Blade Shield

Dimmu Borgir

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Sep 18, 2006
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Blade Shield

Why doesn't anyone invest in Blade shield? I realize the general concensus is "It sucks", but I would really like a detailed explanation of why its a "waste of points".

Venom works with it, so why can't a poison-based Sin be viable? It damages anything within your weapon range once per second with physical and and poison damage, and other sources of damage, plus certain mods work with it as well.

To be honest all things considered I think this skill is awesome, it's like turning your weapon into a Paladin aura with limited range.
 
I think what turns most people away from it is the fact that you need to invest 4 points in pre-requesites and the lousy skill duration (around 2 minutes at slvl 20 iirc).

It can be a nice bonus for some builds but i wouldn't make a character just around this when there are so many others much more useful skills.
 
Why doesn't anyone invest in Blade shield? I realize the general concensus is "It sucks", but I would really like a detailed explanation of why its a "waste of points".

Venom works with it, so why can't a poison-based Sin be viable? It damages anything within your weapon range once per second with physical and and poison damage, and other sources of damage, plus certain mods work with it as well.

To be honest all things considered I think this skill is awesome, it's like turning your weapon into a Paladin aura with limited range.
First off, it relies on AR to hit, but doesn't offer any AR boost. As a result, for the majority of Assassin builds, it will very, very, very rarely hit.

Second off, it cuts all damage by 75%, and doesn't offer any ED. Blade Shield would need to hit 16 enemies to equal the power of a single attack with 300% ED.

Third off, its cost is huge. It takes 65 mana when maxed, and you pretty much *HAVE* to invest skill points in it, because it only has a 20 second duration at slvl 1.

Fourth off, it wears down weapon durability, which is a *HUGE* negative.

Fifth off, it really doesn't carry much of ANYTHING in the way of useful mods. It carries damage mods like ED% and Critical Strike, as well as elemental damage, but it quarters them. It carries leech, but doesn't deal enough damage to make Leech worthwhile. It doesn't carry CB, or ctc on striking, or OW. It carries PMH, but there's no point, since you'll be dealing PMH to the monsters you're damaging, anyway. About the only interesting mod that it carries is CtC On Attack, but the only ctc on attack worth anything is the ctc Frozen Orb from Rift, *AND* it converts the "ctc on attack" to "ctc on striking", so if you only have a 5% chance to hit, you'll almost never trigger that Frozen Orb.

Basically, it really doesn't mesh with any existing Assassin builds. Trappers don't have enough AR, damaging enough weapons, or enough skill points to make use of it- and besides, they prefer attacking from a range. Blade Fury 'sins have enough AR, skill points, and damaging enough weapons... but they prefer keeping their distance, and Blade Shield wears down weapon durability (which is a huge negative, since BFury Assassins usually use Ethereal weapons). Elemental Martial Artists have the weapons to use Blade Shield and they like being in melee range, but they usually don't have the AR or the skill points to optimize Blade Shield. Kickers have the skill points and are melee builds, but they usually have very bad AR when not kicking, and they usually don't carry good BShield weapons (they don't care about weapon damage and frequently use Ethereal weapons).

Until Blizzard lets BShield carry as many effects as BFury, BShield really isn't going to have much use.



 
this skill is worth the points.

i aggree, the damage is minimal and doesn't work with ow :(
but atleast it has venom lol

there is a bug in this skill, even though it shows you have bladeshield on your char, actually it has no affect what so ever.

DO NOT cast bladeshield while in town!!

cast bladeshield only outside, however if you go town again, bladeshield shield will no longer work!
 
My kicker uses a last wish phase blade... That means i dont care about weapon durabillity... It would br awesome if only my chance to open wounds and crushing blow were carried by blade shield, but i'll max it anyway, even if its duration is low (too low) and mana cost is high, i am still interested in maxing it!

This Kicksin:

mind blast [1];
death sentry [1];
shadow master [20];
Dragon Talon [18];
Venom [20];
Fade [15];
Blade shield [20] (it'll be the last thing i'll put skill points into);

Total 95 + requisites... fine for me!
 
Blade shield [20] (it'll be the last thing i'll put skill points into);

Total 95 + requisites... fine for me!
You're going to be disappointed.
Test out the build using a sp editor if you still think it's a good investment of skill points, chances are on realm you'll start rethinking your build ~level 85 when you realize you could have put 10 points elsewhere.

On a side note, although I've included BS on my older kicksin builds, I stopped using it entirely a while ago, my reason?
Just about every non pure trapper assassin character I've played (trap/kick, kicksins, wwsins, pheonix strike, just about anything you might think could get a use out of 1 point blade shield) I've found myself having 16 skills hotkeyed on, all being more important than blade shield imo.



 
btw, if i were not mistaken..

blade shield works on ww/trap sins so 1pt in it wouldnt hurt...
let your +skills bring it up for u
 
It seems like a big investment for not much...I mean, there is just elsewhere I think I would like to go with the points. Why not just get a claw with + blade shield and let +skillers handle the rest? Seems like a good idea, lots of people already do that with dragon flight and it is much more practical skill.
 
