Backfired again
I honestly don't think blizzard has anyone there who really understand how to combat the hacks in their game. Here is how I would stop botters.
Stop the Bot
1. You want everyone to play the game through so here is how you encourage that behavior and end botting. Every time you kill an end act boss or a super unique monster (such as Pindleskin) they drop each charachter in the area 1 Unique or Set item equivalent (not higher or lower) to the area where the boss was killed. ie Normal Andarial would have a specific set of items she could drop from the list of normal unique and set items only (super uniques would have a considerably nerfed list of items they could drop including rares). The item list would scale depend on which Boss was killed and in which difficulty. Too combat pickit and grabby individuals, each individual would only be able to pick up the item that was dropped for their charachter similar to the book quest or the staff quest in act2 and the flail parts in act3. After one recieves their reward for an end act boss or super unique, killing that boss would result in no drop in subsequent attemps. You could kill them but for experience only. If the game was created by an individual with the quest complete then killing that boss results in no drop for anyone in the game.
An End to rushes:
If the majority of damage done to an end act boss or superunique boss is struck by an individual that has the quest completed then the quest is not counted as complete for anyone in the game and no drop is registered. Take that and my original argument and rushes would be done, the only way to complete the quest is with other individuals who also do not have the quest, encouraging group play or solo play depending on ones taste for the game.
an End to TPPK:
Once any individual enters a TP all associated spells and missles disappear from the gaming arena. Come on this can not be that difficult, you did it for Hammers and Hydras.
An end to Chicken hack:
No one can exit a game while in the field of battle. You must first tp to town or enter town to exit the game. I know this would take some getting used to (each individual would have to fight smater and not get surrounded in battle), but bye bye chicken hack in HC. This would still prompt the script kiddies to write a script that cast a tp and enters for them at a certain life level, but I think this still raises their chances of the script not activating in time and a dead charachter more often than the current chicken hack which requitres a 1 hit kill pretty much.
I would send this to Blizzard but I really dont think they would do anything like this as it would take a nice game patch to accomplish. Just thought I would share these ideas to see what you all thought of the them and to vent a bit. Well it sure helped, thanks for reading.
Have a nice day,
Corn
I honestly don't think blizzard has anyone there who really understand how to combat the hacks in their game. Here is how I would stop botters.
Stop the Bot
1. You want everyone to play the game through so here is how you encourage that behavior and end botting. Every time you kill an end act boss or a super unique monster (such as Pindleskin) they drop each charachter in the area 1 Unique or Set item equivalent (not higher or lower) to the area where the boss was killed. ie Normal Andarial would have a specific set of items she could drop from the list of normal unique and set items only (super uniques would have a considerably nerfed list of items they could drop including rares). The item list would scale depend on which Boss was killed and in which difficulty. Too combat pickit and grabby individuals, each individual would only be able to pick up the item that was dropped for their charachter similar to the book quest or the staff quest in act2 and the flail parts in act3. After one recieves their reward for an end act boss or super unique, killing that boss would result in no drop in subsequent attemps. You could kill them but for experience only. If the game was created by an individual with the quest complete then killing that boss results in no drop for anyone in the game.
An End to rushes:
If the majority of damage done to an end act boss or superunique boss is struck by an individual that has the quest completed then the quest is not counted as complete for anyone in the game and no drop is registered. Take that and my original argument and rushes would be done, the only way to complete the quest is with other individuals who also do not have the quest, encouraging group play or solo play depending on ones taste for the game.
an End to TPPK:
Once any individual enters a TP all associated spells and missles disappear from the gaming arena. Come on this can not be that difficult, you did it for Hammers and Hydras.
An end to Chicken hack:
No one can exit a game while in the field of battle. You must first tp to town or enter town to exit the game. I know this would take some getting used to (each individual would have to fight smater and not get surrounded in battle), but bye bye chicken hack in HC. This would still prompt the script kiddies to write a script that cast a tp and enters for them at a certain life level, but I think this still raises their chances of the script not activating in time and a dead charachter more often than the current chicken hack which requitres a 1 hit kill pretty much.
I would send this to Blizzard but I really dont think they would do anything like this as it would take a nice game patch to accomplish. Just thought I would share these ideas to see what you all thought of the them and to vent a bit. Well it sure helped, thanks for reading.
Have a nice day,
Corn