- Jun 22, 2019
- 190
- 571
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Finally got time away from work and the family to get this write started.
Wulfstan the WW Barbarian started his journey lonely, missing his brother deeply. He knew he'd half to survive this journey and make it back to Harrogath to be reunited with his brother Weder in any way possible. Like any HC tournament character I've played so far (only been 2 before this ) Players setting was set to 8 and full clearing of every inch of any map, caves, holes, tombs, swamps, etc was to be done. Maximize the gold and item finding. Also this meant many, many trips to town to sell off many items along with some power shopping for certain items with certain mods.
Time to for Wulfstan to venture out into the Blood moor in search of vast riches and monsters to slay. Pretty simple clearing everything and gathering up enough junk to sell and buy 2 plain scepters or get lucky and find a 2os scepter from Akara for the damage increase early on. First interesting find came very early on in the Mausoleum, but had no use with a Double Swing barbarian for time being. Stuck in the stash for a "trophy find" Then off through the rest of Act 1 to the countess. Please, Please give Wulfstan decent runes on the 1 and only time he gets to kill her in normal, not terrible but not El, Ith, Eth, or Tir to make a Steel or Malice right away. Did manage to find a decent amulet to start, AR/DEX, Life, and Fire Res. Got to start somewhere right. Then up next, the Pits. Ya its only normal pits, but its still more gold and chances for runes. Nothing to note except the chest drop on level 2. All rares and no upgrades from either of the 2 skull caps, more gold though. Gold is piling up in the stash, which means gambling to come shortly once level 18 is hit right before Andariel. Boots and Belt were kept after 75k in gold gambled. Back down to the Catacombs Wulfstan goes to take on Andariel, poison wasn't too much of a problem with pre-drinking antidotes. Stood toe-toe with Andariel until she went down. More gold is all I got from the drops, outside of the chipped Topaz and Sapphire.
Once to Lut Gholein, it was time to hire a mercenary to help with the journey until Wulfstan could be re-united with his brother Weder. Then gambled a pike from Elzix and off they went. Instead of taking on Radament first, it was a trip to the Halls of the Dead to acquire the cube to make space with the gems that needed to up cubed up. Then off to Radament for the extra skill and reduced vendor prices, man do they ever overcharge for potions before that scroll. Throughout the desert rune after rune was dropping for Wulfstan, and finally he had the runes to make Steel and Malice. Time to start swinging away and watching blood fall from the enemies with the open wounds proc. Ran through all the tombs looking for Kaa. A great early game piece of "armor" dropped in another tomb, Cannot Be Frozen is amazing early on. Definitely sacrificing the belt slots for CBF. Duriel next, and down Duriel went. Nothing for drops except the Grand Charm.
Act 3 is rough chasing down all those flayers and raptors, but mind set was full clear, so that's what Wulfstan did. Only notable drop was a set ring, I don't remember if this was Cathan's or Angelic's but Wulfstan did find both through his normal play through. The fight with Mephisto was nothing spectacular, just stand toe to toe til Mephisto died. Great Helm was a bust on the roll, so more gold.
Act 4, first notable drop was a Sol Rune in the CotD. Could use that to make a Lore Helm if a good 2os Barb Helm pops up. Izual was lengthy fight on P8 but it was done. +2 skills, check. Hellforge drop was good for crafting, Nef Rune. RoF was a long journey with both bugs and grotesque worms spawning. Chaos was pretty simple. Diablo fight was a pretty good fight. Wulfstan was able to stand mostly toe to toe til Big D dropped. Half the drops were Set/Unique but nothing of worth to Wulfstan. More Gold=More Gambling.
Finally Act 5, Wulfstan takes of running to Qual-Kehk to talk to him about being re-united with his brother. Finally made it through everything only to be told Weder and his troops had be captured, but word was they were still alive. After hearing this, Wulfstan took off killing everything in sight on the way to the Frigid Highlands and freeing Weder and all the barbarians from Sharptooth's capture.
The runes started dropping all over Act 5, Thul, Dol, Dol. Good start to the collection in hopes gaining enough to make a worthy runeword at some point. Anya's reward was nothing special but did have +41 to life so it was given to Weder. Also found a 3os Bastard Sword so Malice was made in that to give to Weder as well. Bought a +life armor as well from Larzuk for Weder to wear. Once Weder was decked out in his starting gear, more questing was to be down before the battle with the Ancients and Baal. A very, very amazing unique dropped in the Halls on the way to Nihlathak. BONESNAP, +216ED roll, below avg. but still great. So now at level 44 it was time to use Wulfstan's 1 respec to WW with that find. What an amazing jump in damage, but a drastic change in play style. Getting use to short whirls and mana draining fast, it was all whirl, whirl, drink, drink. But most all enemies fell by the waste side fast. Ancients were underwhelming, so off to the WSK and Throne. All waves were "Spin to Win" dead where they spawned, even Lister and his pack. Off to Baal, he only cloned once and it was late so they didn't matter to Wulfstan or Weder. Down goes Baal. Lots of gold from Baal, and Greyform dropped. Interesting drop, to up or not. Idk.
Destroyer Wulfstan
LCS with BC/BO/Shout
Skills:
Combat
1 in all pre-reqs to WW, 16 WW
Masteries
14 Mace Mastery
1 Iron Skin
1 Inc. Stamina
2 Natural Res.
WarCries
1 Howl
1 Shout
9 Battle Orders
1 Battle Command
Cows are all slaughtered. They dropped Wulfstan 1 Amn rune and Tancred's boots, that's all for the notable drops.
