Adventures of the Cookie (-Cutter) Monster

PerennialQuester

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Oct 9, 2009
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Adventures of the Cookie (-Cutter) Monster

Hello everyone!

I played Diablo II Classic many years ago; I think it happened before one could purchase the expansion, even. I returned to it a few months back and noticed it seeming much harder than it did back then in the days when my Core i7 would seem like fantasy. *chuckles* I tried making a from-scratch Bowazon, and flopped rather unequivocally. I had also tried making an FO/ES Sorc, only realizing too late about the reality of immune mobs. I've learned a lot since then, not least of all to consider every skillpoint precious and to think a bit into the future.

I had tried a fishymancer after admitting to myself that I had basically no understanding of how to make a viable build. And it did do pretty well, I have to say. I had made it into Hell with him and it looked like I might actually pull off a patriarch.

But due to reasons I won't outline here, I decided to delete all my characters and ATMA stashes and begin fresh. Once more I decided to employ some established builds, instead of winging it.

First, I made a fishyzon (maxblock LF/CS with FA on the switch, for the three forumites out there who don't know). This character will, hopefully, run the WSK, as Nightfish intended the design.

Next, I cobbled together a straight-vanilla Meteorb, with this one focusing on max life since I hope to use a Spirit monarch some day (over the rainbow... etc. etc.). She will, I feel pretty confident, run Meph --and perhaps Countess-- once she reaches the land of Technicolor.

I've only progressed as far as Normal Act III with the Sorc, but so far it seems well. A nice Leaf and her Fireball has done surprising damage. I believe I will favor FB over Meteor later. I feel the same about Meteor as I do about Firewall: namely, I don't cherish the thought of surgical strikes when spamming fulfills a primal need with me.

My fishyzon seemed to have some difficulties, however. Right now I find myself in Act IV NM, leveling. One more level and I can equip that lovely Harlequin Crest this one munificent gentlemen sent me a while ago, and I look forward to that (well, aside from the --imho-- garishly ugly shako graphic).

She has died about four time so far, which rather surprised me. Even my atrocious square-peg-round-hole earlier builds didn't have that hard a time of it. I suppose because the Sorc could blanket the field in the Orb and the Bowazon had points in Strafe (and MA and MS and GA and CA and Immo and need I go on? hehe). In Normal, she (the fishyzon) perished once to a beetle in one of the false tombs. To my credit (?) I felt rather tired at that point, and probably would have survived elsewise.

(As an aside I do have to say that neither of these chars had any problems with Duriel. Perhaps they drank one or two pots, but I didn't have to use a TP once, nor did the Act II merc die. I consider that a nice testament to the power of proven builds, and would throw my five or six contiguous randomzon deaths out there as corroboration, if not for the sucky nature of that "build".)

Ahem, so yes. My fishyzon's attempted exploits in NM Act III taught me new meanings of the word frustration, much worse than the difficulties I had with my original suckazon. First, I what-the-huh died to a lone doll in the Sewers. I hate those dolls. Then I died to ol' Icefist himself, and surrounded by very much alive council members and Zakarumites. Trust me, Diablo II's mouse navigation doesn't make very well for running-back -like feints and maneuvers through hordes of mobs to get to your corpse, ha. I died in the same manner to the same monster on my previous run through the game with my crapazon, but didn't have to worry about other mobs --I had killed them.

I then died again to a Doom Knight in Act IV. Sometime since I managed to make an Insight; better late than never. It helped immensely as I found myself able to focus more on the battle and less on my belt and pot drops.

LF simply slayed when I first unlocked it. It even impressed me more than FO, which came as a bit of a shock, forgive my ignorance. But in NM it began to cool down in the awesome factor and suddenly didn't eviscerate everything in one or two tosses of the jav. This has slowly turned around again, however, since I've surpassed the 20 FA/10+ CA synergy in order to prepare for Hell --as Nightfish suggests in his guide-- and have started topping out LF and CS again. The +1 Jav/Spear skiller (my first skiller find, and the right class too, woot!) might help a tiny bit as well.

