Best Darn Act 2 Merc IAS Table Period

ffs

Well-known member
Feb 7, 2017
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Originally created by Dethklok

Moving this here because it's a nice quick lookup for Merc setups.


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Improved Attack Speed (IAS) tables
FPJ is frames per Jab; FPA is frames per attack for normal attack. There are 25 frames in a second and 2 attacks per Jab.
If you don't know the WSM of the weapon you're using, check out the Arreat Summit to find out.

No Fanatacism
Code:
20WSM        10WSM        0WSM         -10WSM       -20WSM
IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA
0   18  20   0   16  17   0   14  15   0   13  14   0   12  13
10  16  18   10  15  16   10  13  14   10  12  13   10  11  12
15  16  17   15  14  15   20  12  13   20  12  12   20  11  11
20  15  16   25  13  14   30  12  12   25  11  12   30  10  11
25  14  15   35  12  13   40  11  12   30  11  11   35  10  10
40  13  14   50  12  12   50  11  11   45  10  11   55  9   10
50  13  13   60  11  12   65  10  11   55  10  10   65  9   9
55  12  13   70  11  11   75  10  10   75  9   10   105 8   9
70  12  12   90  10  11   105 9   10   90  9   9
80  11  12   105 10  10   125 9   9    145 8   9
100 11  11   150 9   10   200 8   9
125 10  11   175 9   9
150 10  10
210 9   10



.
Level 9 Fanatacism
Code:
20WSM        10WSM        0WSM         -10WSM       -20WSM
IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA
0   13  14   0   12  13   0   11  12   0   11  11   0   10  10
10  12  13   10  11  12   10  11  11   10  10  10   10  9   10
20  12  12   20  11  11   15  10  11   20  9   10   15  9   9
25  11  12   30  10  11   20  10  10   25  9   9    35  8   9
35  11  11   35  10  10   35  9   10   55  8   9
45  10  11   55  9   10   45  9   9
55  10  10   65  9   9    75  8   9
80  9   10   105 8   9
95  9   9
150 8   9


.
level 12 Fanatacism
Code:
20WSM        10WSM        0WSM         -10WSM       -20WSM
IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA
0   13  14   0   12  13   0   11  12   0   11  11   0   10  10
10  12  13   10  11  12   10  11  11   10  10  10   10  9   10
15  12  12   15  11  11   15  10  11   20  9   10   15  9   9
20  11  12   25  10  11   20  10  10   25  9   9    30  8   9
30  11  11   35  10  10   35  9   10   50  8   9
40  10  11   50  9   10   40  9   9
50  10  10   60  9   9    70  8   9
75  9   10   100 8   9
90  9   9
140 8   9


.
level 13 Fanatacism
Code:
20WSM        10WSM        0WSM         -10WSM       -20WSM
IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA
0   13  14   0   12  13   0   11  12   0   11  11   0   10  10
10  12  13   10  11  12   10  10  11   10  10  10   10  9   9
15  12  12   15  11  11   20  10  10   20  9   10   30  8   9
20  11  12   25  10  11   30  9   10   25  9   9
30  11  11   35  10  10   40  9   9    50  8   9
40  10  11   50  9   10   70  8   9
50  10  10   60  9   9
70  9   10   95  8   9
85  9   9
135 8   9


.
level 14/15 Fanatacism
Code:
20WSM        10WSM        0WSM         -10WSM       -20WSM
IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA  IAS FPJ FPA
0   13  14   0   12  13   0   11  12   0   11  11   0   10  10
10  12  13   10  11  12   10  10  11   10  10  10   10  9   9
15  12  12   15  11  11   15  10  10   15  9   10   30  8   9
20  11  12   25  10  11   30  9   10   25  9   9
30  11  11   30  10  10   40  9   9    45  8   9
40  10  11   50  9   10   65  8   9
50  10  10   60  9   9
70  9   9    95  8   9
130 8   9


.

How often will my mercenary use his Jab skill instead of a normal attack?
The short answer is: The chance of choosing Jab over normal attack increases slowly as your mercenary gains levels, going from about 80% at clvl 50 to about 85% at clvl 98. Therefore Jab breakpoints should be prioritized over normal attack breakpoints. For a longer answer, read the replies to this post.

Polearm Damage-per-Second Comparison
DPS = damage per second.
The three competitors are the Elite candidates for the Infinity and Insight runewords: Cryptic Axe (CA), Great Poleaxe (GPA) and Giant Thresher (GT).
For average DPS, Jab is weighed 85% and normal attack is weighed 15%. Chance to hit is ignored (the AR for Jab is actually higher).