So if it does in fact carry Critical Strike, does that mean investing in Claw Mastery, and having Claws equipped, will affect Blade Shield's critical chance?

Will having dual Claws equipped affect Blade Shield any, or is it like Kicks where it only looks at your primary?

Also, will Blade Shield apply weapon mods on CAST, or will it change if you change weapons?
 
So if it does in fact carry Critical Strike, does that mean investing in Claw Mastery, and having Claws equipped, will affect Blade Shield's critical chance?

Will having dual Claws equipped affect Blade Shield any, or is it like Kicks where it only looks at your primary?

Also, will Blade Shield apply weapon mods on CAST, or will it change if you change weapons?
Yes, the critical strike from Claw Mastery will apply to Blade Shield when you have claws equipped. Of course, Claws deal such pathetic damage that it doesn't make a difference. You'll also benefit from the AR bonus, too, which is nice.

No, dual-claws won't affect Blade Shield at all. Like BSentinel/BFury and kicks, Blade Shield only looks at your primary weapon.

Blade Shield always goes off of your CURRENT weapons. If you cast it with weapon A, and then switch to weapon B, when it hits it will use the mods of weapon B (or whatever is currently equipped).



 
Okay, I just want Blade Shield to hit. I don't care about damage, because I want it to hit to apply Venom. If I seriously focus on Venom, go dual claw and boost Claw MAstery, would Blade Shield have a decent attack rating?

Will AR bonuses from your claws apply to Blade Shield?

Also, you mentioned CtC on attack works, but is changed to on striking, and CtC on striking doesn't work? I'm a little confused on how CtC exactly works with Blade Shield.
 
ha, it only ever checks once per 1 sec which is just far to slow for me
now if it checked every 3frames or something and had a larger radius then we would be in good shape, but were not :shocked:

when it comes down to it, low dmg, not often enough, on a to smaller radius, not triggering enough useful mods,
-5(minus 5) stars and as many thumbs down as i can muster (2 then :rolleyes:)
 
Okay, I just want Blade Shield to hit. I don't care about damage, because I want it to hit to apply Venom. If I seriously focus on Venom, go dual claw and boost Claw MAstery, would Blade Shield have a decent attack rating?

Will AR bonuses from your claws apply to Blade Shield?

Also, you mentioned CtC on attack works, but is changed to on striking, and CtC on striking doesn't work? I'm a little confused on how CtC exactly works with Blade Shield.
With maxed Claw Mastery, Blade Shield will hit... some. Also, I'm not 100% positive, but I *BELIEVE* that +AR on your primary claw will boost Blade Shield's chance to hit (again, don't hold me to it, but I seem to recall hearing something of that nature).

As for Venom... remember here that Venom only lasts 10 frames, and Blade Shield attacks once every 25 frames. Also, remember that Venom's damage is reduced to 25% by Blade Shield. You could have a slvl 55 Venom, paired with a perfect Bramble, and you'd still only deal *AT MOST* 604 average damage per second. Actually, I don't know if Blade Shield counts as a melee attack or a missile attack- if it counts as a melee attack, you'll deal 906 average poison damage per second, thanks to Venom's double-mastery deal.

This is a slvl 55 skill here (Venom), paired with another high-level skill, and a very expensive piece of gear (perfect Bramble). And it's dealing *AT MOST* 906 damage per second, assuming it even manages to hit in the first place.

I'm not trying to discourage you here, I'm just trying to give you a realistic picture of how brutally bad Blade Shield really is. Really, the only way I know of to turn Blade Shield into a killing skill is to pair it with a Rift Caduceus and a lot of +AR items (like dual-angelics).

As for the CtC... it's very simple. If you have something that says "X% Chance to cast ________ on attack", then every time your Blade Shield hits something, it has an X% chance to cast that skill. Notice that you actually have to hit something with your blade shield for the ctc to trigger. The nice thing about this is that this is the *ONLY* damage that Blade Shield is cabale of dealing that isn't cut to 25%. The not-so-nice thing is that Rift is the only weapon with a Hell-viable CtC on Attack mod (16% chance to cast slvl 21 Frozen Orb on attack), and you'll need a ton of AR to actually hit with it.

I suppose you could also use a Death runeword weapon, and rely on Blade Shield to trigger the 25% CtC slvl 18 Glacial Spike on attack (which would then freeze nearby enemies in place), but even then, you're looking at one second of freeze time in Hell, TOPS. Still, it could be very handy as a defensive measure. You'd still need a means of killing enemies, though (maybe Martial Arts with that death weapon?).



 
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