- Jan 22, 2019
- 4,244
- 2,242
- 113
Last update: 50MF War Traveler
Intro
I never made a PitZerker in my career, so as this year 2020 is somehow about new stuff, I started to build one after my second OBP's batch, by the end of January 2020.
Resources
I will follow the really complete Grishknakh mf zerkerguide as main resource, and also Fabian's one. Also, I may use Luhkoh's simulator for fine tuning.
Magic Find situation
Current MF total
Notes: TP scrolls are in belt just in case, after a judicious statement by @Gripphon.
Using two Ist'ed weapon on TP switch: a suicidal branch and a Wizardspike.
To be targeted: 739/619 via SC upgrades and/or leveling (Enigma).
MF Breakpoints
Based upon Fabian's thread formula, I calculated breakpoints relative to MF values I may target. Hork switch considers double Ist'ed weapons:
Gearing
Details and dumps in the dedicated post.
Kill switch
Total MF at clvl 94: 488
TP/Find item switch
Currently using Ist'ed Suicide branch and Wizardspike. Could try with a second suicide branch when mana issues could be addressed.
Inventory
Regarding inventory, the 40 spaces shall be used as follows:
- 4 for cube
- 3 for 40MF Gheed's
- the remaining ones as mf with either ar/damage/res scs
All the mf small charms are 5+.
Selected charms: see dedicated post.
So inventory is for now adding 208 scs + 40 gheed's mf, total 248 mf.
Killing speed efficiency
Skills table
clvl 92/103 skill points
Decided to try with damage oriented skilling, and only 50% hork on switch. Guess i'll need a respec (one Meph essence short) to max Find item...
Raw damage
My Berserk damage:
Todo!
Attack Rate
Based upon the following @Gripphon's quotes, my current 10390 AR at clvl 92 gives me 91% chance to hit any unique in the Pits (lvl 88), and lvl 93 shall give me another %.
Comfort and playstyle
Here's a section about HP and mana.
Why this section under Killing speed efficiency? Because it has been heavily discussed in resource references and more, there's a balance between aggressiveness and safety when it comes to self efficiency. You may be less experimented with Zerkers (my case for sure), play with more safety because it is in your habits (or because you are the crazy guy doing such build in HC!), or simply want to maintain big runs sessions without muling in/picking purples each run, that's up to your playstyle.
My situation
For me, as I restarted to play in HC, I am currently focused on having full belt of full rejuvs, so I pick as soon as I use one - and even sometimes I use one when I find one. I am playing with much safety, so I'd like also to have a nice health pool. Based upon @Gripphon and @Luhkoh's feelings at least - from what I recall - 2600hp is a target, so I targeted it.
Regarding mana, I haven't played much with options here. @Gripphon weighted that, with the fact that he needed at least 600 mana for comfortable TP/horking on switch. Well as a learner, I decided to apply this.
For full details in how to prepare/calculate HP and mana based upon level, gear, BO, etc, check the dedicated post here.
Discussing options
Regarding options:
- Goldwrap (30MF) vs Trang-Oul (CBF), Highlord's Wrath vs caster amulet, LoH vs Chancies (usual theorycrafting found in references, see there for details)
- 10FRW+damage in 4 inventory space or damage+mf, damage+life?
- After BO (10 hard points in), life is right under 2600 on kill switch, which seems enough, using/picking pots here or there. Maybe shall raise it a bit.
- TP/Find item (12 hard points in, 50% horking) switch's second weapon: suicide branch or Wizardspike.
Intro
I never made a PitZerker in my career, so as this year 2020 is somehow about new stuff, I started to build one after my second OBP's batch, by the end of January 2020.
Resources
I will follow the really complete Grishknakh mf zerkerguide as main resource, and also Fabian's one. Also, I may use Luhkoh's simulator for fine tuning.
Magic Find situation
Current MF total
Notes: TP scrolls are in belt just in case, after a judicious statement by @Gripphon.
Using two Ist'ed weapon on TP switch: a suicidal branch and a Wizardspike.
Kill switch | TP switch |
742MF/187uMF | 622MF/178uMF |
MF Breakpoints
Based upon Fabian's thread formula, I calculated breakpoints relative to MF values I may target. Hork switch considers double Ist'ed weapons:
(MF*250)/(MF+250) = uMF
Code:
Kill | TP switch
MF uMF | MF uMF
584 175 | 461 162
595 176 | 469 163
607 177 | 486 165
619 178 | 495 166
631 179 | 504 167
643 180 | 522 169
656 181 | 532 170
670 182 | 542 171
683 183 | 562 173
697 184 | 573 174
712 185 | 584 175
727 186 | 607 177
742 187 | 619 178
Gearing
Details and dumps in the dedicated post.
