Insane Wayne
Active member
I knew I wouldn't be able to resist joining, especially after seeing so many players progressing along nicely! I chose a CS zon for a few reasons: to avenge my zon in the original All Alone, to avenge my CS zon in the Melee Blues tourney, and for her ability to steamroll throughout Norm and NM. I've completed about a week's worth of play with her.
Introducing Asteria, the (impatient) CS zon, who won't even pause to give sweet old Akara the time of day. Unlike most of my starter characters that focus on MF, Asteria's only early concerns were +mana, +mana per kill, and some poison length reduction. From level 6, every available skill point went to Power Strike. 1 or 2 hits killed most p8 monsters, even the stubborn Ghostly Ghost. I have no endgame plans for this skill, just the synergy value. After level 18, I focused on CS. My mana drained quick, but my capacity was high, so I never ran out. Melee javelins last forever, no problems there. By the time I fought Andariel, I had ample poison length reduction, including Cleglaw's Shield. Her poisonings were comically short green blips. I had far more trouble with a certain Afflicted Boss, an unexpected LI! I had to kill him with junk off the ground, and used all my reds/purples!
Near the end of Act 2, I went with a new armor plan. I placed 6 Tir runes in a ring mail and large shield. Nice! As the hordes of undead dropped, my blue bulb rocketed upwards. I had 2 ID tomes, so I ID'ed nearly all the blue stuff that I might otherwise ignore. I went from 40 scrolls to less than 10, and back to 40 thanks to the Arcane ghosts.
Acts 3 and 4 were a blur. I continued pumping CS, after a brief pause to acquire a level 1 valk. I needed her to absorb the flayer hits which were locking me up and causing CS misfires. (Also, my resists, blocking, and D/A/E were atrocious). I reluctantly left the useful Crushflange on the ground. I don't think Asteria will need it for bosses.
I maxed CS during Act 5, which provided sick damage. Stray bolts often 1-hit killed p8 monsters. Asteria was a whirlwind of destruction, leaving her valk in the dust. Outta my way, stupid slowpoke barbarians! p8 Ancients took about 20 seconds! :thumbsup: Baal cloned early and teleported a lot, but Asteria's pathfinding kept her on top of him, poking away.
I got an early gift in NM, a 4s full plate mail! I wish I'd added the Ort rune before the PSapph; Asteria looks like a robot Smurfette! Look, triplets! At one point, I had a matching blue maiden javelin. I constantly rerolled my spare stack, looking for good mods.
My highest priority was to make a Rhyme, and to upgrade my belt. Both of which require a Shael rune. I collected 3 Sols, and lacked the freakin' sapphire chip to cube a Shael!! Andy didn't drop it, 2 gem shrines failed me, and in the meantime I found 2 more Sols! Each rune displaced a vital item I was storing. I had to dump a Dim Vision ring, a 5% crimson SC, and prematurely repair my gloves and boots with Rals. Finally, in the Ancient Tunnels, I caught a huge break. Losing my 3-Tir shield caused my first mana shortage, and I had to fight p8 Fangskin w/o blues. I equipped my max mana gear, which sufficed. I also leveled to 57. :smiley: Stash space is critical, so I've left the staff in its chest. I'll leave the game running, and fetch it when needed.
[highlight]Destroyer Asteria, 1.11 CS Amazon, level 57, Act 2 NM, Jerhyn's Palace[/highlight]
Str 82, Dex 129, Vitality 138 (550 life), Energy 16 (236 mana, can be much higher)
CS Damage: 7 bolts, 1-752 damage per bolt
Javelin skills
Passive skills
Resists: 75/56/73/20
Chance to block: 69%
[highlight]Gear:[/highlight]
lame Ceremonial Javelins which get rerolled
weapon switch: War Javelin of Replenishing
Death Mask <---- not too shabby :wink2:
Full Helm
Defense: 41
Durability: 30 of 30
Required Level: 18
Required Strength: 41
Fingerprint: 0xf708f245
Item Level: 36
Version: Expansion 1.10+
Properties:
+1 to Energy
55% Enhanced Defense
Fire Resist +29%
56 to Mana (Based on Char Lvl)
Repairs 1 Durability in 20 Seconds
Gemmed Full Plate Mail
Full Plate Mail
Defense: 154
Durability: 32 of 70 <----- love that durability!
