Corpse Explosions questions

heilskov

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Jun 28, 2003
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Corpse Explosions questions

does CE still work the same way it did in 1.09?
60-100% of a corpses life (avg. of 80%) where 50% of it is fire, and the last 50% of it is pysical.

does AMP dmg still work on the 50% of the dmg thats pysical?

If say you really liked CE, and you wanted a build where you would get to CE alot, what build would that be?

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I was thinking about getting a fire golem for its fire radius from holy fire aura.
And a merc, might perphaps? and just using CE + amp for kills.

the alternative is doing bonespear a bit and then getting first kills that way, but this would make me too much of a boner necro, which I dont wanna be.
alt. I dont really wanna be a skelemancer either, as a skelemancer you hold back on using CE because you think, I might need that corpse for a skele.
 
Needing another skelly has never made me hold back CE. It's cool to watch everything go "boom" with a lvl 20 CE.
 
Some sound advise

Yes amp + CE works in 1.10. This effectively gives you 60-100% physical damage from the monster’s hp plus 30-50% fire damage. Not bad. Remember, this will not scale with the ramped up hp of monsters in large player groups, but its most important application is in hell, where you will likely be solo, or in small groups. Also remember that it is not necessary to max this skill to make good use of it; I have one hard skill point in it, and with a measly +6 to skills it has sufficient range for my purposes. Sure if you max it it can cover a whole screen, but you wont find too many situations where that is necessary, or even possible; it wont go through walls and other obstacles.

Don't worry too much about losing the corpses; the idea of CE is to make a bunch more corpses. Also your skellies are awesome damage absorbers in 1.10; with enough +skills you wont have to worry about making new skellies after your initial army is created. Like I said, my nec only has +6 to skills and his skellies hardly ever die. The real key to a successful summoner nec, or any nec for that matter, is good curse tactics. Crowd control is essential: I have max DV which means I can always walk into a room and have time to get my bearings (curse radius goes through walls and obstacles); that and Attract and Confuse keeps the monsters hitting each other, or not hitting at all, and keepers your minions alive. One point in all the curses, aside from DV, is plenty.

As far as the golem is concerned, fire golem really isn't going to be that helpful. He will not help at all in killing in hell, or even NM for that matter, and he is very expensive in mana. For a cheap golem stick with clay, his slowing the enemy down will be far more useful to your army. Since you will be putting a point in IG anyway (to get revives, you are getting revives right?) you may as well use this one as well. Their are plenty of neat unique and set items that most people just wont find a use for; he is also a means by which to add another aura to your party by using a rune word item; defiantly an end-game option. It’s also nice not to have to respawn your golem every game; the IG stays with you.

I may as well mention this: you only need 1 point in revives. I can make 7 revives with 1 hard skill point, and hardly ever have that many going anyway. There just aren’t that many monsters worth reviving, and they don’t follow you all that well. But a few are defiantly worth the 1 point investment.
 
heilskov said:
alt. I dont really wanna be a skelemancer either, as a skelemancer you hold back on using CE because you think, I might need that corpse for a skele.

I'm playing a pure skelemancer (no bone, no poison), and CE (lvl 26 or 28, depending on weaponswitch) is my PRIMARY killing tool. Unless we are talking act bosses; I don't think I've ever killed an act boss with CE :)
 
Myrakh-2 said:
I'm playing a pure skelemancer (no bone, no poison), and CE (lvl 26 or 28, depending on weaponswitch) is my PRIMARY killing tool. Unless we are talking act bosses; I don't think I've ever killed an act boss with CE :)


Does the Cow King count? With all of that dead beef around him, he is CE fodder.
 
cotton said:
Does the Cow King count? With all of that dead beef around him, he is CE fodder.

I don't count him as an act boss :) Most bosses fall prey to CE, simply because the skellies usually drop the minions, and blowing them up usually takes care of the boss as well...
 
i think it must be in the top three most destructive skills in the game - it's crazy really. everything besides iron maiden and gloams is just laughable easy to a skellymancer with CE and that includes council members and baals minions(they go down SO fast).

and i definatly think every skellymancer should max it unless you wanna go poison hybrid or sumthin - but the increased radius is just delicious *drools*
 
Myrakh-2 said:
I don't count him as an act boss :) Most bosses fall prey to CE, simply because the skellies usually drop the minions, and blowing them up usually takes care of the boss as well...

I mentioned him because I have found that most act bosses DON'T have corpses lying all around them.

Duriel=alone
Mephisto=pretty far away from minions
Diablo=minions disappear
Baal=alone
Andariel=well, you've got a point

As for the regular bosses, they are doomed, doomed I say!
 
I'm not sure, but judging from the numbers I think a level 20 CE hits monsters well off the screen. This might be counterproductive for XP/MF purposes (I'm not sure if you would lose XP for a monster being too far off screen) but for MFing it could be easy to miss good stuff if you aren't in an enclosed area like the Pits. Worth the tradeoff for the fun factor alone if you ask me. But if you just want to cover the whole visible screen, you might want to do some research to find your ideal CE radius and save yourself a few points.
 
Pherdnut said:
I'm not sure, but judging from the numbers I think a level 20 CE hits monsters well off the screen.

Unfortunately, it doesn't. I have a slvl 28 corpse explosion, and while it usually seems to work well, frequently it doesn't seem to hit monsters that are just a few steps away.

As far as exp is concerned, the monster could die three lightyears away from you: the "2 screens" rule is for party exp sharing. If YOU are doing the kill...

cotton said:
I mentioned him because I have found that most act bosses DON'T have corpses lying all around them.

Yes indeed. And I make a distinction between act bosses and bosses. Bosses always come with minions. As for Andariel... I don't think I ever killed her with CE. I would guess that my merc has killed her, my skellies have killed her, and my firewalls have killed her. Maybe even a mage fired the killing missile every now and then. But CE... I don't think that ever killed her down there.
 
I would think that CE should be very effective against Andy. She has a bunch of minions, Amp will boost the physical part of CE and she has negative resistance to fire, so that hits harder too. Maybe not enough to kill her, but definitely effective.

_________________
Darzog
 
darzog said:
I would think that CE should be very effective against Andy. She has a bunch of minions, Amp will boost the physical part of CE and she has negative resistance to fire, so that hits harder too. Maybe not enough to kill her, but definitely effective.

_________________
Darzog


she has -50 fire, lower res her to -100 fire, thats some nice damage youll see :D
 
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