No Fanatacism
Code:
      10WSM           0WSM            -10WSM          winners
IAS   Jab  Reg  Avg   Jab  Reg  Avg   Jab  Reg  Avg   1st 2nd
0     286  135  263   309  144  284   296  137  272   GPA GT
10    305  143  281   333  154  306   321  148  295   GPA GT
15    327  153  301                                   GPA CA
20                    360  166  331   321  160  297   GPA CA
25    352  163  324                   350  160  322   GPA CA
30                    360  180  333   350  175  324   GPA tie
35    381  176  350                                   CA  GPA
40                    393  180  361                   GPA CA
45                                    385  175  354   GPA GT
50    381  191  353   393  197  364                   GPA GT
55                                    385  193  356   GPA GT
60    416  191  382                                   CA  GPA
65                    433  197  398                   GPA CA
70    416  208  385                                   GPA CA
75                    433  216  400   428  193  393   GPA GT
90    458  208  421                   428  214  396   CA  GPA
105   458  229  424   481  216  441                   GPA CA
125                   481  240  445                   GPA CA
145                                   481  214  441   GPA GT
150   508  229  466                                   CA  GPA
175   508  254  470                                   CA  GPA
200                   541  240  496                   GPA CA
.
Conclusion: Cryptic Axe wins at 35, 60, 90-100, and 150-195 IAS. Greater Poleaxe wins at all other IAS.

level 9 Fanatacism
Code:
      10WSM           0WSM            -10WSM          winners
IAS   Jab  Reg  Avg   Jab  Reg  Avg   Jab  Reg  Avg   1st 2nd
0     381  176  350   393  180  361   350  175  324   GPA CA
10    416  191  382   393  197  364   385  193  356   CA  GPA
15                    433  197  398                   GPA CA
20    416  208  385   433  216  400   428  193  393   GPA GT
25                                    428  214  396   GPA GT
30    458  208  421                                   CA  GPA
35    458  229  424   481  216  441                   GPA CA
45                    481  240  445                   GPA CA
55    508  229  466                   481  214  441   CA  GPA
65    508  254  470                                   CA  GPA
75                    541  240  496                   GPA CA
105   572  254  524                                   CA  GPA


.
Conclusion: Cryptic Axe wins at 10, 30, 55-70, and 105+ IAS. Greater Poleaxe wins at all other IAS.

level 14/15 Fanatacism
Code:
      10WSM           0WSM            -10WSM          winners
IAS   Jab  Reg  Avg   Jab  Reg  Avg   Jab  Reg  Avg   1st 2nd
0     381  176  350   393  180  361   350  175  324   GPA CA
10    416  191  382   433  197  398   385  193  356   GPA CA
15    416  208  385   433  216  400   428  193  393   GPA GT
25    458  208  421                   428  214  396   CA  GPA
30    458  229  424   481  216  441                   GPA CA
40                    481  240  445                   GPA CA
45                                    481  214  441   GPA GT
50    508  229  466                                   CA  GPA
60    508  254  470                                   CA  GPA
65                    541  240  496                   GPA CA
95    572  254  524                                   CA  GPA


.
Conclusion: Cryptic Axe wins at 25, 50-60, and 95+ IAS. Greater Poleaxe wins at all other IAS.

Giant Thresher doesn't seem to win any DPS contests. Does that mean it's bad?
No. Sometimes it isn't about the polearm damage so much as it's about the number of hits you land. A faster-attacking mercenary, regardless of weapon damage, is more likely to trigger Chance to Cast gear, Crushing Blow, and similar mods that care about when you hit. It's possible to equip your mercenary with gear such that your only real consideration is how fast he attacks, in which case Giant Thresher may be the polearm for you.

Wait, I thought Cryptic Axe was considered by everyone to be the best polearm... what gives?
Cryptic Axe is still among the best at one thing: strength requirements. Act 2 Nightmare mercenaries reach 165 Strength (enough for Cryptic Axe) at clvl 73, without bonuses from gear. However, you'd need clvl 81 to use a Greater Poleaxe or clvl 86 to use a Giant Thresher. Of course, +Strength gear can allow earlier use, but generally if people trade good stuff for a runeword polearm, they want to be able to use it ASAP without jumping through hoops, hence the popularity of Cryptic Axes. (Threshers can be used at clvl 66.)
 
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