Assassin IAS Tables

maxicek

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Assassin IAS Tables
Revision 2.0

Contents
  1. Introduction, links to online calculators and how to use the tables
  2. Trap laying
  3. Normal Attack, Phoenix Strike, Tiger Strike, Cobra Strike, Berserk, Vengeance
  4. Dragon Claw, Fists of Fire, Blades of Ice, Claws of Thunder
  5. Dragon Talon
  6. Dragon Tail
  7. Dragon Flight, Whirlwind, Werebear
  8. Zeal
  9. Abbreviations, Credits


1.0 Introduction
This work is an updated and corrected version of the tables in the original thread by JRichard. Obviously this thread is based on his excellent work, my contribution is re-formatting and correcting errors.

The Latest German Weapon Speed Calculator by Titanseal calculates all Assassin attacks correctly to my knowledge. Make sure that you have two claws equipped for Dragon Claw calculations or the skill is not listed. For most people this is the best and easiest method of calculating attack speeds.

Personally I sometimes find tables easier, particularly when planning an assassin that uses Burst of Speed. You can look at a table and decide if to hit the breakpoint it is better to put some hard points into the skill, or maybe sacrifice an equipment socket for a Jewel of Fervour. The complete spreadsheet with all these tables is available here as an xls file. This has the advantage that you can enter EIAS values for alternative breakpoints and re-calculate the table.


1.1 How IAS required is calculated
The IAS required to hit a given breakpoint is defined by the following formula (I use the MS Excel notation)

IAS = ROUNDUP((120*(EIAS - Skill_IAS + WSM))/(120-(EIAS - Skill_IAS + WSM))

IAS - This is the additional IAS (ie from weapon or equipment) required to hit the breakpoint. Remember that if you are dual wielding claws, only the IAS on the primary claw counts.
EIAS - EIAS required for the breakpoint. The tables for this are listed for each skill.
Skill_IAS - This is the EIAS bonus that you get from BoS (or Fanaticism). The values are defined in section 1.2.
WSM - Weapon Speed Modifier - how quick your weapon is. See section 1.3.


1.2 Correct BoS Values (EIAS)
These are the correct values for the Burst of Speed EIAS bonus, as discussed in this thread. Thanks go to RTB and Stephan for their input into that thread.

BoS LevelSkill_IAS
00
121
227
331
434
537
639
741
842
944
1045
1146
1247
1348
1449
1550
1651
1751
1851
1952
2052
2153
2253
2354
2454
2554
2655
2755
2855
2955
3055


1.3 Weapon Speed Modifier (WSM)
Weapon Speed Modifier (WSM) defines how quick your weapon is. Values for all weapons are available on the Arreat Summit, but I have included all claws and some of the other more popular weapons in the table below.

If you are using two claws, you need to use the average WSM of your two claws.
eg. You have a Runic Talon (WSM -30) and a Feral Claw (WSM -20). Average is (-30 + -20)/2 = -25.

Exceptions to the averaging rule for dual wielding claws:
1. WSM Bugging (see section 1.4).
2. Using Normal Attack or Whirlwind. In this case each claw hit is calculated separately.

NameWSMExamples
Normal
Katar-10
Wrist Blade0
Hatchet Hands10
Cestus0
Claws-10
Blade Talons-20
Scissors Katar-10
Exceptional
Quhab0
Wrist Spike-10
Fascia10
Hand Scythe-10
Greater Claws-20
Greater Talons-30Bartuc's
Scissors Quhab0
Elite
Suwayyah0
Wrist Sword-10Jade Talon
War Fist10
Battle Cestus-10Shadow Killer
Feral Claws-20Firelizards
Runic Talons-30
Scissors Suwayyah0Nat's Mark
Other Popular Weapons
Berserker Axe 0Various Runewords
Flail0Heart of the Oak (for trappers)
Ward Bow0Widowmaker
Scourge-10Stormlash
Bone Knife-20Wizardspike
Fanged Knife-20Fleshripper
Phase Blade-30Various Runewords


1.4 Weapon Speed Bugging

Below is a good explanation of weapon speed bugging by TienJe, from his Ghost Assassin guide:

"WSM bugging is a little trick used to lower the Average WSM of your two claws, lowering the IAS requirements for trap + non-WW animations. It works by placing your secondary claw in your inventory first. That means that after you switch to your weapons, lift and replace your glove-side claw, and it’ll bug your WSM.

