Sorceress [D2R] [SORCERESS] [SC] [PVE] [MF] [COLD] [BLIZZARD] [VER.1]

Use this prefix for Sorceress posts.

Chuppa

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Jul 29, 2021
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SORCERESS – SC - PVE - MF - COLD-BLIZZARD (ver.1)
END GAME STATS
LIFE: ~2601
MANA: ~1097
LIFE STEAL: 3%
BLOCK CHANCE: 15%
HIT RECOVERY: 60% / 86%
to reach 60% faster hit recovery you need: Spirit Shield, 1 Small Charm +5% FHR.
to reach 86% faster hit recovery you need: Spirit Shield, 4 Small Charms +5% FHR, 1 Grand Charm +12% FHR.
DAMAGE REDUCTION: 10%
FIRE RESISTANCE: 75%
COLD RESISTANCE: 75%
LIGHTNING RESISTANCE: 75%
POISON RESISTANCE: 75%
CAST RATE: 105%
to reach 105% faster cast rate you need: Spirit Shield, Death's Fathom, Magefist, Tal'Rash Armor-Amulet-Belt, 10% FCR Ring.
COLD DAMAGE: +30%
COLD PENETRATION: 150%
MAGIC FIND: ~455% (in option 60% FHR) | ~434% (in option 86% FHR)


SKILLS
Blizzard
20 points
Cold Mastery
7 points (27 points total with items -150%)
Glacial Spike
20 points
Ice Blast
20 points
Ice Bolt20 points
Frozen Armor
18 points (1 point at the beginning and the rest at the end)
Frost Nova 1 point
Telekinesis
1 point
Teleport
1 point
Static
1 point
Warmth
1 point

Battle Command
2-6 (need 6)
Battle Orders
1-6 (need 6)

ATTRIBUTES
Strength+89 (156 total with items)
Dexterity0
Vitality+416 (rest)
Energy0



MERCENARY
ACT 2 – NIGHTMARE
Defensive
(Holy Freeze) (safer option) or Offensive - (Might) (more dmg)
(in my opinion, the defense for this character would be better)

Weapon #0 (at the beginning) - Insight (4) - Ral+Tir+Tal+Sol (polearms)
Weapon #1 (the best option) - Breath of the dying (6) Vex+Hel+El+Eld+Zod+Eth (Giant Thresher | Great Poleaxe)
Weapon #2 (second best option) - Infinity (4)Ber+Mal+Ber+Ist(Cryptic Axe | Giant Thresher | Great Poleaxe)
Weapon #3 (mid game) - Obedience (5) - Hel+Ko+Thul+Eth+Fal (Giant Thresher | Great Poleaxe)
CUBE: RAL+AMN+P.AMETHYST+ETH WEAPON

Helm #1 (the best option) - Andariel's Visage (ETH) + (Jewel +15% increased attack speed, fire res. if needed)
Helm #2 - Vampire Gaze (ETH) + (Jewel +15% increased attack speed, fire res. if needed) or OHM
Helm #3 - Guillaume's Face

Armor #1 - Fortitude (4) (the best option) - El+Sol+Dol+Lo
use ARCHON PLATE (ETH) or later in the game SACRED ARMOR (ETH)
Armor #2 - Treachery (3) (at the beginning) - Shael+Thul+Lem
use ARCHON PLATE (ETH) or something that a mercenary can wear
CUBE: TAL+THUL+P.TOPAZ+ETH ARMOR


SECOND HAND (Weapon/Shield)
Call to Arms
(Amn+Ral+Mal+Ist+Ohm) (Flail)
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command
+1-6 To Battle Orders
+1-4 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting
Magic Items
+2 To All Skills
+25-35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14


MAIN HAND (Weapon/Shield)
+3 To Sorceress Skill Levels
+20% Faster Cast Rate
+15-30% To Cold Skill Damage
Lightning Resist +25-40%
Fire Resist +25-40%


+2 To All Skills
+25-35% Faster Cast Rate (very important 35%)
+55% Faster Hit Recovery
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14


AMULET
+2 To Sorceress Skill Levels
Lightning Resist +33%
Adds 3-32 Lightning Damage
+42 To Mana
+50 To
Life


ARMOR
Tal Rasha's Guardianship
(IST) (Final Item)
Skin of the Vipermagi
(P.TOPAZ / IST) (Upgraded) (only at the beginning)
+400 Defense
Requirements -60%
Magic Damage Reduced By 15
Cold Resist +40%
Lightning Resist +40%
Fire Resist +40%
88% Better Chance Of Getting Magic Items
+10% Faster Cast Rate (2 Items)
+120% Enhanced Defense
+1 To All Skills
30% Faster Cast Rate
Magic Damage Reduced By 9-13
All Resistances +20-35