Kill switch
Helm | Cham'ed Shako | 50 MF |
Armor | Enigma | 94 MF |
Belt | Goldwrap | 30 MF |
Gloves | LoH | 0 MF |
Boots | War travs 48MF | 50 MF |
Amulet | 2sk 7fcr 24MF | 24 MF |
Ring 1 | Nagelring 30MF | 30 MF |
Ring 2 | Nagelring 30MF | 30 MF |
Main weapon | Grief pb 35/390 | 0 MF |
Offhand weapon | 6ists phase blade | 180 MF |
TP/Find item switch
Currently using Ist'ed Suicide branch and Wizardspike. Could try with a second suicide branch when mana issues could be addressed.
Inventory
Regarding inventory, the 40 spaces shall be used as follows:
- 4 for cube
- 3 for 40MF Gheed's
- the remaining ones as mf with either ar/damage/res scs
All the mf small charms are 5+.
Selected charms: see dedicated post.
So inventory is for now adding 208 scs + 40 gheed's mf, total 248 mf.
Killing speed efficiency
Skills table
clvl 92/103 skill points
Decided to try with damage oriented skilling, and only 50% hork on switch. Guess i'll need a respec (one Meph essence short) to max Find item...
Rich (BB code):
Warcries (56)
Howl 20
Shout 14
Battle Orders 10
Find item 12
Find potion 1
Rich (BB code):
Combat masteries (24)
Sword mastery 20
Increased stamina 1
Increased speed 1
Iron skin 1
Natural resistances 1
Rich (BB code):
Combat skills (23)
Berserk 20
Bash 1
Stun 1
Concentrate 1
Amazon Basin said:HP for champions and uniques (same values)
Devilkin: 3090-6800
Archer: 6800-11744
Stalker: 7418-12364
Bone Warrior: 8654-12364
My Berserk damage:
Todo!
Attack Rate
Based upon the following @Gripphon's quotes, my current 10390 AR at clvl 92 gives me 91% chance to hit any unique in the Pits (lvl 88), and lvl 93 shall give me another %.
Gripphon PitZerker Guide said:Defense numbers from Basin wiki, in brackets AR after Grief influence on the monster:
Devilkin: 1155 (867)
Archer: 1485 (1114)
Stalker: 1568 (1176)
Bone Warrior: 1651 (1239)
Gripphon PitZerker Guide said:Ar = (C*D)/(2L - C)
Ar = Attack rating needed
C = chance to hit (0.95 if you want 95% chance to hit)
D = Defense of a monster (after reduction from Grief)
L = Level factor. L = (attacker level)/(attacker level + defender level). For example if barb who attacks is level 97, boss level is 88, then L = 97/(97+88)
Barbarian level 97 needs 11932 attack rating to have 95% chance to hit against everything but Stone Skin bosses.
Comfort and playstyle
Here's a section about HP and mana.
Why this section under Killing speed efficiency? Because it has been heavily discussed in resource references and more, there's a balance between aggressiveness and safety when it comes to self efficiency. You may be less experimented with Zerkers (my case for sure), play with more safety because it is in your habits (or because you are the crazy guy doing such build in HC!), or simply want to maintain big runs sessions without muling in/picking purples each run, that's up to your playstyle.
My situation
For me, as I restarted to play in HC, I am currently focused on having full belt of full rejuvs, so I pick as soon as I use one - and even sometimes I use one when I find one. I am playing with much safety, so I'd like also to have a nice health pool. Based upon @Gripphon and @Luhkoh's feelings at least - from what I recall - 2600hp is a target, so I targeted it.
Regarding mana, I haven't played much with options here. @Gripphon weighted that, with the fact that he needed at least 600 mana for comfortable TP/horking on switch. Well as a learner, I decided to apply this.
For full details in how to prepare/calculate HP and mana based upon level, gear, BO, etc, check the dedicated post here.
Discussing options
Regarding options:
- Goldwrap (30MF) vs Trang-Oul (CBF), Highlord's Wrath vs caster amulet, LoH vs Chancies (usual theorycrafting found in references, see there for details)
- 10FRW+damage in 4 inventory space or damage+mf, damage+life?
- After BO (10 hard points in), life is right under 2600 on kill switch, which seems enough, using/picking pots here or there. Maybe shall raise it a bit.
- TP/Find item (12 hard points in, 50% horking) switch's second weapon: suicide branch or Wizardspike.
Last edited: