i used both holy fire + lightning this worked excedingly well won most of my duels
http://www.purediablo.com/forums/showthread.php?t=365416&page=1&pp=10
very good guide good sense of humour also, currently about to test a pure lvl 43 holy fire one (2 dragons + HOJ)
i think i'll give my pvp tactics now been long enough (made these AGES ago but still work), rofl it has WHOLE build of what I used
for proper auradin stats should look like this:
str: enough to use all equip after adding all bonuses from equip
dex: enough to use hoj after adding bonuses from equip
vita: rest
energy: none (if u need mass mana get mana scs)
Equip: hoj, dragon, 2 dreams
boots: Ww = reccomended (15 dex to help with hoj and good life +5 max fire res defense, low requirement) others: sandstorm (high def and nice stats), gore riders (open wounds (ow) so after they weakened by ow aura killz)
gloves: bloodfist/crafted/any 20 ias gloves
rings: ravenfrost (for cbf)
ring2: resist ring or str or absorb (raven/dwarf/uniq light abs ring cant remember name)
switch: cta + pala spirit
amulet: maras/cats eye (frw and gives the ias for 5 fps)/highlords (1 skill and ias)
anni
torch
37 lots of 20 life scs (or life/mana scs)
Stash:
cold resist charms
beast if u want to be funny and kill people with aura while being a bear
trangs belt + gloves (use fireball granted after equipping these 2 items to annoy ppl it does around 10 dmg but will often change defensive sorcs (hard to kill cos u cant get close) to offensive (close so u can 1 hit charge kill them )
resist ring or str or absorb (raven/dwarf/uniq light abs ring cant remember name) any of that which isnt equipped
dragon shield can come in handy
foh scepter also can come in handy (+3 foh -25 light resist +25 light dmg)
2xangelics rings and 1xamulet
skills:
20 resist fire
20 resist lightning
20 salvation
x to conviction ( u need -150 resist which is hit at around lvl 26, AFTER -150 U CANNOT REDUCE IT MORE, (lvl 40 convction = -150 resist as well)
rest: either foh/holy shield/charge/1 point vigor/1 point fana, lvl 1 zeal/lvl 1 vengeance
Your pala (after bo) should hit at least 2.5k life, if not he needs more life scs or u made him wrong and needs more points in vitality
Tactics:
sorc
fire/light sorc: change 2 resist fire/lightning if they fire/lightning then charge them if u havent duelled them use salvation first
cold sorc (blizz/orb): put 2nd ravenfrost on and possibly cold resist charms (or use salvation) also if they use shiver armour u have 2 choices:
1. dont attack them, let aura kill
2. put angelics on for ar then charge them
barb
ww barb with tele: stay away from them kill at range with aura avoid getting hit if possible, consider changing shield to storm OR getting a helm with high damage reduce (gaze is good one preferably ber'd) and put on dragon shield as well, gaze + dragon is optional.
ww barb with forti: stay away and kill at range with aura OR put angelics on and charge them after making them chase you for full minute (after that long they wont expect to be attacked) and hope kb on charge gets the repeatedly (usually does))
Singer (uses war cry as attacking skill): charge him (put angelics on to be sure u get hit)
pala
pure smite: just keep out of way and laugh at the noob
charge/smite palas: stay away charge AWAY from them use mana pots if necessary
charge pala: see above
foher: put resist lightning aura on and charge him
foh/smite (yes these guys are about): charge at him then charge away with resist lightning active, if he switches aura to fana stay away if he goes back to conviction and begins fohing u again charge him
Assassain:
Trap: put ressist lightning on charge in a circle around assa (change direction frequently) then after charging around 10 times charge at assa and kill OR kill with aura keeping conviction active (if u get hit by mind blast change to resist lightning)
ww + trap: try and charge these guys down asap keep away if they have a bunch of traps down and wait for u 2 get close kill with aura and conviction active, watch out for teleport then ww
Druid:
Wolf/werebear charge away from them and let aura kill OR challenge them to zeal + fury duel (you will most likely lose but its sort of fun ^^)
wind druid: charge around them a few times attempting to avoid the nados then charge them or let aura kill, NOTE elemental armour (or whatever its called) removes ALL aura damage (zeal/charge does FAR FAR too much damage for it to absorb)
tele on u windy druid: These guys simply teleport onto your paladin and using tornado u can either:
1. never stay still keep running around and charge him when he least expects it
2. stay where u are put angelics on and zeal him when he teles on u, he is likely to win though unless hes crap one
Necro:
Poison nova: charge him
Boner who doesnt need to use bone wall/prison: charge around him noting u are unlikely to see the bone spirits (they go invisible quite quickly but will still dmg u) then charge at him, he will tele away though, repeat OR stay close and get aura to damage, when several spirits are after you charge away and hide preferably inside one of the "houses" or against a side on an "edge" of the map to remove bone spirits then go back to damage him more
Boner who uses bone prison: get zeal ready try + stay out of his range then charge at him possibly from a distance or accuse him of being a noob lamer and not to use it OR u can put a teleport amulet on (you can pick one of these up really cheaply)
Amazon:
Bow: stay behind cover in a house till they start moving not firing then charge out and charge at them or charge around them OVER a screen distance away so they cant get guided arrows to follow u then charge them (they die ez) once you charge once they often dodge or die and are NOT knocked back, simply change to zeal and gogogo
Java: 3 ways:
1. get REALLY close and the charged strike will go OVER you and not hit and u can zeal them
2. stay away from them charge around them and let aura kill
3. put resist lightning on charge them until kb doesnt work and zeal them
the tactics should be same for holy fire user