Required Level: 21
Required Strength: 80
Fingerprint: 0xd07aed1f
Item Level: 40
Version: Expansion 1.10+
Properties:
+69 to Mana
Lightning Resist +30%
4 Sockets (3 used)
Socketed: Perfect Sapphire
Socketed: Ort Rune
Socketed: Flawless Sapphire
Goldwrap
Heavy Belt
Defense: 34
Durability: 14 of 18
Required Level: 27
Required Strength: 45
Fingerprint: 0x75b9df5
Item Level: 47
Version: Expansion 1.10+
Properties:
41% Enhanced Defense
+25 Defense
66% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
10% Increased Attack Speed
Soul Hold <----- outstanding gift from Andariel!!!
Chain Gloves
Defense: 8
Durability: 16 of 16
Required Level: 35
Required Strength: 25
Fingerprint: 0x4bd07126
Item Level: 49
Version: Expansion 1.10+
Properties:
+2 to Strength
+14 to Mana
Fire Resist +21%
Poison Resist +16%
23% Better Chance of Getting Magic Items
20% Increased Attack Speed
Hailstone Shank <--- can't complain, but I could really use some R/W. Asteria is s-l-o-w.
Greaves
Defense: 24
Durability: 22 of 24
Required Level: 18
Required Strength: 70
Fingerprint: 0xeb85298d
Item Level: 46
Version: Expansion 1.10+
Properties:
56% Enhanced Defense
Lightning Resist +34%
Poison Resist +19%
9% Better Chance of Getting Magic Items
Half Freeze Duration
Rhyme
Tower Shield
Defense: 23
Durability: 49 of 60 <---- more sweet durability!
Required Level: 29
Required Strength: 75
Fingerprint: 0xbcfd152
Item Level: 31
Version: Expansion 1.10+
Properties:
All Resistances +25
20% Increased Chance of Blocking
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
15% Regenerate Mana
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune
Snake's Amulet of Fortune
Amulet
Required Level: 12
Fingerprint: 0x79642b64
Item Level: 46
Version: Expansion 1.10+
Properties:
+10 to Mana
24% Better Chance of Getting Magic Items
Fortuitous Ring
Ring
Required Level: 8
Fingerprint: 0x6e1ac735
Item Level: 21
Version: Expansion 1.10+
Properties:
14% Better Chance of Getting Magic Items
Ring of Chance
Ring
Required Level: 9
Fingerprint: 0x8772221f
Item Level: 39
Version: Expansion 1.10+
Properties:
14% Better Chance of Getting Magic Items
Charms:
Cobalt (23) Grand Charm
Cobalt (25) Grand Charm of Pestilence (+25 poison damage / 5 sec)
Garnet (25) Grand Charm
Ruby (27) Grand Charm
Shivering (5-7) Large Charm of Substinence (18)
Crimson (4) Small Charm of Life (10)
Russet Small (7) Charm of Greed
Ocher (7) Small Charm of Life (6)
Ocher (6) Small Charm of Dexterity (2)
Ocher (6) Small Charm
Tangerine (5) Small Charm of Flame
Lapis (7) Small Charm of the Icicle (2-4)
Lapis (6) Small Charm
Azure (5) Small Charm
Azure (5) Small Charm
In storage:
Acrobat's Amulet
Prismatic (18) Amulet of Enlightenment (26 energy)
Snake's Amulet of Regrowth (Replenish Life 10, for emergencies)
Wyrm's Ring (54 mana)
Cobalt (23) Ring of Strength
Coral (23) Ring
Garnet (29) Ring of Protection
Rare Ring: +35 Mana, +74 AR, Poison Resist +28%, +1 Radius, Half Freeze
Runes: Hel, Io, Sol(2), Ral
PDiamond
Ruby Jewel with 30% fire resist
Nightsmoke Belt (8/16 durability)
Introducing Asteria, the (impatient) CS zon, who won't even pause to give sweet old Akara the time of day. Unlike most of my starter characters that focus on MF, Asteria's only early concerns were +mana, +mana per kill, and some poison length reduction. From level 6, every available skill point went to Power Strike. 1 or 2 hits killed most p8 monsters, even the stubborn Ghostly Ghost. I have no endgame plans for this skill, just the synergy value. After level 18, I focused on CS. My mana drained quick, but my capacity was high, so I never ran out. Melee javelins last forever, no problems there. By the time I fought Andariel, I had ample poison length reduction, including Cleglaw's Shield. Her poisonings were comically short green blips. I had far more trouble with a certain Afflicted Boss, an unexpected LI! I had to kill him with junk off the ground, and used all my reds/purples!
