Crushing Blow and Deadly Strike.

Feceset

New member
Jul 18, 2004
801
0
0
Crushing Blow and Deadly Strike.

I've never come to understand what Crushing Blow and Deadly Strike actually do. Can anyone explain it to me?
 
Deadly strike will double the physical damage you deal by a certain chance in percent. Crushing blow will take away 1/4 of the enemies hit points (1/8 for ranged attacks). It is capped at 1/8 on champions/uniques and even more on act bosses. (like 1/10 melee, 1/20 ranged I think)
 
Okay, so if I were to have 100% CB (I'm sure there's a cap at 50, or 75) and doing almost no damage, it would only take four hits on regular monsters to kill them, no matter what?

For Deadly Strike, if I were playing an Amazon, or a Barbarian with a defined mastery, and I hit a monster with Critical Strike, and Deadly Strike would only one of them work? If they both go off at the same time, does it do four times the damage normal damage?
 
Feceset said:
Okay, so if I were to have 100% CB (I'm sure there's a cap at 50, or 75) and doing almost no damage, it would only take four hits on regular monsters to kill them, no matter what?

No, because it's a percentage of current life, not max life. Kind of like Static Field. It'll help for the first half of the monster's life, then once it starts taking off 1/4 of the remaining half, you won't really notice it much.

~Wolfgang
 
No only one of CS or DS can work. This is the formula:

CHANCE = CS + ((100% - CS) * (DS / 100))

And the crushing blow: You can't actually kill a monster with crushing blow, because it takes away enemy's life in percentages. Also you take 25% of the enemy's health away and if you hit it again, 25% of the REMAINING hp is substracted! So it's no 4 hit killer! :)
 
Unless you're fighting Hell Baal, in which case 1/20th of his life is a LOT (he has something like half a million hit points even at /players 1!).
 
Crushing Blow is like Zeno's Paradox - to get from point A to point B, you must first go half wat there, then you must go half of the remaining distance then half of that remaining distance. You always must travel half way of the distance but because 1/2 of the difference is always still to go, you never actually get there.
 
HBeachBabe said:
Crushing Blow is like Zeno's Paradox - to get from point A to point B, you must first go half wat there, then you must go half of the remaining distance then half of that remaining distance. You always must travel half way of the distance but because 1/2 of the difference is always still to go, you never actually get there.

damn that zeno...*grumbles* but CB could kill monsters. if i understand correctly when the CB hits it rounds up so eventually the monster hits 1 hp and the next CB should kill it. but im a nub. so who knows.
the CB cap is 95% IIRC


congrats btw :thumbsup: <---- i r teh n00b!!!11!!!1
 
Say, I never thought of this, but Crushing Blow is physical damage, and Deadly Strike doubles your physical damage...Does DS affect CB? So that when CB triggered it did 2*(1/4) = 1/2 target life? I did a bit of browsing and didn't see anything that stated that CB and DS exclude one another, but I might have missed it because I'd always assumed they were mutually exclusive. If it is possible, man that would be sweet. 2X the damage listed in the character screen, AND you reduce the life of everything you hit by 50% before you apply it...
 
more likely, you'll kill the monster with the regular damage you do after CB is applied.

when you hit with a weapon, first CB is checked. If it suceeds, 1/4 of the critters life is erased. then all your regular damage is applied. So if a CB reduces the monster down below the amount of regular damage you do, you'll kill it.
 
Jihad: Deadly strike and critical strike don't increase crushing blow damage. I've done testing.

Chris
 
Amplify damage and decrepify should, though, since physical resistance works against crushing blow.
 
Summoned said:
Amplify damage and decrepify should, though, since physical resistance works against crushing blow.

According to the Arreat Summit only positive physical resistances affect CB - so decrep and amp wouldn't boost the damage.
 
JihadJesus said:
According to the Arreat Summit only positive physical resistances affect CB - so decrep and amp wouldn't boost the damage.
See? Ruined it for me. :rant: :lol:

But it still would help against some things at least, just to lower their resistance so it isn't positive anymore. I mean, taking of 1/40 off a monster's life because it has 90% physical resistance (gloams) is a chore.
 
Vajar said:
actually, I recall it being the reverse, HBB, CB is applied last

It's applied first.

Taken from Arreat:

Crushing Blow
This is a chance of reducing a monster's health by X% in a single blow.

-Default: 1/4th
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th

-The life removed is also scaled with number of players. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5). Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. Crushing Blow Items stack in most cases. In 1.10 Crushing Blow is calculated before your normal damage. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. If you have more than one item with Crushing Blow, the probabilities will be added together. There will be one random check for a Crushing Blow. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.
 
corax said:
damn that zeno...*grumbles*
yeah, poor guy. to get anywhere, he had to actually think he was going twice as far as he wanted and then go half way, thus bringing him to the point he actually wanted to be at in the first place.
 
Some general comments on the thread.

Indeed, CB was moved to be applied before normal damage takes effect in 1.10. This happened since they reworte the whole code for such "attack effects". Not sure if it was to the better or worse.

CB in itself should not be able to kill a monster I think. If I recall correctly it would truncate life removed. I recall noticing it would never remove enough to make a kill. As pointed out, with CB applying before normal damage, it would be the normal damage that makes the kill anyway.

CB is not really physical damage. It is not damage either and not even an attack. It is an effect triggered by attacks that simply manipulate the life of the target. As such, no effects or mods that would normally apply to an attack (such as Deadly Strike or Critical Hit) is applied since the game does not do damage calcs. However, the CB code itself will reduce the ammount of life removed using the physical resistance of the target (if it is positive) but that is all that affects it. So if the physical resistance is positive to start with, Amp Damage and other things affecting physical resistance will actually have an effect.

Finally, there is no cap at all on CB, DS or CS. You can have 100% on all of them.
 
Jarulf said:
Finally, there is no cap at all on CB, DS or CS. You can have 100% on all of them.

The same with OW, there is no cap what so ever on this group "special effect". Sorc skill SF does have a limit (50% in hell) which makes CB so superior.
 
Jarulf said:
Indeed, CB was moved to be applied before normal damage takes effect in 1.10. This happened since they reworte the whole code for such "attack effects". Not sure if it was to the better or worse.
.
.
.
Finally, there is no cap at all on CB, DS or CS. You can have 100% on all of them.

Well, for CB it would perforce be better, because the crushing blow would be applied when the monster has slightly more life and would therefore do slightly more damage.

As for the last point, while technically correct, there would be no point in having 100% Critical Strike and 100% Deadly Strike because they don't stack!
 
PurePremium
Estimated market value
Low
High