HELM
+2 To All Skills
+1-148 To Life(+1.5 Per Character Level)
+1-148 To Mana (+1.5 Per Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Item
+2 To All
Attributes


GLOVES
Magefist
(+Fire Skills) (FCR)
Trang-Oul's Claws
(+30% Cold Res) (FCR)
+20-30% Enhanced Defense
+10 Defense
+1 To Fire Skills
+20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6
Fire Damage
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)


BOOTS
+150-190% Enhanced Defense
25% Faster Run/Walk
+10 To Vitality
+10 To Strength
Adds 15-25 Damage
40% Slower Stamina Drain
Attacker Takes Damage Of 5-10
30-50% Better Chance of Getting
Magic Items


BELT
Requirements -20%
37% Damage Taken Goes To Mana
+30 To Mana
+20 To Dexterity
10-15% Better Chance Of Magic Items (varies)
+60 Defense (2 Items)
+10% Faster Cast Rate (3 Items)


RINGS
Crafting Blood Ring + 10% FCR
CUBE: Magical Ring + Jewel + Sol Rune + Perect Ruby
Nagelring / Magic Ring +40% MF
Example:
3% Life stolen per hit
+5 to Strength
+20 to Life
+10% Faster Cast Rate
30% Poison Resist
25% Better Chance of Getting Magic Items​
Magic Damage Reduced By 3
+50-75 To Attack Rating
Attacker Takes Damage of 3
15-30% Better Chance Of Getting
Magic Items


BACKPACK
5% Chance to cast level 10 Firestorm on attack
+3 to (Random Class) Skill Levels
+10-20 to All Attributes
All Resistances +10-20%
+8 to Light Radius
Level 30 Hydra (10 Charges)


80-160% Extra Gold From Monsters
Reduces All Vendor Prices 10-15%
20-40% Better Chance of Getting
Magic Items

+1 To All Skills
+10-20 To All Attributes
All Resistances +10-20
+5-10% To Experience Gained


if you want 60% FHR this is the best option
Grand Charms
Small Charms
5 x (1 to Cold Skills +45 Life)​
1 x (+5% All Resistance +5% Faster Hit Recovery)
5 x (+5% All Resistance +7% Magic Find)
1 x (+11% Poison Resist +7% Magic Find)

if you want 86% FHR this is the best option
Grand Charms
Small Charms
4 x (1 to Cold Skills +45 Life)
1 x (1 to Cold Skills +12% Faster Hit Recovery)
4 x (+5% All Resistance +5% Faster Hit Recovery)
2 x (+5% All Resistance +7% Magic Find)
1 x (+11% Poison Resist +7% Magic Find)


[CHANGE LOG]: 19:27 21.08.2021
- added a starting weapon for the mercenary.
- added a second mercenary (as an option).
- mercenary armor has been improved.

[CHANGE LOG]: 20:40 22.08.2021
- only visual fixes

[CHANGE LOG]: 22:58 24.08.2021
- visual improvements
- portal book deleted (use portals from the belt)
- minor skill changes have been made
- added more options in the mercenary
- more detailed data has been added
- added table with final stats

[CHANGE LOG]: 17:18 28.08.2021
- added additional tag in the title
 
Last edited:
This is basically a cookie cutter Blizz Sorc.

The Merc needs some work:
- Infinity or Insight are better merc weapons.
- Don’t use Sacred Armour, even Ethereal it take 222 strength. With Obedience and low Andy's you can't equip until about level 85 by my calcs. A Kraken Shell / Archon / or even one of the light armours is just as good, especially if you cube socket it.
- Might merc is also a good choice to help deal with CIs.
 
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- Insight is only at the beginning, I can easily manage without this weapon, they are better options for the rest of the game.
- in armor I forgot the required strength (my mistake). I paid attention to the amount of defense and no penalties for the mercenary.
- Merc is supposed to kill what we cannot, but at the same time protect us in HC mode with ice aura. Can be used with the other aura (Might) but in hardcore mode I recommend a merc with defense.

[EDIT]
- fixes have been added
- Infinity is expensive and not necessary for an Ice Sorceress, her mercenary is good enough with Obedience, and the mercenary has a second option anyway (for the rich). And I leave infinity for the sorceress with lightning and the amazon.
- thanks for comment, I still have to think about a full block for HC mode because this sorceress is very fragile, new players can die.
 
Last edited:
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