- Nov 13, 2003
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Crushing blow barb
I decided to try my luck with a barbarian focusing on getting a lot of crushing blow (at least 100%), but am wondering what kind of barb it should be. Basically I do see three options:
Whirlwinder
Concentrater
Berserker
I'm not including the frenzier since I have another frenzier stalled somewhere in act III nightmare, which I should I play again and this time use the warcries to effect, I think that was what was bothering me with all the flayers.
First of all, I assume crushing blow does work with berserk. First crushing blow is applied, only then is the normal physical weapon damage converted to magic damage.
A whirlwinder is probably easier, but I already patted an IK whirlwinder, so I prefer to use another attack.
As to weapon, I think of going for a massive two-handed weapon, with reach 5, probably an obedience polearm (great poleaxe, I still need to find a five socket one) for starting out with 40% crushing blow, resistances, and enchant for fire damage. Just one question about reach though, does it work to hit enemies at upto 5 distance or enemies at 5 distance? (I'm 99% sure it's the former, but having played a lot of d&d where it is the latter, it can't hurt asking)
Another option would of course be an upgraded hone sundan (for which I might be lacking in the runes department, I don't remember the upgrade recipe). Other weapons lose in the range department, apart from steel pillar which I don't have. I can only get to 95% crushing blow if I don't use a weapon with crushing blow, unless I would be able to socket my armour and helm with ber runes, but unfortunately I've yet to find/cube any of those.
But speaking about range, how important is it? If I were to step down to lower range, more options would present themselves in the form of ribcracker, immortal king's stone crusher, bonesnap, bloodtree stump, windhammer, death runeword and a few others that I don't have or cannot make.
If crushing blow does work with berserk, then that's basically where my preference lies, but again, how important is range for a berserker? I feel that for style, a big hammer is far more suitable for someone focussing on crushing things than a big polearm, for a berserker, the defense mods on ribcracker are of course more or less wasted. For effectiveness however, the obedience polearm with physical damage in the form of crushing blow, fire damage in the form of enchant and magical damage in the form of berserk would probably still win it.
I decided to try my luck with a barbarian focusing on getting a lot of crushing blow (at least 100%), but am wondering what kind of barb it should be. Basically I do see three options:
Whirlwinder
Concentrater
Berserker
I'm not including the frenzier since I have another frenzier stalled somewhere in act III nightmare, which I should I play again and this time use the warcries to effect, I think that was what was bothering me with all the flayers.
First of all, I assume crushing blow does work with berserk. First crushing blow is applied, only then is the normal physical weapon damage converted to magic damage.
A whirlwinder is probably easier, but I already patted an IK whirlwinder, so I prefer to use another attack.
As to weapon, I think of going for a massive two-handed weapon, with reach 5, probably an obedience polearm (great poleaxe, I still need to find a five socket one) for starting out with 40% crushing blow, resistances, and enchant for fire damage. Just one question about reach though, does it work to hit enemies at upto 5 distance or enemies at 5 distance? (I'm 99% sure it's the former, but having played a lot of d&d where it is the latter, it can't hurt asking)
Another option would of course be an upgraded hone sundan (for which I might be lacking in the runes department, I don't remember the upgrade recipe). Other weapons lose in the range department, apart from steel pillar which I don't have. I can only get to 95% crushing blow if I don't use a weapon with crushing blow, unless I would be able to socket my armour and helm with ber runes, but unfortunately I've yet to find/cube any of those.
But speaking about range, how important is it? If I were to step down to lower range, more options would present themselves in the form of ribcracker, immortal king's stone crusher, bonesnap, bloodtree stump, windhammer, death runeword and a few others that I don't have or cannot make.
If crushing blow does work with berserk, then that's basically where my preference lies, but again, how important is range for a berserker? I feel that for style, a big hammer is far more suitable for someone focussing on crushing things than a big polearm, for a berserker, the defense mods on ribcracker are of course more or less wasted. For effectiveness however, the obedience polearm with physical damage in the form of crushing blow, fire damage in the form of enchant and magical damage in the form of berserk would probably still win it.