@Jamie, the Bone Heart jewel, with both ED and +Max damage, is best used in a weapon, because of a bug explained by @onderduiker on the Amazon Basin Wiki Maximum Damage page.
I defer to those far wiser than I with respect to what to put into your Arreat's.
I put a 40/15 jewel in an Arreat's on SC for one single build to use and I never used it again. It wasn't even a good Arreat's. Don't be me.
Do you mean don't use Arreat's at all or don't waste a good jewel in it? I am barb nooblar and kind of melee nooblar at least on newer patches.
Oh, Arreat's is wonderful. I just mean don't use something as nice as a 40/15 in it![]()
Did any of those jewels I posted up above seem too good for my 183/6 Arreat's? Does the 30ed/8 minimum damage bug in a helmet? If it doesn't I also have a 38ed/7 FHR jewel that I kind of like. I don't think either are too good for an Arreat's do you?
Not at all. I was just making a (not entirely needed) point, but I have actually just confused you more. Sorry![]()
@Jamie
Re: Oath - make it in an ethereal base if damage is even a mild concern. The HoW, even at slvl16, won't add a fraction of the damage that ethereal bonus will (more on this below). Small Crescent axe in general or Balrog Blade if sword-themed would be my reccomend bases for balance of damage/reqs/WSM.
Re: Jewels - first off, that bug applies to any jewel that has ANY +%ED AND ANY +min OR +max affixes, so I'd save any like that for weapons only, where the bug does not apply.
Secondly, I'd go for +min or +max in your setup. With Deaths, you will already have a shedload of on-weapon +%ED, so the slight boost with off-weapon +%ED from jewel wouldn't be as significant as the straight +min/max would be.
That goes back to the ethereal vs. non-eth debate. The reason that eth bonus beats HoW so handily is on-weapon vs. off-weapon +%ED. Basically, when damage is calculated, it's done in steps, and the first is weapon damage. This includes ONLY the +%ED on the weapon itself, +min/max on-weapon and from charms, and ethereal bonus. That's totaled, then all the rest is applied to that (+%ED from skills, auras, non-weapon gear, & strength/dex bonus, and +min/max from non-weapon, non-charm gear). The end result is that any time you can boost weapon damage or general damage, it's almost always better to boost the weapon damage, in terms of raw damage output.
On weapon and off weapon is different though. Off weapon is added to skill damage, while on weapon applies to the weapon base. If it was fortitude, it would kinda make sense to go for maxdmg but the bigger the weapon, the more off weapon ed helps.secondly, I'd go for +min or +max in your setup. With Deaths, you will already have a shedload of on-weapon +%ED, so the slight boost with off-weapon +%ED from jewel wouldn't be as significant as the straight +min/max would be.