- Jan 3, 2019
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Nov 20, 2019
Ok I'm ready for some technical discussion on how to gear up for nilly for 98-99 as a sorc.
First off I do NOT have griffons and DO have phoenix. I was thinking this would lead me to want to go fire, but you know me, I like to really dig in and see if I think that's true. Plus I know @PhineasB went light sorc without griffons and I THINK @Yng at least began nihla without griffons, but might be wrong on that. Anyways I also have 6 light skillers and 4 fire skillers. So i wanted to see if that would sway the balance at all.
1. Fire vs Lightning
I made THIS SHEET to evaluate the issue, and while flawed, I think its enough to show that they are essentially the same efficiency for the gear I have available. You can see the setup i was considering in the top left for both. Also I found THIS post from @NanoMist discussing nihlathaks probability to roll different modifiers. I think he should have 12 modifiers to choose from (14 minus poison enchanted and multi shot), but please tell me if I'm wrong, that would influence my numbers for sure.
So if they are the same efficiency, I am leaning toward fire because:
If anyone has other points on this or other reasoning the pros and cons of lightning vs fire or thinks I messed something up or failed to consider something in my efficiency calc, please let me know .
2. Fire gear
For now lets pretend I'm going fire, though again I'd love discussion on which is better. I'm having trouble figuring out exactly what i want for the runs. The main issue is how to balance fhr, fire res, and integer DR. My merc will be using a thresher infinity, so CE is more of a possibility than if I'd used a scythe, but ofc phoenix helps a tad with that. I included a CE dmg calculation on that sheet as well.
But anyways the real questions to me are:
1. shael vs sol in vmagi and shako
2. eschutas (3sk, 20% fire sk + 3/3 facet) vs hoto (would require hoto to achieve max fire res if dont use aldurs boots)
3. aldurs vs treks
Anyways just having trouble figuring out what's more important. Don't know the relative risks of CE vs vipers and how much fire res/int dr increases your likelihood of surviving. Also I'd seen a wide range of fhr's used against nihla. If people have strong opinions on that I'd love to hear it. Hope it's not too annoying tagging so many people, but I'd love to stir up some discussion.
Ok I'm ready for some technical discussion on how to gear up for nilly for 98-99 as a sorc.
First off I do NOT have griffons and DO have phoenix. I was thinking this would lead me to want to go fire, but you know me, I like to really dig in and see if I think that's true. Plus I know @PhineasB went light sorc without griffons and I THINK @Yng at least began nihla without griffons, but might be wrong on that. Anyways I also have 6 light skillers and 4 fire skillers. So i wanted to see if that would sway the balance at all.
1. Fire vs Lightning
I made THIS SHEET to evaluate the issue, and while flawed, I think its enough to show that they are essentially the same efficiency for the gear I have available. You can see the setup i was considering in the top left for both. Also I found THIS post from @NanoMist discussing nihlathaks probability to roll different modifiers. I think he should have 12 modifiers to choose from (14 minus poison enchanted and multi shot), but please tell me if I'm wrong, that would influence my numbers for sure.
So if they are the same efficiency, I am leaning toward fire because:
- tankier setup (because fewer skillers, maras over caster ammy, redemption from phoenix, though fhr is tough)
- more consistent dmg, so no randomly long times to wait around, increasing chance of death
- better runes potential (I was estimating 4 minions killed per run with lightning and 10 killed from fire from watching @ffs 's and @Bewitch 's youtube videos, in the nihla runes sheet within the file above, you can see that's a difference between 3.9 and 5.3 "expected" vex+ runes+, so yes @Grape 's HAUL seems to be absurd ).
If anyone has other points on this or other reasoning the pros and cons of lightning vs fire or thinks I messed something up or failed to consider something in my efficiency calc, please let me know .
2. Fire gear
For now lets pretend I'm going fire, though again I'd love discussion on which is better. I'm having trouble figuring out exactly what i want for the runs. The main issue is how to balance fhr, fire res, and integer DR. My merc will be using a thresher infinity, so CE is more of a possibility than if I'd used a scythe, but ofc phoenix helps a tad with that. I included a CE dmg calculation on that sheet as well.
But anyways the real questions to me are:
1. shael vs sol in vmagi and shako
2. eschutas (3sk, 20% fire sk + 3/3 facet) vs hoto (would require hoto to achieve max fire res if dont use aldurs boots)
3. aldurs vs treks
- FHR: note that I have a 12 fhr fire sk. I was thinking of doing shael in shako and in vmagi and then wearing aldurs and using eschutas. Could then use 2 fhr scs to hit 60, or just stay at 42.
- FIRE RES: how big is it really? If you're cursed or something, even 75 vs like 30 fire res isn't a huge difference. But I'm not sure what to expect here really.
- INT DR: will have 11 from nature's. No volcanic amulets of life everlasting or anything . Could also put a sol in armor and helm though for 25 total. Then would have either 14 or 20 fhr with aldurs, or 30 or 42 with treks depending on use of fhr scs.
Anyways just having trouble figuring out what's more important. Don't know the relative risks of CE vs vipers and how much fire res/int dr increases your likelihood of surviving. Also I'd seen a wide range of fhr's used against nihla. If people have strong opinions on that I'd love to hear it. Hope it's not too annoying tagging so many people, but I'd love to stir up some discussion.