Kanonfutter
Member
CtH and armor
While sitting bored, I just made an analysis of chance to hit for various monsters vs my lvl 89 merc. I was wondering how far I should push his defence to make him a bit safer in the WSK. A graphical representation of the result is in the following linkl
As I interpret the graph, the first 5K is pretty much essential if defence should have any meaning at all, and 10K must be around the least acceptable amount unless you have high leech and/or blocking. Around 15K seems to be the point where the returns are going low, unless you can get it easily.
This is pretty much in accord with common knowledge on the forum, but I like graphs to gut feelings.
A to me more surprising result was that while clvl plays a factor, it is not a bit as drastic. I chose clvl 60 for cut-off, as it is about the lowest I had heard of. The graph is pretty flat, so it must be assumed troubles in hell is more about hitting things than not getting hit by things. Also, while more is better, you get roughly the same percentage improvement per level, due to the range of mlvls.
While sitting bored, I just made an analysis of chance to hit for various monsters vs my lvl 89 merc. I was wondering how far I should push his defence to make him a bit safer in the WSK. A graphical representation of the result is in the following linkl
As I interpret the graph, the first 5K is pretty much essential if defence should have any meaning at all, and 10K must be around the least acceptable amount unless you have high leech and/or blocking. Around 15K seems to be the point where the returns are going low, unless you can get it easily.
This is pretty much in accord with common knowledge on the forum, but I like graphs to gut feelings.
A to me more surprising result was that while clvl plays a factor, it is not a bit as drastic. I chose clvl 60 for cut-off, as it is about the lowest I had heard of. The graph is pretty flat, so it must be assumed troubles in hell is more about hitting things than not getting hit by things. Also, while more is better, you get roughly the same percentage improvement per level, due to the range of mlvls.