Blizz should admit hc error

Martini

New member
Blizz should admit hc error

and reprogram the part of the game that allows an option to accept yes or no to hostile in hardcore. I know that originally one of the founders stuck to his guns and insisted that hostile in hardcore remain as an integral part of the game.

But he was wrong. One only has to look at hc hell games, and no one is playing, and I mean no one. At the close of ladder season 2, there was appx 5 pub games running in hc hell, and they were all, I repeat all trade games.

It can not possibly be the intent at the origin of this game, to have people NOT playing it, and that is what is happening, notwithstanding the private games.

Admit your error blizz and fix if you can. Please.

Thanks for the gripewidth;-)
 
Martini said:
and reprogram the part of the game that allows an option to accept yes or no to hostile in hardcore. I know that originally one of the founders stuck to his guns and insisted that hostile in hardcore remain as an integral part of the game.

But he was wrong. One only has to look at hc hell games, and no one is playing, and I mean no one. At the close of ladder season 2, there was appx 5 pub games running in hc hell, and they were all, I repeat all trade games.

It can not possibly be the intent at the origin of this game, to have people NOT playing it, and that is what is happening, notwithstanding the private games.

Admit your error blizz and fix if you can. Please.

Thanks for the gripewidth;-)

It's not the Hostile function that is wrong, it is the TPPK'ers all are afraid of.

Without TPPK I would gladly play all over Hell (public baalruns, sure) in HC with any party. It takes little skill to prevent a non-cheater-PK'er like myself from killing you, unless you want to take the opportunity and fight back :)

/Magnus
 
Mn_Swe2 said:
It's not the Hostile function that is wrong, it is the TPPK'ers all are afraid of.

Without TPPK I would gladly play all over Hell (public baalruns, sure) in HC with any party. It takes little skill to prevent a non-cheater-PK'er like myself from killing you, unless you want to take the opportunity and fight back :)

/Magnus

TPPK arrived in full about half way through last years ladder season, and yes, it drove out all the hc players in hell into non playing. However, I don't believe blizz fixed the problem in this latest patch. If they did, then thats an agreeable solution for me, since it's normal business as usual with regards to chosing to kill pkers or save/exit option.

If the TPPK is still problematic, then blizz had half a season to fix, and didn't, and with that being said, they should then initiate an option feature to accept yes or no to hostile.

Nothing being done = nobody plays, and I find that irritating as hell.
 
I doubt people stopped playing HC Hell games in total.... most were probably Priv Runs and such.... but alas I might be wrong in that fact, but doubt it. Since I've been playing WoW for the past 8 months.
 
There are some hell games going now since no sorc is strong enough to go for tppk yet. I dont think the hack is out yet either.
 
Mn_Swe2 was right. PvP in this game works just as it was intended; not by "one guy at Blizzard who stuck to his guns," but by Blizzard as a whole. Hostiling an innocent party and hunting them down is a feature of the game; if you don't like it, find a different game. And for someone to claim that this feature, having been around since the release of the game, is just now ruining online play... well that's just plain ignorant.

Hacking and bug exploits always have been and always will be what plagues this game. Eventually, in each patch or ladder season, duping and botting destroy the economy while TPPK makes co-op play nearly impossible in public games. Legit PKing, however, is at worst an occasional nuisance that can easily be avoided by anyone with half a brain.

And why only change the way hostile works for Hardcore? Isn't the whole point of HC to face all the same challenges of SC, whether they be monsters or other players, and either come out victorious or start over and learn from your mistakes?
 
"PvP in this game works just as it was intended"

Well, that solves the mystery of who has half the brain anyways.

5 pub games in hc hell and all trade games, and you claim all is well with that. OK if you feel (rather belligerantly) that all is well with that scenario, then so be it.

If you ever go to market a new game yourself, and you achieve keeping people by the droves OUT of the game....let me know. I won't buy it;-)
 
I don't know how long you've played this game, or how much you read up on it, but opinions much like your own have been brought up in the past and Blizzard has never budged on the issue. There's a pretty famous debate between an extremely anti-PK person and a relatively high-up representative from Blizzard (can't remember many specifics at the moment). They had a pretty long and intelligent debate about the subject and it basically came down to: "This is how we wanted the game to be." They obviously do not believe they made a mistake.

People who've been playing this game for years and years have seen first hand the degradation of the game due to things like TPPK and maphack. Before these things, co-op play was the norm. It just surprises me that someone could attribute these changes to anything else.
 
I have no problems with legit TPPking, it's just party of the game when you chose to play HC. PKing in HC must such a thrilll though. I met a guy this weekend who said he pked 2 guys for not giving them hellforge as promised when he rushed them which I think is very fair. We was a legit wind druid. Sometimes when I get pk I have to admit defeat and get on with my life, no hard feelings. Hopefully more people in banana will be in hell and we can start some private games.

whisper me ;) *BatTheMan@useast HCLadder.
 
Martini said:
"PvP in this game works just as it was intended"

Well, that solves the mystery of who has half the brain anyways.

5 pub games in hc hell and all trade games, and you claim all is well with that. OK if you feel (rather belligerantly) that all is well with that scenario, then so be it.