Instead of just averaging the WSM’s of the two claws, your AWSM = average + (right WSM – left WSM). So, for example, if you use a Runic Talon (-30 WSM) in the boot-side slot and a Suwayyah (0 WSM) in the glove-side slot, if you bug the WSM, you’ll have an AWSM = -15 + (-30 - 0) = -45 instead of -15 like you would if you didn’t bug it. It’ll help you reach your trap IAS BP’s if you use a slow claw on one hand. If you look at the equation, it’ll tell you to make sure that if you DO use a slow claw, make sure the fast one is in the secondary slot, so when you bug it, it makes your AWSM faster. Otherwise, it’ll actually slow down AWSM. To simplify, a chart is included below, showing the AWSM’s for every claw combination after WSM bugging.

Code:
                   AWSM after WSM Bugging

                ¦  Boot-Side Claw WSM
                ¦  10     0   -10   -20  -30
________________¦____________________________
Glove-      10  ¦ 10    -5   -20   -35   -50
Side         0  ¦ 15     0   -15   -30   -45
Claw       -10  ¦ 20     5   -10   -25   -40
WSM        -20  ¦ 25    10    -5   -20   -35
           -30  ¦ 30    15     0   -15   -30

In summary, put fast claw in secondary slot, slow claw in primary slot, and lift and replace your slow claw to bug it. Every time you switch weapons, it replaces the primary claw first, so you’ll have to rebug it. Note that after WSM bugging, the glove-side claw becomes secondary, and the boot-side claw becomes the new primary claw."

This information is repeated in Shuko-Jutsu - The Art Of The Claw, along with some worked examples of WSM bugging.


1.5 How to use the tables
1. Work out your WSM, as described in section 1.3. Remember to take the average WSM if you are dual wielding claws. If you are using two claws and are Weapon Speed Bugging, refer to section 1.4.
2. Read down the appropriate column to find out how much IAS for a given level of Burst of Speed. Remember that only the IAS on the primary claw counts.
3. If you are using Fade instead of BoS, your BoS level is 0.
4. IAS only counts if it is on the primary claw or in your equipment. IAS on the secondary claw has no effect, except for Whirlwind or normal attack.


An Example:
I'll use the example of a Phoenix Striker using Natalya's Odium set, as it is a fairly common scenario.

Natalya's Mark is a Scissors Suwayyah, so has a WSM of 0.
I decide to use Bartuc's (Greator Talon, WSM -30) as my off hand claw.
My average WSM is 0+ -30 = -15.

Let's assume I put only one point into BoS.
Nat's set give a total of +5 to Shadow Disciplines - +3 form the set bonus, +2 from the armour.
With the bonus from the set, that means I cast it at level 6.

I look at the table for Phoenix Strike, and read down the -15 WSM column until I get to BoS level 6.
This tells me I need 19IAS to hit the 7FPA breakpoint.
Natalya's Mark has 40IAS on weapon, so hitting 7FPA is no problem, as long as it is in the primary position.

I'm going to use Dragon Claw as a finishing move, so this time I look at the table for Dragon Claw and again read down the -15 WSM column until I get to BoS level 6.
This tells me I need 54IAS to hit the 10 Frame DC breakpoint.
Natalya's Mark has 40IAS, so either I need more points in BoS, or some more IAS. A Jewel of Fervour in the weapon / armour would do the job, as would some gloves with 20IAS. Alternatively I could put another 5 points into BoS, giving me a cast level of 11. This would only need 40IAS, which is already covered by Nat's Mark, meaning I need no additional IAS in my gear.

Just to clarify, Nat's Mark must be in the Primary position (above the gloves) in this example. Even though you have the same claws, the IAS from Nat's Mark does not count in the secondary position (above the boots). If I did for some reason decide to use Bartuc's as the primary, I would need 19IAS for the 7FPA PS and 54IAS for 10 frame DC.
 