I think I've improved my abilities in this game twofold in the last seven levels' worth I've spent in Act IV. Decoy decoy decoy, for one, has become a bit of a motto for me, especially against packs of those damned Abyss Knights.

I've encountered Gloams, but aside from my deciding to stand in once place chewing the cud they don't threaten me too much. I've also learned to STOP. RUNNING. AHEAD. (I should tape that to my monitor). I have an HF merc, but an itchy index finger, and find myself forcing myself to slow down and let my squishy companion catch up to my sexy-if-I-say-so-myself enhanced running speed.

I've also obtained a bit of skill in moving by a handful of pixels instead of a third or a half of the screen at once. See above for itchy index. I do this by almost clicking directly on top of my Zon, just outside her sprite, so that she moves by baby steps. This requires a lot more clicking, but eh, what else do they make mice for?

Hopefully my new-and-improved skills will make it possible to actually go back and run NM Meph, instead of nigh-dying a dozen times over (did I mention I hate those damned dolls?). We shall see, I suppose.

I haven't asked any (non-rhetorical) questions yet, I see. All right, my ears practically gape in their eagerness to hear your input on this: what simple techniques, not related to skillpoints or godly equipment or such, do you gentlemen use to improve your play? I mean, physical playing style, or conducive hotkey assignments, or your method of approaching the battlefield, and so forth. I'd like very much to hear about this, since mainly I see discussion limited to a more "abstract" sphere.

My apologies to those I've bored with this little outpouring, and my gratitude to those who would like to toss in some words after reading.

Thank you, gentlemen. I'll go back to my little corner and relax for a bit.

Good journeying to you all.

-PQ
 
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Re: Adventures of the Cookie (-Cutter) Monster

An interesting read, if perhaps a bit long, which might explain the lack of answers so far. You already know the most basic rule to staying alive, which is not rushing ahead and being careful (all my HC chars end up dying because of that, I just can't help it).

Besides that there aren't many useful techniques I can share with you, I think it's very dependent on your character because they play very differently. With experience you'll learn when you can afford to just tank the monsters and when to retreat, how to separate packs (run!), which attacks are more effective against which monsters and that kind of stuff.
 
Re: Adventures of the Cookie (-Cutter) Monster

Well, if you had maxed the lightning skills first, LF would still decimate. If your amazon has a low amount of +skills, make her a Peace runeword. Also, pierce is very nice, but no need to put more than 1 point in it. You can do that if you really want to, once you've maxed your main skills.

My hotkeys asdfgqwertyzxcvb. ASDFQWER are the most used ones, if it helps :)

You seem to be cathing on to the post 1.10 intricacies pretty well. You will pwn in no time :D
 
Re: Adventures of the Cookie (-Cutter) Monster

Hey PQ, congrats on the restart. I agree with Pijus, you really don't need to stop putting points in LF before it's maxxed. IIRC, with my Fishyzon I basically pumped CS until LF was available, maxxed LF, then maxxed FA, then put about 10 points into CA before maxxing CS and then CA. Also of course put 1 point in all prereqs and 1-point-wonders as they became available.

While Fishyzons are great WSK runners (and I enjoy running WSK with mine), it's going to be fairly challenging until you have better equipment. So you might want to run Pits and/or AT with her first. Or, better yet, get your Meteorb up to Hell Meph and run that as your first target--that will get you rolling in the sets/uniques quicker than anything else, and can give you everything you need to twink your zon in preparation for WSK. :)

Oh, and (despite the name) I think it's pretty typical for Fireball to be used as the main fire spell on Meteorbs. But keep an eye out for good times to toss in a meteor--like when a group of high hp CI monsters crowds around your merc. Drop a meteor and then start spamming FB.