Near the end of Act 2, I went with a new armor plan. I placed 6 Tir runes in a ring mail and large shield. Nice! As the hordes of undead dropped, my blue bulb rocketed upwards. I had 2 ID tomes, so I ID'ed nearly all the blue stuff that I might otherwise ignore. I went from 40 scrolls to less than 10, and back to 40 thanks to the Arcane ghosts.
Acts 3 and 4 were a blur. I continued pumping CS, after a brief pause to acquire a level 1 valk. I needed her to absorb the flayer hits which were locking me up and causing CS misfires. (Also, my resists, blocking, and D/A/E were atrocious). I reluctantly left the useful Crushflange on the ground. I don't think Asteria will need it for bosses.
I maxed CS during Act 5, which provided sick damage. Stray bolts often 1-hit killed p8 monsters. Asteria was a whirlwind of destruction, leaving her valk in the dust. Outta my way, stupid slowpoke barbarians! p8 Ancients took about 20 seconds! :thumbsup: Baal cloned early and teleported a lot, but Asteria's pathfinding kept her on top of him, poking away.
I got an early gift in NM, a 4s full plate mail! I wish I'd added the Ort rune before the PSapph; Asteria looks like a robot Smurfette! Look, triplets! At one point, I had a matching blue maiden javelin. I constantly rerolled my spare stack, looking for good mods.
My highest priority was to make a Rhyme, and to upgrade my belt. Both of which require a Shael rune. I collected 3 Sols, and lacked the freakin' sapphire chip to cube a Shael!! Andy didn't drop it, 2 gem shrines failed me, and in the meantime I found 2 more Sols! Each rune displaced a vital item I was storing. I had to dump a Dim Vision ring, a 5% crimson SC, and prematurely repair my gloves and boots with Rals. Finally, in the Ancient Tunnels, I caught a huge break. Losing my 3-Tir shield caused my first mana shortage, and I had to fight p8 Fangskin w/o blues. I equipped my max mana gear, which sufficed. I also leveled to 57. :smiley: Stash space is critical, so I've left the staff in its chest. I'll leave the game running, and fetch it when needed.
[highlight]Destroyer Asteria, 1.11 CS Amazon, level 57, Act 2 NM, Jerhyn's Palace[/highlight]
Str 82, Dex 129, Vitality 138 (550 life), Energy 16 (236 mana, can be much higher)
CS Damage: 7 bolts, 1-752 damage per bolt
Javelin skills
Passive skills
Resists: 75/56/73/20
Chance to block: 69%
[highlight]Gear:[/highlight]
lame Ceremonial Javelins which get rerolled
weapon switch: War Javelin of Replenishing
Death Mask <---- not too shabby :wink2:
Full Helm
Defense: 41
Durability: 30 of 30
Required Level: 18
Required Strength: 41
Fingerprint: 0xf708f245
Item Level: 36
Version: Expansion 1.10+
Properties:
+1 to Energy
55% Enhanced Defense
Fire Resist +29%
56 to Mana (Based on Char Lvl)
Repairs 1 Durability in 20 Seconds
Gemmed Full Plate Mail
Full Plate Mail
Defense: 154
Durability: 32 of 70 <----- love that durability!