2. Trap Laying

61 EIAS required for 9 frame trap laying. Weapon type does not matter.
BoSEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
002131926344252637589105125147174208250304377
12100006111824324050607286102120142168
22700000510162330394858708399117138
3310000006111824324050607286102120
43400000038142027354454657892109
5370000000510162330394858708399
639000000038142027354454657892
741000000006111824324050607286
842000000005101623303948587083
94400000000381420273544546578
104500000000271319263442526375
114600000000061118243240506072
124700000000051016233039485870
13480000000004915222937465668
14490000000003814202735445465
15500000000002713192634425263
16510000000000611182432405060
17510000000000611182432405060
18510000000000611182432405060
19520000000000510162330394858
20520000000000510162330394858
2153000000000049152229374656
2253000000000049152229374656
2354000000000038142027354454
2454000000000038142027354454
2554000000000038142027354454
2655000000000027131926344252
2755000000000027131926344252
2855000000000027131926344252
2955000000000027131926344252
3055000000000027131926344252


EIAS Table for Trap Laying
EIASFpa
-3023
-2922
-2621
-2320
-1919
-1518
-1017
-516
015
814
1513
2412
3411
4710
619
 
Last edited:
3. Normal Attack
Phoenix Strike
Tiger Strike
Cobra Strike
Berserk, Vengeance


70EIAS Required for a 7 frame attack with a claw.
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
001124324050607286102120142168200240292360456600
12100510162330394858708399117138163194232
22700049152229374656688095113133157187
3310000510162330394858708399117138163
434000027131926344252637589105125147
5370000049152229374656688095113133
6390000027131926344252637589105125
741000000510162330394858708399117
84200000049152229374656688095113
94400000027131926344252637589105
104500000006111824324050607286102
11460000000510162330394858708399
1247000000049152229374656688095
1348000000038142027354454657892
1449000000027131926344252637589
1550000000006111824324050607286
1651000000005101623303948587083
1751000000005101623303948587083
1851000000005101623303948587083
195200000000491522293746566880
205200000000491522293746566880
215300000000381420273544546578
225300000000381420273544546578
235400000000271319263442526375
245400000000271319263442526375
255400000000271319263442526375
265500000000061118243240506072
275500000000061118243240506072
285500000000061118243240506072
295500000000061118243240506072
305500000000061118243240506072


EIAS Table for Normal Attacks / Strikes
FPAClaw1h2h S/S2hFistBowXbow
32-30
31-28
30-2530
29-2329
28-2028
27-17-3027
26-14-2926
25-11-2625
24-7-2324
23-3-2023
220-17-3022
21-305-13-2621
20-2810-9-2320
19-30-2516-4-1919
18-28-20220-1518
17-24-16296-1017
16-20-113613-516
15-15-64419-30015
14-905427-26814
13-286536-211513
1251647-152412
11132559-83411
10243774046
947501161
8516823
77038
658
 
4. Dragon Claw
Fists of Fire
Blades of Ice
Claws of Thunder


91 EIAS Required for a 10 Frame attack with two claws equipped.
Note: You will attack with both claws in 10 frames, for an effective 5 frame per hit.
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
0042637589105125147174208250304377480638909148034800
1211124324050607286102120142168200240292360456600
2275162330394858708399117138163194232280345434
3310111824324050607286102120142168200240292360
43408142027354454657892109129152180215259317
5370510162330394858708399117138163194232280
639038142027354454657892109129152180215259
741006111824324050607286102120142168200240
84200510162330394858708399117138163194232
9440038142027354454657892109129152180215
10450027131926344252637589105125147174208
11460006111824324050607286102120142168200
1247000510162330394858708399117138163194
134800049152229374656688095113133157187
144900038142027354454657892109129152180
155000027131926344252637589105125147174
165100006111824324050607286102120142168
175100006111824324050607286102120142168
185100006111824324050607286102120142168
19520000510162330394858708399117138163
20520000510162330394858708399117138163
2153000049152229374656688095113133157
2253000049152229374656688095113133157
2354000038142027354454657892109129152
2454000038142027354454657892109129152
2554000038142027354454657892109129152
2655000027131926344252637589105125147
2755000027131926344252637589105125147
2855000027131926344252637589105125147
2955000027131926344252637589105125147
3055000027131926344252637589105125147


