Re: "Bone" runeword is a ripoff :/...
A non-teleporting summoner doesn't need FCR, and most likely not FHR as well. Unless you run in front of the army, like many on b.net does as I've seen, but that seems to me to be because they're too lazy to keep on resummoning a Fire Golem in front of them to aggro whereby their other minions will go forward.
@AnimeCraze again unless you use engima or teleport charges FCR doesn't really matter. And saying poor equals not affording bone whereby rich equals affording Enigma and there's nothing in between makes no sense. Beside if you've read the last few posts you've commented it should be pretty clear the cheaper armors don't overshadow bone. Many are better if you compare effectiveness with cost, though an elelel bone would overshadow pretty much any of the more expensive now armors, as now it's more effective for the cost. As I've tried to explain I'd much rather have +30 resisst and 7 pdr on top of that than +45 defense.
Builds and character equipment should be optimized for FHR / FCR breakpoints and thus if Bone does not provide any increased speed modifier, other items should be used in place to hit a certain frame, such as Spirit Monarch (35% FCR), 2 x 10% FCR Rare Rings, 10% FCR Rare / Crafted Amulet, Spiderweb Sash (20% FCR) + Trang Gloves / Magefists. I don't see why FCR is necessary on Armor, although there are a few armors that give FCR including Fortitude. This in turns frees up space to use other non-FCR gear, such as 2 Stones of Jordans.
Almost every item in the game has alternate set of stats has a found on another item. +2 Skills on Bone can be found on 2 Stones of Jordans. 20-30% Faster Cast Rate on Vipermagi can be found on FCR Rings. If we are wearing Bone and lacking in FCR it would not make sense to keep boosting +Skills by wearing Stones of Jordans. Likewise if we are wearing Vipermagi, it becomes unnecessary to wear additional FCR rings.
Another point to mention, if we calculate damage throughput of various Armors, we are given the choice between high damage, low FCR, or low damage, high FCR. That sums up the essence of playing style. However, I'd like to add that +150 Mana will largely increase the amount of Bone Spears, Summons, and Corpse Explosions a Necromancer can deal in battle, and thus will allow a Necromancer to stay much longer in battle. That factor cannot be neglected, either.
A non-teleporting summoner doesn't need FCR, and most likely not FHR as well. Unless you run in front of the army, like many on b.net does as I've seen, but that seems to me to be because they're too lazy to keep on resummoning a Fire Golem in front of them to aggro whereby their other minions will go forward.
@AnimeCraze again unless you use engima or teleport charges FCR doesn't really matter. And saying poor equals not affording bone whereby rich equals affording Enigma and there's nothing in between makes no sense. Beside if you've read the last few posts you've commented it should be pretty clear the cheaper armors don't overshadow bone. Many are better if you compare effectiveness with cost, though an elelel bone would overshadow pretty much any of the more expensive now armors, as now it's more effective for the cost. As I've tried to explain I'd much rather have +30 resisst and 7 pdr on top of that than +45 defense.