If you ever go to market a new game yourself, and you achieve keeping people by the droves OUT of the game....let me know. I won't buy it;-)

Show me proof that there are only 5 pub hell games as a direct result of blizzard leaving the hostile feature as it is, and I'll definately consider subscribing to your newsletter.
 
Erm... Blizz didn't ruin the game, LAME tppkers such as "Lntarweb" did. Due to the massive overuseage of TPPK and idiot proof programs... obviously its not a idiot proof game or he would be able to play it the right way. Along with all the other cheaters out there.
 
I don't mean to be so aggressive Martini, but you're completely wrong. Legit pk has never been a real huge problem, infact I think it's pretty important to have people hunting out there. You're starting to sound like the kind of person that would use that argument to defend the use of chicken hack, because that's basically what allowing an option to accept yes or no to hostile in hardcore would do. Bubble boy..

Lucky
 
the original poster obviously has a very limited view of what the term "player vs player" means. He considers "real" player vs player to be strictly consentual duels between two players.

But there is another facet of player vs player, non-consentual, that apparently the O.P. doesn't want allowed to exist. Let's say you are questing in act 3. Someone join's the game and hostiles. You are now faced with a choice. Do you choose to continue questing, and hope the would-be pker can't find you? Or do you leave the game immediately, just to be safe, and lose all of your progress?

This is a fully-intended feature of this game, and has been here since day 1 (this was over 4.5 years ago) longer than any ladder season or patch or anything else.

If you think pking is the reason there's not enough hell games up, you should learn more about WoW (World of Warcraft) http://www.worldofwarcraft.com because you obviously haven't heard of it.
 
Martini said:
"PvP in this game works just as it was intended"

Well, that solves the mystery of who has half the brain anyways.

5 pub games in hc hell and all trade games, and you claim all is well with that. OK if you feel (rather belligerantly) that all is well with that scenario, then so be it.

If you ever go to market a new game yourself, and you achieve keeping people by the droves OUT of the game....let me know. I won't buy it;-)



Search for an argument made by a guy named "Sirian"... he petitioned blizz, and blizz answered.


Anyways, yadda yadda, you're telling BS, before TPPK there were many pk's, but they were easy to avoid. But with the advent of drophack and tppk things got worse. ITs not the hostile feature that kills HC play, its TPPK.

oh, and so that we get it clear: I have the T-shirt that came with the first copies of DII. I've played since 1.00. My arguments are based on experience.
 
Baranor said:
Search for an argument made by a guy named "Sirian"... he petitioned blizz, and blizz answered.
Thank you, Mr. Bear. That's what I was referring to.

Anyone who hasn't read that and has a few minutes free should do so; it's a rather good read.
 
PhatTrumpet said:
I don't know how long you've played this game, or how much you read up on it, but opinions much like your own have been brought up in the past and Blizzard has never budged on the issue. There's a pretty famous debate between an extremely anti-PK person and a relatively high-up representative from Blizzard (can't remember many specifics at the moment). They had a pretty long and intelligent debate about the subject and it basically came down to: "This is how we wanted the game to be." They obviously do not believe they made a mistake.

People who've been playing this game for years and years have seen first hand the degradation of the game due to things like TPPK and maphack. Before these things, co-op play was the norm. It just surprises me that someone could attribute these changes to anything else.

Well Phat, I have been playing this game since townkill ruined the original, and I have followed the debate here and on other forums, and am versed enough on both sides of the issue to offer the mild rant that I did.

If the result is that people don't play hc hell, then fix it. If you don't fix the TPPK, then provide an option to not be killed to the lame TPPKers. I'm being redundant, however head in sand equals nobody playing other than private games.
 
Martini said:
If you don't fix the TPPK, then provide an option to not be killed to the lame TPPKers.
There are already 3 such options, i suggest you take one of the 3....

a) Softcore mode (made for people like you)
b) Single Player
c) Private games.
 
stevethatsmyname said:
There are already 3 such options, i suggest you take one of the 3....

a) Softcore mode (made for people like you)
b) Single Player
c) Private games.

d) Find a different game because they are NOT going to fix TPPK.
 
Baranor said:
Anyways, yadda yadda, you're telling BS, before TPPK there were many pk's, but they were easy to avoid. But with the advent of drophack and tppk things got worse. ITs not the hostile feature that kills HC play, its TPPK.
Correct; "honest" PK's like yourself aren't the problem at all - you're easily avoided if someone isn't interested or is afraid. But really, there's hardly any of you out there - and at the risk of flagellating the deceased equine, a hostile timer would have been the solution. Not an "acceptance"; how could you hostile some jerk in a co-op game under that configuration?

Baranor said:
oh, and so that we get it clear: I have the T-shirt that came with the first copies of DII. I've played since 1.00. My arguments are based on experience.
As in, been there, done that? :D I, too, played since 1.00. However, my experiences with DI in the later stages made me ambivalent about PK capabilities in DII. I figured it would get worse, and it has. I do pubbies, but I've hotkeyed Alt-F4.
 
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