EIAS Table for DC, FoF, CoT, and BoI with Two Claws Equipped
EIASfpa
-3041
-2940
-2839
-2738
-2536
-2335
-2234
-2133
-2032
-1831
-1630
-1429
-1228
-1027
-826
-525
-324
023
422
721
1120
1519
2018
2517
3016
3815
4514
5413
6412
7611
9110


EIAS Table with Claw/Shield or Fists
EIASFpa
-3031
-2930
-2829
-2728
-2527
-2326
-2125
-1924
-1723
-1522
-1221
-920
-619
-318
117
516
1115
1614
2313
3012
4011
5110
649
808
1027
 
5. Dragon Talon

Main Kick
63 EIAS required for 7 frame main kick
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
004152229374656688095113133157187223270330414
12100038142027354454657892109129152180
227000027131926344252637589105125147
3310000038142027354454657892109129
434000000510162330394858708399117
53700000027131926344252637589105
6390000000510162330394858708399
741000000038142027354454657892
842000000027131926344252637589
944000000005101623303948587083
104500000000491522293746566880
114600000000381420273544546578
124700000000271319263442526375
134800000000061118243240506072
144900000000051016233039485870
15500000000004915222937465668
16510000000003814202735445465
17510000000003814202735445465
18510000000003814202735445465
19520000000002713192634425263
20520000000002713192634425263
21530000000000611182432405060
22530000000000611182432405060
23540000000000510162330394858
24540000000000510162330394858
25540000000000510162330394858
2655000000000049152229374656
2755000000000049152229374656
2855000000000049152229374656
2955000000000049152229374656
3055000000000049152229374656

Dtalon BoS/IAS needed for 8 frame main kicks
I have included this table for 8 Frame main kicks as 8/3 kick is all you really need PvM.

Main Kick
45 EIAS Required for 8 frame main kick.
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
000006111824324050607286102120142168200
1210000000510162330394858708399
22700000000491522293746566880
33100000000051016233039485870
4340000000002713192634425263
537000000000049152229374656
639000000000027131926344252
741000000000005101623303948
84200000000000491522293746
94400000000000271319263442
104500000000000061118243240
114600000000000051016233039
12470000000000004915222937
13480000000000003814202735
14490000000000002713192634
15500000000000000611182432
16510000000000000510162330
17510000000000000510162330
18510000000000000510162330
1952000000000000049152229
2052000000000000049152229
2153000000000000038142027
2253000000000000038142027
2354000000000000027131926
2454000000000000027131926
2554000000000000027131926
2655000000000000006111824
2755000000000000006111824
2855000000000000006111824
2955000000000000006111824
3055000000000000006111824

Secondary Kicks
34 EIAS equired for 3 frame secondary kicks.
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
0000000510162330394858708399117138
1210000000004915222937465668
227000000000038142027354454
33100000000000491522293746
43400000000000061118243240
5370000000000003814202735
6390000000000000611182432
741000000000000049152229
842000000000000038142027
944000000000000006111824
1045000000000000005101623
114600000000000000491522
124700000000000000381420
134800000000000000271319
144900000000000000061118
155000000000000000051016
16510000000000000004915
17510000000000000004915
18510000000000000004915
19520000000000000003814
20520000000000000003814
21530000000000000002713
22530000000000000002713
23540000000000000000611
24540000000000000000611
25540000000000000000611
26550000000000000000510
27550000000000000000510
28550000000000000000510
29550000000000000000510
30550000000000000000510


EIAS table for Dragon Talon
EIASFPAFollow-ups
-704314
-694213
-684113
-673913
-663812
-653712
-643612
-633511
-623411
-613311
-603211
-593210
-583110
-573010
-562910
-55289
-53279
-51269
-50258
-47248
-45238
-43228
-42227
-40217
-37207
-34197
-33196
-31186
-27176
-23166
-19165
-18155
-13145
-7135
0124
9114
19104
3194
3493
4583
6373
 
