Re: "Bone" runeword is a ripoff :/...
The "golden middle" is bad mechanics wise, the same reason why nobody recommend 50 resist all.
No that's completely wrong, 50-75 resist is effective doubling your reduction, 85-102 pdr is not the same. Loosing 13 life pr. shot or loosing 0 doesn't make the difference, the thing is it's not only about survival it's also about being able to do damage, actually make a progress, therefore the golden middle way is the best, you aren't slow, and you don't die easy, it doesn't mean you can do what you want, but never move anyway (completely PDR) or you can kill everything, but everything can kill you (completely +skills).
A bone armor or DR% would have served you much better if you are going for that.
No SSoG actually argumented well for why this isn't the case. Finally you don't have the skill points as a summoner to make that bone shield viable, unless you want to sacrifice dim vision, but then you've lost a giant advantage.
I thought he placed +skills last. Regardless, there are charms, boots, and other slots where you can get resist, hence the armor should be dedicated to PDR (especially since you can actually shop for it), if you are going that root.
Look at my suggestion and compare other types of way you can get what you need (in PDR and resist) you'll notice that many ways are better than my suggestion, but not many is cheaper.
I can easily reach 75 resist with not too many pieces of equipment even when playing untwinked, but I have a hard time coming up with enough DR. Besides, if resist is that important, isn't it much better to use Guardian Angel? Seeing how necros have crappy block, the +20% block will serve you will.
I agree GA is for a great safety, the question is do you need all this safety again, or do you lack killing power, that's something you'll find out when looking at your style of play and compare it to your progress with different setups. For some GA would be best, for others bone, and yet for others vipermagi, stealth, smoke, treachery (PD-necromancers), well you name it.
Anyways, the bigger question is, why should you get hit enough for that to matter? If you are a summoner, or venomancer, you shouldn't. (get some skeles, you have the spare points) If you are a bonemance, then you NEED the FCR so this armor is really not an option. Not only that, you have a stronger bone armor yourself.
We're talking about summoners here, or so do I assume, if you've experience with gloams you know you'll be hit unless you're very good at your Fire Golem + Dim Vision + Attract + teleport skills. Or hit the second highest cast rate, as then you can just teleport through everything if you wish. Though thinking you won't get hit untwinked is something only the person who wants to go through hell naked should be thinking, while having a belt filled with full revs!
I do.
Seriously, I see no reason why not put a few points there. If a few points of life is going to matter, then I think one seriously needs to improve his playing skills. Besides, using a poor armor so that one does not need to put points into energy worse than putting points in energy, as that strips away your flexibility.
Everything adds up, that's the whole concept of not investing wrongly, but I agree it's way too often people reconstruct an entire build because they accidently placed 1 stat point in energy or something like that, with all the randomness there's build in in this game, it's not those 2-5 (depending on battle order) that'll safe your necromancer.
No it's always best to get +mana from gear due to energy gives very little, I think it's 2 or 1.5 point pr. invested point, so 75-100 points invested for the same effect, that's quite a lot, as it's 20 levels or 1/5th of your total stat points (or actually more like 1/4th).
Faster CE, try running halls of vaught with slow CE and tell me what happens. Not to mention faster cursing among with other stuff. It's both safety and convenience. And yes, fast run/walk does help when playing untwinked. Unless you literally played yourself into a corner, running away does mean less lightning will hit on average, since the radial angle of your character approaches 0 as distance approaches infinity.
Correct, but if you really need extra speed and extra cast rate for safety then I think you're the one who should think about your playing skills, yet I do understand your point, but like one of my points I say the same about yours, it doesn't apply for everyone.
If you aren't using a PDR build, then obviously this does not matter. Supposing that you are. Note that this amount of DR is enough to negate a fallen or some weaker monsters, it's still insufficient against strong champ or unique packs. In fact, you would probably want DR%, frenzytaur by itself hits for 74-139 damage without any boss modifiers or amplify damage casted by the succubus right next to it. Also, the only thing you are trying to do is negate vipers, you don't need that much PDR. Now to think about it, having a PDR build for necro doesn't make sense, as summoners and venomancers shouldn't get hit enough for PDR to be useful, while bonemancer would have a tough bone armor. By the way, necro shields only have +2 slots, and a factor of 2 is a huge deal, read what I said above. If you don't believe me, run around in the viper clouds a bit.
According to the abbott guide (or is it the pdr barb guide here?) about 100-110 should be sufficient against any non nasty combination of unique critters to make the damage so small it's laugable.
No the only thing I'm trying to negate is actually Gloams, everything else should fall easy to the combination of dim vision + attract + teleport + amplify damage, you should never be hit by anything that hasn't got attacks which pierces. Therefore your argument of the PDR isn't enough versus certain type of monsters doesn't matter as it's enough against what you need and it's plenty for you to survive given you actually end up in the unlikely situation of some high damage attackers.
Amplify lowers physical resist and goes in the equation later than PDR.
What you have not answered me, however, is why is the armor better than the vipermagi, OR why is it easier to make this armor over the vipermagi. Again, note that an actual PDR armor, while very time consuming, can be shopped, while you can't shop 2 ums.
What's best is not absolute, but depends on what the player likes, which means it's relative. So if you better like +skills than cast rate or you've got the cast rate from other parts and are in a higher need of the +skills then the answer should be obvious, likewise you can counter identical, but again it's relative.
It's easier to make if you play untwinked and happens to get 2 um's but no vipermagi, look at the probabilities a vipermagi is a single unique out of many, so it isn't very likely, getting um or 2 actually isn't as well, but taking hellforge and countess runs into consideration it's much more probable, unless you starts to run with magic find and what not, though again it's about playing style and makes what is easiest to get relative again.
Yes that's the great part of a PDR setup and why I often prefer this route, but for a necromancer you'll often find a lack of +skills and here bone gives the maximum amount of +skills for an armor while still giving some damage reduction and resist, which is the two defensive things you need.
Anyways, I am not saying that this is a completely useless armor, I am saying that it is a completely useless armor given that other cheaper, better armors are available. If vipermagi, enigma, spirit shroud, etc. were to suddenly disappear from the game, I would make this armor. Otherwise, just no. (and yes, to me I would probably use spirit shroud over this, and possibly stealth too, unless I am swimming in Um's and the better armors have been removed from the game)
Oh I thought you wrote a couple of times that it actually was completely useless, never the less I'm not one who wants to go through the thread again to find it, so you've made your point, you don't think bone is something that no one ever should use, but you think there're so many other options that's more valid when looking at accesibility versus outcome that bone should very seldom be considered, well to that I agree, but that doesn't mean Bone isn't great when used properly, which is what I'm kind of trying to state.
Halls of Vaught. Your merc depends on it. If he CE's 1 or 2 bodies, your merc is as good as dead. Even other wise, faster CE has its convenience. I have played with full Trang summoner before, and I can't stand the slow cast rate.
I've to agree with MichelRPG on this, Nihlatak casts way to slow for cast rate to actually be needed in this area, I thought you ment other places, but I can see you actually did write a specific place.
He's supposed to be immune!
It's physical damage, make the golem out of something sol+sol+sol+sol of amicae or of everlasting and the Golem should be fine, thoug pretty useless.