Up next Nightmare.
Wulfstan the WW Barbarian started his journey lonely, missing his brother deeply. He knew he'd half to survive this journey and make it back to Harrogath to be reunited with his brother Weder in any way possible. Like any HC tournament character I've played so far (only been 2 before this ) Players setting was set to 8 and full clearing of every inch of any map, caves, holes, tombs, swamps, etc was to be done. Maximize the gold and item finding. Also this meant many, many trips to town to sell off many items along with some power shopping for certain items with certain mods.
Time to for Wulfstan to venture out into the Blood moor in search of vast riches and monsters to slay. Pretty simple clearing everything and gathering up enough junk to sell and buy 2 plain scepters or get lucky and find a 2os scepter from Akara for the damage increase early on. First interesting find came very early on in the Mausoleum, but had no use with a Double Swing barbarian for time being. Stuck in the stash for a "trophy find" Then off through the rest of Act 1 to the countess. Please, Please give Wulfstan decent runes on the 1 and only time he gets to kill her in normal, not terrible but not El, Ith, Eth, or Tir to make a Steel or Malice right away. Did manage to find a decent amulet to start, AR/DEX, Life, and Fire Res. Got to start somewhere right. Then up next, the Pits. Ya its only normal pits, but its still more gold and chances for runes. Nothing to note except the chest drop on level 2. All rares and no upgrades from either of the 2 skull caps, more gold though. Gold is piling up in the stash, which means gambling to come shortly once level 18 is hit right before Andariel. Boots and Belt were kept after 75k in gold gambled. Back down to the Catacombs Wulfstan goes to take on Andariel, poison wasn't too much of a problem with pre-drinking antidotes. Stood toe-toe with Andariel until she went down. More gold is all I got from the drops, outside of the chipped Topaz and Sapphire.
Once to Lut Gholein, it was time to hire a mercenary to help with the journey until Wulfstan could be re-united with his brother Weder. Then gambled a pike from Elzix and off they went. Instead of taking on Radament first, it was a trip to the Halls of the Dead to acquire the cube to make space with the gems that needed to up cubed up. Then off to Radament for the extra skill and reduced vendor prices, man do they ever overcharge for potions before that scroll. Throughout the desert rune after rune was dropping for Wulfstan, and finally he had the runes to make Steel and Malice. Time to start swinging away and watching blood fall from the enemies with the open wounds proc. Ran through all the tombs looking for Kaa. A great early game piece of "armor" dropped in another tomb, Cannot Be Frozen is amazing early on. Definitely sacrificing the belt slots for CBF. Duriel next, and down Duriel went. Nothing for drops except the Grand Charm.
Act 3 is rough chasing down all those flayers and raptors, but mind set was full clear, so that's what Wulfstan did. Only notable drop was a set ring, I don't remember if this was Cathan's or Angelic's but Wulfstan did find both through his normal play through. The fight with Mephisto was nothing spectacular, just stand toe to toe til Mephisto died. Great Helm was a bust on the roll, so more gold.
Act 4, first notable drop was a Sol Rune in the CotD. Could use that to make a Lore Helm if a good 2os Barb Helm pops up. Izual was lengthy fight on P8 but it was done. +2 skills, check. Hellforge drop was good for crafting, Nef Rune. RoF was a long journey with both bugs and grotesque worms spawning. Chaos was pretty simple. Diablo fight was a pretty good fight. Wulfstan was able to stand mostly toe to toe til Big D dropped. Half the drops were Set/Unique but nothing of worth to Wulfstan. More Gold=More Gambling.
Finally Act 5, Wulfstan takes of running to Qual-Kehk to talk to him about being re-united with his brother. Finally made it through everything only to be told Weder and his troops had be captured, but word was they were still alive. After hearing this, Wulfstan took off killing everything in sight on the way to the Frigid Highlands and freeing Weder and all the barbarians from Sharptooth's capture.
The runes started dropping all over Act 5, Thul, Dol, Dol. Good start to the collection in hopes gaining enough to make a worthy runeword at some point. Anya's reward was nothing special but did have +41 to life so it was given to Weder. Also found a 3os Bastard Sword so Malice was made in that to give to Weder as well. Bought a +life armor as well from Larzuk for Weder to wear. Once Weder was decked out in his starting gear, more questing was to be down before the battle with the Ancients and Baal. A very, very amazing unique dropped in the Halls on the way to Nihlathak. BONESNAP, +216ED roll, below avg. but still great. So now at level 44 it was time to use Wulfstan's 1 respec to WW with that find. What an amazing jump in damage, but a drastic change in play style. Getting use to short whirls and mana draining fast, it was all whirl, whirl, drink, drink. But most all enemies fell by the waste side fast. Ancients were underwhelming, so off to the WSK and Throne. All waves were "Spin to Win" dead where they spawned, even Lister and his pack. Off to Baal, he only cloned once and it was late so they didn't matter to Wulfstan or Weder. Down goes Baal. Lots of gold from Baal, and Greyform dropped. Interesting drop, to up or not. Idk.
Destroyer Wulfstan
LCS with BC/BO/Shout
Skills:
Combat
1 in all pre-reqs to WW, 16 WW
Masteries
14 Mace Mastery
1 Iron Skin
1 Inc. Stamina
2 Natural Res.
WarCries
1 Howl
1 Shout
9 Battle Orders
1 Battle Command
Cows are all slaughtered. They dropped Wulfstan 1 Amn rune and Tancred's boots, that's all for the notable drops.
Up next Nightmare.