Cold Shatter Point

Ed_MarloZon

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Feb 25, 2004
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Cold Shatter Point

hello all i am not sure how this works or if anyone can help me but I am intrested in finding out if there is a certain amount of cold damage that is better than any other amount of damage for the purpose of cold shattering monsters?
What I need to know is it like the more damage the more chance to shatter or is there more to it. I assume there is more to it but not sure what that is so if someone could post a formula or a link I would be sooo happy...

thanks
 
If you have charms or equipment with +fire / light / cold / poison, they take different turns on affecting the monster. So, maybe you might want to lay off anything which +damage to fire / light / poison, so that cold always takes effect.

I think :lol:
 
chrisng said:
If you have charms or equipment with +fire / light / cold / poison, they take different turns on affecting the monster. So, maybe you might want to lay off anything which +damage to fire / light / poison, so that cold always takes effect.

I think :lol:
I think that once a creature is chilled there is a formula for chance to shatter based highly upon your level, the creature's level, and the amount of damage you are doing as a percentage of their hit points. That's why crushing blow was causing so many shatters. You can read the blender guide in full, but I don't think we ever found the formula for shatter.

Also all this research was from 1.09.

Hit Freezes Target Formula: The chance of freezing is 50 + (AL + (B*4) - DL) * 5 AL = attacker level, DL = defender level, B = freeze bonus from item (default is 1) if it's ranged, the AL has a -6 penalty. If it's ranged, the chance is divided by 3 freeze length = (chance - roll) * 2 + 25 frames with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds). Thanks to IceWraith


Blender Assassin Guide: http://www.purediablo.com/guides/news.php?id=503
 
@lextalionis I thought it was some hard percent like 20% chance to shatter when attacking a frozen enemy, reason why frost zealot shatter so many enemies they freeze them than shatter them. Keeping the duration up is the key.

@chrisng the elements don't take turns they all hint every strike that lands on the enemy, what takes turns is the animation. I have seen enemies turn blue when a lightning animation hits them, this is why I always place atleast 1 small charm of cold damage on my melee/ranged builds, casters are a different story.

@Ed_MarloZon The more forms of cold damage you have the longer your enemies will remain cold freeze length is added per source then the difficulty modifier reduces it. The length is determined by number of sources IIRC so the formula above is true but I think its for 1.09 not 1.10.
 
I don't know exact numbers, but my sorc has a HF merc and when she kills monsters with fireballs, they shatter rather often, even though the fireballs inflict hundreds of times more damage. Therefore I assume there is a fixed chance for shattering if the terminal amount of damage contains cold.
 
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