Bone Necro Advice

Kretschmer

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Jun 24, 2003
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Bone Necro Advice

Over winter break, I'm going to have some time to kill. What better way to do so than playing some D2X? My friend and I should have a nice LAN setup going, and I think that I'm going to try a Bone Necro.

This guide refers to a single-player, softcore, necromancer who will be playing with an unknown accomplice (hopefully a melee variant). Totally untwinked, et cetera. I'm used to playing hardcore, and will build and play this character as if he's hardcore, so things might seem a little odd.

Please critique my current thoughts:

Stats:
STR - 100 (This allows for a useful choice of equipment, while not overly taxing VIT/ENE).
DEX - Base (I don't know what kind of shield I'll be using, I'm not a big fan of maxing block, and I'll have BA/Revives/CG/Merc/Partner cover).
VIT - Max (Life is awesome, no?)
ENE - 50-100, depending on need. (I may not find many + or +% mana items, so it's best to play it safe.)

Skills:
Curses: AI, Decrepify, and prerequisites. The AI curses seem like they'll be mighty handy, Amp is needed for CE, and decrep is useful to protect. I'll spend the extra 3 for LR if my friend decides to pursue an elemental character.

Summons: Revive, Summon Resist, and prerequisites. Revive(s) are very hearty tanks, and a CG is invaluable as an extra meatshield and boss-slowing machine. SR/GM help increase the longevity of your summons, and thus you. I'm only planning on one point in each.

Bone Spirit: max. Duh.
Bone Spear: max. Duh.
Bone Prison: max. Useful skill, useful synergy, and I dislike the MW bug.
Bone Wall: max. A synergy for BS/BA. Very nice.
Teeth: Where my extra points will go.

Items:

(Note: I'm looking for reasonable endgame items. I realize that enigma, HOTO, etc are sweet, but the odds of achieving them in SP are very, very low.)

Wand:

White (Dol-Io): amazing bonuses for a boner. +3PnB, +10 Vit, +3BA, +2BS, +4 SM (useful for revives), MDR, FCR, +mana, and gravy. Wow! If I could find a two-socket wand with +3BS/BS/(BA, Revive, or CG), I'd have an excellent endgame weapon. Dol and Io are very easy to get.

Rare Wand: There is a chance for very useful mods on one of these. ID them all!

Unique Wands: There are several excellent unique wands.


Helm:

+3PnB rare circlet: very, very good. Very, very rare.

Magic Circlets: Excellent possible mods.

Lore/Peasant/etc: all viable.

Helm with 3 PSkulls: if needed.


Ammy:

Rare/Crafted +3PnB or +2 skill: very, very good/rare. Crafted amulets are easy to make and can yield amazing mods.

Magic Amulets: can be good. +3PnB and 20% FCR probably ideal.

+skill unique amulets: useful placeholders.


Shield/Head:

Rare +3PnB or +2 Skill: Very good possible mods. I found a +2skill, 2-socket, good mod rare head on HCL, once. Perhaps I'll get lucky again.

Trang's: +2PnB, good resists, +STR. Not bad at all.

Rhyme in a +3BS/BS/?: resists/useful skills/MF.

Splendor in the same: Hah! Keeping you on your toes. This is single-player. We can't make those.

Lidless: Useful mods, ok +1skill, can be socketed for resists.

Wall of the eyeless/lesser shields: good placeholders.


Armor:

Vipermagi: Insane Bone mods. +1 skills, FCR, etc. The gold standard.

Que-Hegan's: Vipermagi sans resists with a bit more gravy.

Smoke: Good for boosting resists.

Lionheart: Resists, life, STR. Mmm..

Stealth: I'll probably be using this for a while.


Gloves:

Frostburn: fewer points in mana mean more in life!

Magefists: FCR and mana regen: excellente.

Trang's: More curses and FCR is never bad. FR works.

Caster gloves: might as well.


Belt:

Gloom's/Uped lenymo/Up'd nightsmoke: Extra mana and other nifty mods.

Caster Belt: Mana, regen, and FCR? Well played.

Any unique/set/rare/magic belt with FCR, +mana, +regen, +life, +resists: useful.

Rings:

SoJs would be ideal and actually findable. Otherwise Unique/rare/magic rings with mana/life/FCR/resists.


Boots:

Silkweaves/Waterwalk: good for mana/life, resists.

Caster boots: excellent mana source.

Any boots that add life, mana, resists, FRW, MF, etc.


Any thoughts/suggestions/reactions/feelings/concerns?
 
Oh yeah, FKey advice would be useful, too.

As I see it, I'll be using the following a lot:

BSpirit
BSpear
CE
BA
TP
Revive
Prison
CG
DV
Attract
Confuse
Amp
Decrep

Currently I'm thinking:

F1: Spear
F2: Spirit
F3: CE
F4: Armor
F5: TP (unchangeable)
F6: CG
F7: Prison
F8: Amp
F9: Confuse (DV?)
F10: Decrep
I'd prefer to keep things F1-8, but there seem to be too many skills that are handy. Which ones are important enough to recieve top billing?
 
Kretschmer said:
Oh yeah, FKey advice would be useful, too.

As I see it, I'll be using the following a lot:

BSpirit
BSpear
CE
BA
TP
Revive
Prison
CG
DV
Attract
Confuse
Amp
Decrep

Currently I'm thinking:

F1: Spear
F2: Spirit
F3: CE
F4: Armor
F5: TP (unchangeable)
F6: CG
F7: Prison
F8: Amp
F9: Confuse (DV?)
F10: Decrep
I'd prefer to keep things F1-8, but there seem to be too many skills that are handy. Which ones are important enough to recieve top billing?


I prefer to hotkey on bnet

F1 Teleport
F2 Bone Spear
F3 Bone Spirit
F4 Teeth
F5 Bone Armor
F6 Decrypt
F7 IM
F8 Lower Resist
A Clay Golem
S Fire Golem
D Raise Skeleton
F Revive
Z Battle Command
X Battle Orders
C Bone Wall
V Corpse Explosion

Much easier to reach the hotkeys. When you have them going down the keyboard
 
some pointers

magic amulets cant spawn 20% fcr, u can only get a +2 necro or +2 pb with 20 cast which is pretty hard, and if you get +2 necro, which needs lvl 89+ to craft, the lvl req will be 89+ depending on mods

for your fkeys, i would recommend just keeping spear on left and never change it, while keeping spirit on the right and alternating skills that way
 
rare circlets with + 3 P&B is not possible, magic(blue) is possible, gamble at Anya.
 
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