6. Dragon Tail

103 EIAS required for for 7 frame kicks
BoSEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
006895113133157187223270330414535728108019387080000
1212744546578921091291521802152593173955076809881680
22719344252637589105125147174208250304377480638909
3311427354454657892109129152180215259317395507680
434102330394858708399117138163194232280345434566
53771926344252637589105125147174208250304377480
6395162330394858708399117138163194232280345434
7413142027354454657892109129152180215259317395
8422131926344252637589105125147174208250304377
944010162330394858708399117138163194232280345
104509152229374656688095113133157187223270330
114608142027354454657892109129152180215259317
124707131926344252637589105125147174208250304
134806111824324050607286102120142168200240292
14490510162330394858708399117138163194232280
1550049152229374656688095113133157187223270
1651038142027354454657892109129152180215259
1751038142027354454657892109129152180215259
1851038142027354454657892109129152180215259
1952027131926344252637589105125147174208250
2052027131926344252637589105125147174208250
2153006111824324050607286102120142168200240
2253006111824324050607286102120142168200240
235400510162330394858708399117138163194232
245400510162330394858708399117138163194232
255400510162330394858708399117138163194232
26550049152229374656688095113133157187223
27550049152229374656688095113133157187223
28550049152229374656688095113133157187223
29550049152229374656688095113133157187223
30550049152229374656688095113133157187223


EIAS Table for Dragon Tail
EIASFpa
-3043
-2942
-2841
-2739
-2638
-2537
-2436
-2335
-2234
-2133
-2032
-1931
-1730
-1629
-1528
-1327
-1126
-1025
-724
-523
-322
021
320
619
918
1317
1716
2215
2714
3313
4012
4911
5910
719
858
1037
 
7.1 Dragon Flight
The length of the Dragon Flight’s animation is 23 frames in length, but due to its one second delay the Assassin actually attacks every 34 frames when used continuously. The delay is applied after the action frame (the frame in which the attack is actually executed), which should be the ninth frame of the animation (34-25 = 9).

Thanks to onderduiker for this correction.


Frames per 2 hitsModified WSM
1233 and higher
1032 to 25
824 to 10
69 to -12
4-13 and lower

*With only one claw equipped you hit once in this time frame, with two claws you hit twice.

Modified WSM is the WSM of your claw (eg. you would use 0 here if you used a Scissors Suwayyah), minus the amount of IAS you have on your weapon.
Modified WSM = WSM of claw - Weapon IAS.

Here are a few examples:
1) Scissors Suwayyah with 15% IAS from a jewel. Modified WSM = 0 - 15 = -15. So, this claw would reach the speed cap of 4 frames with WW.
2) War Fist with 10% IAS. Modified WSM = 10 – 10 = 0. So, this claw would only reach 6 frames with WW.
3) Runic Talon(no IAS). Modified WSM = -30 - 0 = -30. So, this claw would reach the speed cap of 4 frames with WW with plenty to spare.

Note:
- IAS outside your weapon does not work with WW.
- WW hits are calculated individually, so both claws need to hit the breakpoint.



7.3 Werebear
Notes:
- The table below is only applicable for claws.
- If you are attacking with a different weapon, please use The Latest German Weapon Speed Calculator by Titanseal.
- As with Druids, off weapon IAS does have a very limited effect on attack speed. It may gain you one frame, but is mainly effective at slower speeds (6FPA +).
- The information below is taken from the work done by TitanSeal at The Amazon Basin.
- I have re-ordered the formula to be in the same notation as the WW formula in 7.2 in an attempt to avoid confusion. This way a faster Modified WSM is a negative number, as WSM normally is.

WIAS-WSMFPA
515
704
1263
1722

Modified WSM is the WSM of your weapon (eg. you would use -30 here if you used Runic Talons), minus the amount of IAS you have on your weapon.
Modified WSM = WSM of Weapon - Weapon IAS.

The 2FPA Myth
Jewelers Runic Talons of Quickness Shael Shael Shael
WSM-WIAS = (-30)-(40+20+20+20)
WSM-WIAS = -30-(100)
WSM-WIAS = -130
= 3FPA

Claws are the only weapons capable of getting to 3FPA.
- Although you can get a -150 Modified WSM on a Phaseblade, it is capped at 4FPA. Actually a Phaseblade only required 60IAS to get to 4FPA.
- A Demon Machine with 5 Shaels would give a Modified WSM of -160, but this only gives 5FPA.
 
