CTA Build Discussion
With the addition of respecs to the game, there are a lot of options to consider for CTA team make-up, so this thread will be for discussing viability of builds.
A few ground rules first:
1.) All builds will be considered within the context of the team. Some builds are superpowered in a solo context but do nothing to foster a team dynamic. As such, they are not recommended.
2.) All discussion of builds will be done rationally. Posts such as "but t3h En1gma hammerdin is t3h best!!!11111" will be ignored. Give practical reasons for suggestions, including respecs wherever possible. This will allow us to keep the thread from degenerating into a flame war and make sure we all end up playing the most interesting and effective team.
3.) All builds listed below have been considered without the benefit of respecs. This WILL require some changes to be made, and it may allow us to combine characters into a single build with some delicate work. Again, please place all builds in the greater context of the team to establish what changes you feel would be necessary to established builds to keep the core of the team intact.
As a starting point this is a basic overview of the classic team makeup. Below you will find more in depth analysis of each of the members. Take this as a starting point rather than gospel.
The Team
Our CTA ladder reset team was forged through a series of trial and error. It is ideally constructed for a full team of eight, though we have had success with numbers varying from 5 to 11.
Ideal 8:
Static Field/Enchant Sorceress
Conviction/Zeal Paladin
Multi-shot Javazon
Trap Assassin
Orb/TK Sorceress
Blizzard Sorceress
Frenzy/BO Barbarian
Summon Necromancer
As you may notice, many of the “strongest” builds are missing from this team. We have no Hammerdin; we have no Wind Druid. Simply put, they are unnecessary and counterproductive to our team. They do not need other characters and do not contribute enough to the team to merit their inclusion. We do have some of the most powerful untwinked characters available within our team, but they are all shaped within the confines of the team. We’ll address these modifications to the builds in more detail below.
Cheers and good gaming
-Tai
P.S. I apologize for the multiple post nature of this, several builds did not have easily accessible guides to link to so this thread will contain a rough pass of two to three guides (or minor tweaks thereof)
With the addition of respecs to the game, there are a lot of options to consider for CTA team make-up, so this thread will be for discussing viability of builds.
A few ground rules first:
1.) All builds will be considered within the context of the team. Some builds are superpowered in a solo context but do nothing to foster a team dynamic. As such, they are not recommended.
2.) All discussion of builds will be done rationally. Posts such as "but t3h En1gma hammerdin is t3h best!!!11111" will be ignored. Give practical reasons for suggestions, including respecs wherever possible. This will allow us to keep the thread from degenerating into a flame war and make sure we all end up playing the most interesting and effective team.
3.) All builds listed below have been considered without the benefit of respecs. This WILL require some changes to be made, and it may allow us to combine characters into a single build with some delicate work. Again, please place all builds in the greater context of the team to establish what changes you feel would be necessary to established builds to keep the core of the team intact.
As a starting point this is a basic overview of the classic team makeup. Below you will find more in depth analysis of each of the members. Take this as a starting point rather than gospel.
The Team
Our CTA ladder reset team was forged through a series of trial and error. It is ideally constructed for a full team of eight, though we have had success with numbers varying from 5 to 11.
Ideal 8:
Static Field/Enchant Sorceress
Conviction/Zeal Paladin
Multi-shot Javazon
Trap Assassin
Orb/TK Sorceress
Blizzard Sorceress
Frenzy/BO Barbarian
Summon Necromancer
As you may notice, many of the “strongest” builds are missing from this team. We have no Hammerdin; we have no Wind Druid. Simply put, they are unnecessary and counterproductive to our team. They do not need other characters and do not contribute enough to the team to merit their inclusion. We do have some of the most powerful untwinked characters available within our team, but they are all shaped within the confines of the team. We’ll address these modifications to the builds in more detail below.
Cheers and good gaming
-Tai
P.S. I apologize for the multiple post nature of this, several builds did not have easily accessible guides to link to so this thread will contain a rough pass of two to three guides (or minor tweaks thereof)
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