Regarding playing tips, I agree with Pijus on the hotkeys. Once I started using qweasdfzxcv I couldn't imagine ever going back. I usually put attacks on qwe, other skills on asdzxc, town portal on v, and for my fishyzon I put weapon switch on f (I usually use ` for weapon switch but being able to switch weapons quickly is important for LF/FA once you get to Hell!)

Also, it helps to put some thought into left vs. right mouse buttons. LMB defaults to move if you click on the ground (unless you hold shift), RMB tries to use your skill even if you click on the ground--i.e. with a ranged attack it will launch the ranged attack in that direction (like shift-left-click), and with a melee attack it will move in that direction but (as long as RMB is held down) automatically attack anything that comes in range.

So, for a couple examples: On my blizzballer my attack skills are basically blizzard (area attack cold spell on a timer), ice blast (cold spammable) and fireball (fire spammable). I keep blizzard on RMB and the spammables on LMB so it's easy to drop a blizzard and spam FB or IB in between blizzards. I play my CL/FO sorc much differently--her attacks work well with a more dynamic playstyle and I rely more on movement than crowd control to keep her safe, so I keep teleport permanently on RMB and put all her attacks on LMB.

With my fishyzon, I have all the skills hotkeyed for right-click but I also keep CS on left-click. That way if I'm facing non-LIs, if I'm primarily LFing but I want to finish off a monster or two with CS I can just left-click them, but if I want to CS more than a couple targets or I have small, fast moving targets that are hard to click, I can switch to CS on right-click and mow them down. I hope that makes sense. :p
 
Re: Adventures of the Cookie (-Cutter) Monster

One thing I would suggest is to scout ahead with your Decoy. Very handy to have her attract the attention right away so you know what you're getting into.

Another suggestion is a problem I have with my own play style - don't be afraid to quaff a purple potion. I can have two full rows on my belt and a dozen in my inventory, and I'll still stubbornly refuse to drink a full rejuvie. I guess I consider it an affront to my manhood. I also generally refuse to give my merc rejuvenation potions. Sure it's easier than going back to town to pay 50k to resurrect him, but does he really NEED that potion?
 
Re: Adventures of the Cookie (-Cutter) Monster

Ragnarod: Yes, I have a bad habit of flooding text with my opening posts; I like to get a lot of info out there. I also greatly enjoy writing, to the annoyed bemusement of many forumites everywhere, I imagine. *grins*

Needlessly putting myself into harm's way has killed me more than anything else. That or I will run too far away when avoiding a mob while surrounded by other mobs: the iffy path-seeking doesn't help matters.

I had never pictured Diablo as a game requiring a bit of "twitch" skills along the lines of Quake III (which fulfills a similar primal need hehe). But I think it really does, as eventually you really have to learn to think on your feet and adapt. Perhaps a build exists where you can brainlessly point-click-click-click your way to victory, but I haven't found it. Joke: how do you beat any Final Fantasy game? Just hit the Confirm button. (I love pre- PSx-era FF, incidentally).




Pijus: I ran into some LIs early on, and became paranoid about FA's then-poor damage. I thought back to my two chars that actually made it to Act I Hell, and the mobs' high life and regen, and started sweating. So I probably overdid it with my cold skills boosting, and lessened my mainstay lightning attacks thereby.

Thank you very very much for the Peace mention! I have the Runeword list at diablowiki.net saved and have read it a few times. But so much information exists in it, and I overlooked Peace. This looks like an excellent candidate to replace my Spirit Shroud. I certainly won't miss the +10 Life Replenish (whoop-dee-doo), and enough equipment exists with the CBF modifier that I can get by. Thank you!

I do have my hotkeys assigned to the letter keys. I seem to recall figuring that out on my own, and I will never go back to using the function keys! I even berate my younger brother who has just started playing (with a random-skilled Pally, no less. Good luck to him.) about this. I know some people still prefer the F-keys, but I just don't how they see change skills on demand with any fluency.