Last edited:
8. Zeal

68 EIAS needed for 8 Frame Zeal main hit with a one handed weapon
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
0092229374656688095113133157187223270330414535
1210038142027354454657892109129152180215
22700027131926344252637589105125147174
331000038142027354454657892109129152
43400000510162330394858708399117138
5370000027131926344252637589105125
639000000510162330394858708399117
74100000038142027354454657892109
84200000027131926344252637589105
9440000000510162330394858708399
1045000000049152229374656688095
1146000000038142027354454657892
1247000000027131926344252637589
1348000000006111824324050607286
1449000000005101623303948587083
155000000000491522293746566880
165100000000381420273544546578
175100000000381420273544546578
185100000000381420273544546578
195200000000271319263442526375
205200000000271319263442526375
215300000000061118243240506072
225300000000061118243240506072
235400000000051016233039485870
245400000000051016233039485870
255400000000051016233039485870
26550000000004915222937465668
27550000000004915222937465668
28550000000004915222937465668
29550000000004915222937465668
30550000000004915222937465668


75 EIAS needed for 4 Frame Zeal follow up hits with a one handed weapon
LvlEIAS-60-50-45-40-35-30-25-20-15-10-5051015202530
0018324050607286102120142168200240292360456600840
122049152229374656688095113133157187223270
2270049152229374656688095113133157187223
331000510162330394858708399117138163194
43400027131926344252637589105125147174
537000049152229374656688095113133157
639000027131926344252637589105125147
74100000510162330394858708399117138
8430000038142027354454657892109129
9440000027131926344252637589105125
10450000006111824324050607286102120
114700000049152229374656688095113
124800000038142027354454657892109
134800000038142027354454657892109
144900000027131926344252637589105
155000000006111824324050607286102
16510000000510162330394858708399
17510000000510162330394858708399
1852000000049152229374656688095
1952000000049152229374656688095
2053000000038142027354454657892
2153000000038142027354454657892
2253000000038142027354454657892
2354000000027131926344252637589
2454000000027131926344252637589
2554000000027131926344252637589
2655000000006111824324050607286
2755000000006111824324050607286
2855000000006111824324050607286
2956000000005101623303948587083
3056000000005101623303948587083


EIAS Table for Zeal main hit
Fpa1hSpear2h S2h
32-30-30
31-28-28
30-25-25
29-23-23
28-20-20
27-17-17-30
26-14-14-29
25-11-11-26
24-11-11-23
23-3-3-20
2200-17
21-3055-13
20-281010-9
19-251616-4
18-2022220
17-1629296
16-11363613
15-6444419
140545427
138656536
121647
112559
103774
950
868

EIAS Table for Zeal follow up hits
Fpa1hSpear2h S2h
16-30
15-30-26
14-28-21
13-23-15-30
12-16-8-25
11-30-80-17
10-29011-9
9-2112230
8-12253813
70435829
6176750
541
475

Fpa - Frames per attack, where 25 Frames = 1 second.
1h - One handed swinging and one handed thrusting/throwing weapons
Spear - Spear class weapons
2hS - Two handed swords
2h - Staves, Polearms, Two handed maces and Two handed axes.
 
9.1 Abbreviations
BoS- Burst of Speed
CoS- Cloak of Shadows
DF - Dragon Flight
FPA - Frames Per Attack (1 second = 25 frames)
IAS - Increased Attack Speed
LS - Lightning Sentry
MA - Martial Arts
WSM - Weapon Speed Modifier
WW - Whirlwind
3os - 3 Open Sockets
FoF - Fists of Fire
BoI - Blades of Ice
CoT - Claws of Thunder
PS - Phoenix Strike
TS - Tiger Strike


9.2 Credits
JRichard for all the original work.
TitanSeal for the Werebear information.
Stephan and RTB for help with the BoS.
onderduiker for the correction on Dragon Flight.
Tienje for the WSM bugging explanation.


9.3 Revision History
Revision 1 - First post.
Revision 1.1 - Added onderduiker's correction on Dragon Flight, example of how to use the tables and the revision history.
Revision 1.2 - Revised section 7.3 Werebear.
Revision 1.3 - Excel link now working.
Revision 2 - Changed Code Boxes to tables. Updated links where possible. First version on the new site.
 
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