are these gloves legit?

shermo

New member
Nov 26, 2003
965
0
0
are these gloves legit?

Wraith Hand
Sharkskin Gloves
Defense: 54
Durability: 14 of 14
Required Strength: 20
Required Level: 108
Item Version: 1.10 Expansion
Item Level: 97
Fingerprint: 0xf262894e
+17 to Life
+35% Enhanced Defense
3% Life stolen per hit
20% Increased Attack Speed
6% Chance of Crushing Blow
Level 1 Freezing Arrow (15/22 Charges)
Repairs 1 durability in 33 seconds

Whilst duelling, a knowledgeable person raised questions about the legitimacy of these gloves.

So, I leave it to the expert. Why do they have 7 mods? and why the high lvl req?

edit: they were crafted with a lvl 96 character using gloves bought by that character
 
Crafted with high lv char.
Lv req is because of Freezing Arrow charges I think.
 
It seems legit to me. Crafts with level reqs beyond 99 were more frequent in 1.09, and I thought Blizzard had put an end to it. It seems they didn't.

the 7 mods you talk about is the 3 predetermined mods for blood gloves (leech, CB and life) plus 4 afixes.
 
but they seem to have 7 mods.

i useless freezing arrow charges though, makes them only usable for a zon

added: i think i figured it out. the + life, ll and the, uh, other thing, are preset mods, and then there are 4 others maybe?

Storm Finger
Heavy Gloves
Defense: 5
Durability: 14 of 14
Required Level: 57
Item Version: Expansion
Item Level: 80
Fingerprint: 0x228c9f28
+2 to Strength
+11 to Life
3% Life stolen per hit
Replenish Life +4
+1 to Light Radius
20% Increased Attack Speed
9% Chance of Crushing Blow

i crafted these myself so i know its legit. it also has 7 mods. speaking of which, my 11%LL ring only has 6 mods :(
 
Zavior is correct.
Crafted items can have 7 mods because they get 3 pre-set ones and up to 4 random ones.
I was under the impression that 1.10 capped the rlvl of an item to 99 upon creation, but that could be an Atma issue rather than a problem with the gloves. What do they say in-game?

Can you put them on? :)
 
Charges of a other characters skills get a very high level req. The freezing arrow charges have a high level requirement for all classes except the amazon.
 
moo-cow, your 11%ll ring has the pre-built 3% ll and the affix with the max 8% ll, resulting in uber leechness.
 
tweety said:
Charges of a other characters skills get a very high level req. The freezing arrow charges have a high level requirement for all classes except the amazon.

I knew about the 3 preset mods and 4 random mods but that little info I didn't know. Thanks! :) So hopefully my clvl 94 req crafted gloves may yet be useful to my necromancer. It's a shame with its 24%FR, dual 3% leech and 20%IAS. :)

BTW, additional info from the Arreat Summit:

http://www.battle.net/diablo2exp/items/crafteditems.shtml

On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. These are generated pretty much the same way as a Rare item.

At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
At ilvls 71+, there's a 100% chance of 4 affixes.

I hope this helps. :)
 
As Thrugg pointed out, it's the freezing arrow charges that is causing ATMA to think that it needs a high required level. The required level changes depending on the character class if the mods on it are class specific skills. So, those gloves will have the lowest req. level on an amazon and higher on other chars. You don't need to worry about it since this is an issue I never got around to fixing in ATMA.

--T
 
I'm surprized no one has pointed out that this begs a question: What level should you start crafting at?
 
Shagsbeard said:
I'm surprized no one has pointed out that this begs a question: What level should you start crafting at?
level 71 definitely. 100% chance of 4 affixes = groovy.
 
Note, that 71 means the output item level, which is equal to [clvl/2] + [input ilvl/2], both rounded down. If you are level 71 yourself and killing monsters around the level 72 mark, then you will be good, but you could also be higher level using lower items or vice versa.

Note also that the crafted ilvl will decide what mods are available to you, just like any rerolled item. So you might not be able to get what you want at ilvl 71 - equally, if you want a particular low level mod, you might be better off risking getting fewer mods but taken from fewer random options.
 
Well, I guess that depends on the type of mods you are looking for. lvl 71 for 100% chance of 4 affixes sound pretty good to me.

A bit more details on crafting can be found here
 
bah, just go with hte random mods and do a lot of crafting.

the ilvl of the items do count, but i don't remember which ones do. b/c of this, i just give up and try to use all high lvl items if i can. iirc, the jewel ilvl doesn't matter, unless you're rerolling a jewel.
 
The funny thing is, most charges that come on gloves aren't even useful for the class that gets to use them earliest (Poison Dagger or Multishot charges for all those Paladins out there?). I think it's laughable.

I agree that level 71 is the crafting level. After that you can get good crafts but they will have extremely high level requirements. I've tried (I was messing with clubs with my necromancer (I had a level 85 magical spiked club)) and I crafted a monster with some insane level requirement. I was just doing it for fun so I don't still have it...wish I did. It had +2 to shapeshifting and one of the ED prefixes higher than Savage. The stats would have ruled on anything BUT a normal or exceptional weapon.
 
necrolemming, yes, absolutely.
The mods you can get depend on the ilvl of the item you create, as with all item generation.
The ilvl of the item you create depends on your clvl and the input ilvl of the primary item you are crafting (ie not the jewel, or the gem, or the rune), as I stated above.

Aiming for a particular mod can be a tricky process, but in general you can just stick by "higher is better" as a rule of thumb. Which means craft with your highest char and use the highest level primary ingredients possible.
 
shermo said:
Whilst duelling, a knowledgeable person raised questions about the legitimacy of these gloves.

So I guess the said person isn't as knowledgeable as he appears to be eh? :lol:
 
The CB really threw me off. lol Never made any of those. They look sweet, though.

Try making some zon gloves. Talk about insanely difficult:

+2 bow skills
20% IAS
Dual 3% leech
Knockback

SICK ... If you can roll tens of thousands of gloves. lol
 
PurePremium
Estimated market value
Low
High