But I worded my question poorly. I meant to ask for specific hotkey examples. But Rhone has provided some of those, perhaps reading through my awkward writing style. *grins*

I also do have a point in Pierce. I have pretty much not deviated at all from Nightfish's build plan, which includes a point in Pierce, unless I misremember. I still have the tab open, and can check. ... Ah, yes, it mentions Pierce.

Thank you again for pointing out Peace. I have a Shael and not much else to do with it, so I'll give that a shot. I actually loved the Valk when I had her before. A random chance to cast her without spending points in DAE makes me all giggly. *beams*




Rhone: Hey Rhone, nice to hear from you again! Thanks for the congrats. It feels good to start over all pristine.

I might very well take my Sorc to NM Meph runs before I go much farther with the zon. I have indeed found it challenging, but not unrewarding; I feel like I have to earn my progress instead of it simply coming to me. And it has improved my playing. Hats off to sir Nightfish for the build.

I will experiment with Meteor. I think I'll assign it to Q so I can quickly switch between Orb (A) and it. I know it can do insane damage to immobiles, and I'll certainly check that out. I do still plan on maxing FB potential, and even have a chart saved which works out where to place points in mastery and synergies for optimization, if I want to get really strict about it.

I've kept the weapon switch on default W, but might change that for my Sorc since she'll probably only switch for prebuffs. I found a little orb with pluses to ES and Chilling Armor, and I'd like to play with it. Why not? But my zon --and other rapid-switching chars-- will probably keep the default key, as it makes for quick switches if you hold your left hand in the classic FPS wasd-style. I just started doing this, which puts my pinky on Shift and my thumb on Alt --perfect! Now to learn walk occasionally, hah.

I didn't know that about different performances of left- vs right-clicks! Hmmm. This gives me something to chew. Hmmm... *ponders* This could make a substantial difference to both my zon and my sorc. Especially the zon, since I have a bad habit of neglecting to Shift after I switch to the bow, and placing myself recklessly close to the targets. Wow! Thanks for this information!

So far I have the A key assigned as my default right-clicker. This allows me to quickly switch to, say, Tele (S) or Slow Missiles (Q), cast, and then bring the right-clicker back to the default. But with the knowledge you shared, I shall certainly have to sit down a bit and re-examine things.

I keep the portal on the Spacebar, because it makes me feel nice knowing I'll never not hit it when I absolutely need to. Although, heheh, in retrospect it seems that many times when I find myself in need of an instant TP out, I've already passed the best time to turn tail and flee. *yikes*

You've opened up a brainstorming session for me. My gratitude, sir Rhone.




And my gratitude to you other gentlemen as well! Thank you.

-PQ
 
Re: Adventures of the Cookie (-Cutter) Monster

ToolPerson, hello!

Please tell me your handle has something to do with the astounding collaborative works of Keenan. If not, I forgive you your oversight, this one time. *winks*

I've tried casting Decoy into the fog, and it does indeed help. But even casting it a bit late, after spying some nasties... that still helps, too. She might not last forever, obviously, but she buys me a second to think and focus and start applying countermeasures, and each of these seconds adds up. Especially now with the Insight: I can easily afford to toss Decoys ahead of me like my former fishymancer would cast Decrepifies or Dim Visions ahead of himself in Tower-like areas.

I know exactly what you mean with the rejuvs! I just finished counting, and I have no less than 47 of them in my ATMA stash so far, awaiting their need, and I still feel hesitant to quaff one! It does feel like you say, an affront. Although, fairly enough, even full juvies won't auto-magically save the day in some cases.

I've taken to imploring and cajoling myself to actually use the damned things instead of leaving them sitting all pretty in my belt. They get swallowed in some boss fights, perforce, but why neglect them until then when they can save me the merc revival fees? I still tend to favor tossing him reds if at all possible. I guess I think the enemies won't take me seriously without a full accomodation of purples held in abeyance. "What does this moron think herself, the Juggernaut?", they probably wonder amongst themselves. *laughs*

-PQ, who shall one day play male characters and like it.
 
