- Oct 8, 2019
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Great thanks! What about arcane sanctuary for summoner and the overworlds of act 2-4? Any tips for knowing what direction to goThere used to be a couple around back in the old forums. Can't find the link to them in here anymore.
But yes, generally it comes down to picking a direction. In durance of hate when coming from WP, you take a left turn and then observe the direction the room faces. This indicates the direction that the entrance to the next level faces. See the image below for an example.
View attachment 65672
It might be easier to just circle the map clockwise.
Some other dungeons work a bit differently. In Maggot Lair, you always go right. Some maps are static, so you only need to remember their layout (Nihl's temple, Flayer Dungeon.)
There should be a list of most dungeons' "handiness" somewhere.
Another short pro-tip: when talking to Jerhyn after killing Duriel, enter the Harem and open a TP to skip the long walk across Lut Gholein.
I actually tested the combos once and came up with 6 possible layouts for Outer Steppes:Outer Steppes is a static map (I'm pretty sure.) The stairs are always immediately to the right (from characters viewpoint, that is), to the middle left or at the bottom middle. I'm not sure about City of the Damned, never though about it.
Just noticed that many of the maps didn't make it over from the old forums. (and the links are broken on the few that are still available over on the old pages.)
Pathfinding Guide
docs.google.com
This is the most complete map guide that I've seen lately (I claim no credit for its creation - author info is on top of the document
Sadly some of the areas contain nonsense from some mod, see for example cold plains.Will be in the links posts when I finish it.
you can change your regestry such that you can start in hc immidiatelyCan someone remind me of the rules...if I want to start a HC character in 1.07 do I first need to beat 1.07 in SC and then start a HC character? How is that handled now that newer versions don't require SC first?
I actually haven't put any points into Mindblast, and it annoys me when the SM casts it.@snickersnack My strategy for my Tiger Striker is like this:
- Cast MB to convert half the mob
- Charge up TS and Cobra Strike on the rest
- Release on the the mob boss or any close big monsters
So, 90% of the time TSing basically feels like any other "normal attack/oskills" builds. Having non-weapon ED helps in killing trash mobs while charging up. So, the Pearl jewel will do nicely.
TBH, the Eth is a decent choice too. Chance to hit is just so important to any Martial Artist. Stick with it if it gives you peace of mind.
As for Fade vs BoS, this is subjective. Personally, I try to get resists from gear because the mobility suits more for my strategy. She needs to keep moving and constantly charging up (since I have 2 charge ups to be concerned with).
I may be remembering poorly, but if I put the +% ED to Undead jewel in the ribby, doees that count as off-weapon for the calculation?