Sebbie said:
I fiddled quite a bit with paladins and problem I see with the avenger is that when he gets swarmed he can't do anything as he is stuck in block/stun lock. With Zeal at least you are uninterrupable. You deal damage and in the end you can get out of those messy spots.
Yeah, avengers have no crowd control whatsoever. Even back in the old days when melee chars were viable, avengers had difficulties (unless they went for holy freeze). The way I'm going to be playing is to use tactics and lots of micromanaging to overcome those problems (eg. advance a little at a time, attack at doorways, etc). Even zealots nowadays have crowd control problems (back in the old days they would use iceblink for instance).
I see people trying some interesting stuff now though. For instance, I just saw a martyr (sacrifice) with holy shock yesterday. Not sure how viable that is but it must do massive damage.
The way I see it for a melee character you need the following things (especially if you solo) :
1. handle being swarmed
2. have humongous resists
3. have enough life leech to survive
4. deal enough damage to actually kill. This includes having enough attack rating to actually hit
Pretty much covers the key requirements for good melee chars... I'm new to the new version of diablo (I'm a old time expert though) and based on my experience so far, I would put less weight on #3 and the AR part of #4. I could be mistaken but I think life leech is next to useless now. I haven't seen anyone have enough leech to make THAT much of a difference. For avengers life leech is even more useless since most of the damage is (non-leechable) elemental damage.
Part of what I'm doing is a bit of a test but right now I'm going for resists #1, shield blocking #2, and life #3.
I don't know if it's worth the trade-off (since it takes a lot of item slots) but I'm using iratha set. With resist lightn and fire, my resists are something like 90/70/90/75 right now. The set may not be viable later on (not sure yet) and if so I might switch to higher def items with more defense and life.
So the char I was thinking about for a while was the following. And it's a avenger with actually only 1 point in vengence!
SKILLS
20 holy shield
20 defiance
20 conviction
4 zeal
1 vengence
sink the rest in fire resist aura
Is the level 4 zeal for leeching back mana? It seems like a waste to me...
One point in vengence may not be viable. My level 60ish(?) avenger in act1/hell just does enough damage with level 20 vegence + level 10 resist lighn + level 10 resist fire (res are synergies) (weapon is max 100 dmg naga). Single player games are ok but 4+ player games just does enough damage so far. But I should note that I have massive mana problems and literally drink one potion per monster


My impression is that damage is more important than defense in hell difficulty. My holy shock zealot wasn't doing enough damage and that is something I want to avoid. So I think it is more preferable to pump up vengence and the synergies (res fire/lightn/etc) than to go for defiance and holy shield. However, as a tank-type avenger, your set up can work (especially in team games) but I'm not sure if you can do enough damage.
I would also prefer resist lightning to resist fire. Personally I'm going with 10 points in each but it's really up to you (initially I was going to go 4 points in fire, cold, and lightn but changed my mind).
STATS
high power (125 to 170?), no dex and rest to vitality
I am going with 170 strength (ornate; also like the extra physical dmg) at the expense of health. If you are going for defense then high strength is a must (unless you can find a godly ornate with good mods and -requirements or something).
For my char I might have made a mistake with dex. I put something like 20 or 30 points into dex even though conviction is my main aura. I did this because I thought I wouldn't have enough AR (I wasn't planning to take conviction to 20 but now I think I will go as high as I can). If I restart my char, I would probably go with what you are saying (base dex).
All of the rest of my attribute points are going into vitality.
GEAR (affordable gear!)
huge 1 handed dmg weapon. Like a 150% battle hammer with some attack speed on it. This is of course the most important part... How much is that worth anyway?
I think it starts getting pricy past 100% enhanced damage. But some items are not as popular (some swords, axes, etc) so I guess one can find it. In the worst case you can always attempt to imbue. I'm using something like a 30-100 dmg naga. Unless I can trade for something better, I will likely end up with this weapon as my final weapon. One thing to note is that axes (eg. naga) don't have dex requirement (in contrast, swords do so stuff like ancient/rune swords are out of the question).
buy like a 800+ defense ornate plate from a npc!
I imbued mine with a good result. I would imbue and go with that (assuming it's not horrible) because even if you get a slightly lower def (say 700+), you might have resists or +life mods on that. Even though your build would be defensive, I would probably pick 30+ life, or 15%+ resists, over 100 more defense. But Iwould want to do a simple calculation first though (how much holy shield and defiance boost 100 def vs the resists/other potential mods).
sigon helm + glove + belt. Death sash if you can afford... how much is it worth anyway?
Set items are kind of cheap (there doesn't a day go by without someone offering a sigon item; death sash is harder to find though) so it is viable. I'm playing without "cannot be frozen" and it sucks badly but I'm going with that (since I'm weariing the full iratha; also don't want to give up armour for hawkmail or something like that).
Gob toe may not be worth it. Crushing blow is really good if you strike a lot of times (eg. zealots, ww barbs, etc) or against physically immune (not a problem for avengers) but otherwise I'm not sold on it. If I can get a moderately good boot (say 30%+ resist or something) then I would prefer that.
3 perfect diamond shield (a high defense version)
Right now I'm using 3 pdiamond tower shield but now that holy shield is fairly high, I will probably dumb that and go for 3pdiamond ancient shield or pavise. If you are going for defense, you would want grim shield but that only has max 2 sockets.
rings + ammys with resists, attack rating and and some mana leech in there
Yep...
Be warned though this build is not tested! But I think it could work. It's a slow and steady approach to dealing damage. Having a huge defense enables you to actually get your vengence hits away. I can only think of thoses hideous swarms of ghosts in the arcane sanctuary where they leech away all your mana. Awfull. That's why high block and defense might work.
The problem is that you probably wont' do much damage. I just can't see level 1 vengence being viable (even if you play 1 player games, I'm not sure you can kill act4 monsters).
By the way conviction helps both zeal and vengence. You destroy your enemy's defense where he is left with something like 200 defense and you hit him with like 1000 attack rating and connect at high percentage. And I personnaly think it's one of the best party aura. Leveling up with sorceress should go well
I made some mistakes with my char; one of them being conviction. Initially I was going to take it to 20 (like in the old days). Then I fell love with resist lightning and fire and though conviction wasn't worth it because it only lowers def by like 1% and resist by 5% (after the first 5 or 6 points). So I only put in like 5 or 6 points. Why put a point here when I can boost vengence dmg by 10% for each point in resist fire/lighn/cold? But I didn't realize that I made a mistake with my calculation. Since conviction lowers enemy res by 5% for each point, and since vengence does fire, lightn, AND cold damage, you actually end up doing 15% more dmg per point (roughly). So I sort of regret not maxing conviction before going crazy with res fire/lightning. If I were to re-do my char, I would max conviction before putting too many points into res fire/lightn or even holy shield (I'm taking Holy Shield to something like 6 or 7).
Tell me what you think about it
It's an interesting build. You will probably be one of the best tanks (if you can also get high resists somehow). You might even end up having more defense than a typical barbarian (never thought it was possible in the old days). BUT your damage will be HORRIBLE--I think.
Your build will probably be much tougher to play than mine since, even though I will get hit more, it doesn't matter if one in two attacks are interrupted if I can do 2x your damage (just as an example).