find my phone, I take out Calculator and end up messing.

Here's the fixed data.

Code:
Chance to do double damage:0.25+0.1125=0.3625
Thus, the damage ends up as:
2809,5*1.3625=
3827,94375

Not a huge difference and doesn't change the end-choise either.



 
For simple things the best calculator is the one in your head. But whenever you see
Code:
A*0.75 > A
all kinds of alarm bells should be going off. :wink3:
 
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