Advice needed on Grief BA, repair costs
(EDIT: damn, HOW could I post in the wrong section... Sorry, contacting mods)
(EDIT2: Thanks, Sirpoops :thumbup: )
Hello people.
I hope the 1.13 buzz is not taking 99% of the attention and someone knowledgeable might help me.
I am planning to make a Grief Berserker Axe. I have used one of my 4 Lo's to make Fortitude, the other 3x + 2x Mal's and 2x 1.12 Berserker Axe bases are being juggled in my hands for the past days while thinking of Grief.
The question is about the base:
I was said, that the repair costs of a Grief made in such a BA are a big issue. But I would like to hear more, possibly from experience, what are the real numbers? I mean, I am not planning a GF character and if the income is at least the same as expenses repairing, I would even be fine with that.
I googled a bit and found this thread on classic.battle.net and this little table there:
Any knowledge that this is somewhat correct? From what I see there, if I make the Grief in a non-superior base, I am fine I think. If there are more concerns, that I somehow don't see yet, I would be glad to get noted.
There is also the option to go with 1.07 indestructible base theoretically, having no repair costs at all plus +12% higher average damage, but that's too much cheese for my liking for a Grief I think...
About the failed/unfailed probabilities of Grief BA speed, >34ias: (4 failed, 7 good from 11 ias rolls)
That's in theory.
Thanks for any thought on the matter,
Theolog.
(EDIT: damn, HOW could I post in the wrong section... Sorry, contacting mods)
(EDIT2: Thanks, Sirpoops :thumbup: )
Hello people.
I hope the 1.13 buzz is not taking 99% of the attention and someone knowledgeable might help me.
I am planning to make a Grief Berserker Axe. I have used one of my 4 Lo's to make Fortitude, the other 3x + 2x Mal's and 2x 1.12 Berserker Axe bases are being juggled in my hands for the past days while thinking of Grief.
The question is about the base:
Code:
Berserker Axe
One-Hand Damage: 24 to 71
Durability: 26 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xc9c723fe
Socketed (5: 0 used)
I was said, that the repair costs of a Grief made in such a BA are a big issue. But I would like to hear more, possibly from experience, what are the real numbers? I mean, I am not planning a GF character and if the income is at least the same as expenses repairing, I would even be fine with that.
I googled a bit and found this thread on classic.battle.net and this little table there:
Code:... The Durability mod provides 3 extra Durability in exchange for a 4x-21x repair bill ... ... Gold cost per Durability repaired for War/[B][U]Berserker axes[/U][/B]: [U][B]Grief[/B][/U] non-Superior - 406/473 15% Dur - 1746/8832 15% ED - 1949/9984 15% ED/Dur - 1747/8832 ...
Any knowledge that this is somewhat correct? From what I see there, if I make the Grief in a non-superior base, I am fine I think. If there are more concerns, that I somehow don't see yet, I would be glad to get noted.
There is also the option to go with 1.07 indestructible base theoretically, having no repair costs at all plus +12% higher average damage, but that's too much cheese for my liking for a Grief I think...
About the failed/unfailed probabilities of Grief BA speed, >34ias: (4 failed, 7 good from 11 ias rolls)
Code:
[B][U]1 try:[/U][/B]
failed : 36,36%
good : 63,64%
[B][U]2 tries:[/U][/B]
both failed : 13,22%
1 failed, 1 good : 46,28%
both good : 40,50%
(At least 1 good : 86,78%)
[B][U]3 tries:[/U][/B]
all failed : 4,81%
2 failed, 1 good : 25,24%
1 failed, 2 good : 44,18%
all good : 25,77%
(At least 1 good : 95,19%)
(At least 2 good : 69,95%)
Thanks for any thought on the matter,
Theolog.
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