A little update on my mercadin experiment...
View attachment 82581
It's ... interesting.
The build is very likely not as strong as a pure FoH build, but it isn't weak either. I was a bit shocked when I started out Hell on /p7 and iced mobs pretty readily. The main problem was that my resists are hot garbage with both hands on the main switch holding Infinity. I think that the -50% enemy light resist is doing its job, though. He's level 75 right now.
Current skills:
20 FoH
17 Holy Shock <-- I started maxing this first.
12 Holy Bolt <-- Maybe I should have started maxing this first.
20 Concentration <-- Once I pat this guy, I might respec to Fanaticism to see how well that works.
1 Prayer <-- After others are maxed, further points will go here.
1 Cleansing
1 Vigor
1 Redemption <-- Quite important since I don't have Insight.
Current gear:
main: Infinity, eth GPA
switch: CTA, Spirit
head: shako, ptopaz <-- I might switch to another shako with Um for resists.
body: vipermagi, unsocketed <-- I might put an Um here, but it's not a well rolled vipermagi.
gloves: magefist
belt: tgod's <-- I'll switch to arach's eventually.
boots: silkweave <-- I might switch to resist boots.
ammy: seraph's hymn <-- I don't have mara's in D2R.
rings: BK, ravenfrost <-- I might swap out the Ravenfrost if I really need resists.
17/15 torch <-- No anni yet. Sigh... I might have to farm some more torches.
Merc:
Grief PB / Lawbringer PB <-- I haven't tried out Crescent Moon yet as LB is doing just fine.
Treachery, eth great hauberek <-- I don't have Fortitude in D2R. I might try out The Gladgiator's Bane if he starts dying.
Arreat's Face, pemerald <-- He needed dex for phaseblades. I might put in an ias jewel since he doesn't need it anymore.
Gameplay:
Well, it's kind of what I thought it would be. I can just stand around doing nothing most of the time. The merc has not died so far, which is weird since he's always in the fray (except for when he gets caught on terrain). Once, I had to spam Holy Bolt on him and then run away to make him disengage, but I haven't had to rez him yet. I don't know what his damage output is since I haven't really tried to calculate it. I looked for merc damage calculators, but I didn't find anything that seems to work for D2R. I'm considering trying out other offhand weapons. I have a Crescent Moon PB. Headstriker might bring up his average damage. I've also considered Gull as an offhand for him. I plan on making a 6 ist PB at some point for my berserker, so that'd be an option as well. If barb mercs could use daggers, I'd put a Fleshripper on him. I also found out that Frenzy mercs can't wield two-handed swords.
Large groups of Demons and Undead clear very fast if I spam FoH a bit. I'm genuinely not sure if running maxed Conviction with HotO/Spirit gets more dps than Infinity with its -enemy light resist. Infinity breaks most light immunes and then the -enemy light res works at 100% effectiveness, but HotO*/Spirit shows superior damage numbers. Hmmmm.
* I don't have HotO in D2R yet, so this is a guess.