Required Level: 21
Required Strength: 80
Fingerprint: 0xd07aed1f
Item Level: 40
Version: Expansion 1.10+
Properties:
+69 to Mana
Lightning Resist +30%
4 Sockets (3 used)
Socketed: Perfect Sapphire
Socketed: Ort Rune
Socketed: Flawless Sapphire
Goldwrap
Heavy Belt
Defense: 34
Durability: 14 of 18
Required Level: 27
Required Strength: 45
Fingerprint: 0x75b9df5
Item Level: 47
Version: Expansion 1.10+
Properties:
41% Enhanced Defense
+25 Defense
66% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
10% Increased Attack Speed
Soul Hold <----- outstanding gift from Andariel!!!
Chain Gloves
Defense: 8
Durability: 16 of 16
Required Level: 35
Required Strength: 25
Fingerprint: 0x4bd07126
Item Level: 49
Version: Expansion 1.10+
Properties:
+2 to Strength
+14 to Mana
Fire Resist +21%
Poison Resist +16%
23% Better Chance of Getting Magic Items
20% Increased Attack Speed
Hailstone Shank <--- can't complain, but I could really use some R/W. Asteria is s-l-o-w.
Greaves
Defense: 24
Durability: 22 of 24
Required Level: 18
Required Strength: 70
Fingerprint: 0xeb85298d
Item Level: 46
Version: Expansion 1.10+
Properties:
56% Enhanced Defense
Lightning Resist +34%
Poison Resist +19%
9% Better Chance of Getting Magic Items
Half Freeze Duration
Rhyme
Tower Shield
Defense: 23
Durability: 49 of 60 <---- more sweet durability!
Required Level: 29
Required Strength: 75
Fingerprint: 0xbcfd152
Item Level: 31
Version: Expansion 1.10+
Properties:
All Resistances +25
20% Increased Chance of Blocking
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
15% Regenerate Mana
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune
Snake's Amulet of Fortune
Amulet
Required Level: 12
Fingerprint: 0x79642b64
Item Level: 46
Version: Expansion 1.10+
Properties:
+10 to Mana
24% Better Chance of Getting Magic Items
Fortuitous Ring
Ring
Required Level: 8
Fingerprint: 0x6e1ac735
Item Level: 21
Version: Expansion 1.10+
Properties:
14% Better Chance of Getting Magic Items
Ring of Chance
Ring
Required Level: 9
Fingerprint: 0x8772221f
Item Level: 39
Version: Expansion 1.10+
Properties:
14% Better Chance of Getting Magic Items
Charms:
Cobalt (23) Grand Charm
Cobalt (25) Grand Charm of Pestilence (+25 poison damage / 5 sec)
Garnet (25) Grand Charm
Ruby (27) Grand Charm
Shivering (5-7) Large Charm of Substinence (18)
Crimson (4) Small Charm of Life (10)
Russet Small (7) Charm of Greed
Ocher (7) Small Charm of Life (6)
Ocher (6) Small Charm of Dexterity (2)
Ocher (6) Small Charm
Tangerine (5) Small Charm of Flame
Lapis (7) Small Charm of the Icicle (2-4)
Lapis (6) Small Charm
Azure (5) Small Charm
Azure (5) Small Charm
In storage:
Acrobat's Amulet
Prismatic (18) Amulet of Enlightenment (26 energy)
Snake's Amulet of Regrowth (Replenish Life 10, for emergencies)
Wyrm's Ring (54 mana)
Cobalt (23) Ring of Strength
Coral (23) Ring
Garnet (29) Ring of Protection
Rare Ring: +35 Mana, +74 AR, Poison Resist +28%, +1 Radius, Half Freeze
Runes: Hel, Io, Sol(2), Ral
PDiamond
Ruby Jewel with 30% fire resist
Nightsmoke Belt (8/16 durability)