Re: Adventures of the Cookie (-Cutter) Monster

About the point-clickclickclick build.

My fishymancer can pretty much run like mad through frozen river spamming bone armor, while my skeles simply spawn behind those monsters insolent enough to block my path and just decimate them. :p
 
Re: Adventures of the Cookie (-Cutter) Monster

IIRC My meteorb had Q for fireball, left click; W for meteor, right click; E for frozen orb, right click; R for glacial spike, left click. That way you can tap QW for cold immunes, ER for fire immunes, and QE for mixed mobs.

My sorcs always have ASD for telekinesis, teleport and static field, in that order.

Space is for showing items names on the ground.

Did you know that when you right click on your TP book(or scroll), there is no casting animation, while otherwise there is?
 
Re: Adventures of the Cookie (-Cutter) Monster

Haha, I'm sometimes hesitant about quaffing potions -- and I'm a hardcore player! Stupid stupid stupid!

PQ, you might learn alot if you read this thread. jian is one of the most skilled SPFers and he discusses his tactics with an underpowered character in this thread. He also plays single-pass, so his resources are limited, making it even more interesting.

I used to use ranged skills on my left click. For example, I would spam Frozen Orb on my left with shift while placing Meteors with my right click. However, you can sometimes miss the shift key and accidentally walk up to a dangerous monster. A while ago (years ago while playing on Bnet actually) a friend of mine recommended that I put Frozen Orb hotkeyed on my right click and make my left click something irrelevant, like Fire Bolt. Ever since I tried that, I never went back. It's so much easier to simply change a hotkey and be guaranteed to stay in place than to use shift. However, using left clicks for melee skills is certainly an option. If you are using Berserk, you are planning to walk up to the monster anyway. No biggie.

It's good to hear that you aren't using the F-keys. That's always a big help. I generally have my TP's hotkeyed to 'B' and my weapon switch as my spacebar, but just do whatever's comfortable there. As long as you aren't using F-keys. :)

* * *​

Tips and techniques vary from character to character. I suppose a specific one for your Amazon would be to move slowly, cast decoys ahead of you, and don't forget Slow Missiles! It makes missiles move extremely slowly, but one very important detail is that they dissipate in the same amount of time. This means that a pack of archers will fire slow moving arrows that vanish before they reach you, if you move back a little. You know how dangerous those Flayer Shaman's inferno is? Not with slow missiles. That spell turns into an irrelevant orange poof, and they just sit there not hitting you. I suppose it would be possible to be hit if you let him start the spell, then walk up into his face. Also, for Slow Missiles, you might want to put two or three points in. 12 seconds isn't enough. At level two its 18 seconds, a 50% improvement (well duh :)). AT level three it's 24 seconds, another 33% improvement. More than that is probably unnecessary.

Some more tactical discussion...not directly relevant to you, but it might make you think. I'm currently playing a Meleemancer in the Certain Death tournament. He has maxed Dim Vision and has a high level Bone Wall/Prison. He has under 300 health in Act II Nightmare and no resistances higher than 50 as per tournament rules. When playing him, I always spam Dim Vision ahead as I move forward. It has a radius about as big as one screen on 600 x 800 resolution, so generally I never see a monster that isn't blinded unless it's a boss. When I spot a boss, I'll move back a little and separate him from his pack. I'll use whatever curse is appropriate (usually decreptify or life tap), finish him, then kill his pack. Sometimes a blinded pack will be "tethered" to their boss even though they can't see me, so I'll surround them with Bone Prisons before taking the boss on. Leapers are fun to kill with this character. Dim Vision prevents them from leaping around and Bone Prison keeps them in place. I like to cast Prison on one and then slice him with a polearm from the other side of the prison. They are totally helpless! I also like to kill those lightning beetles in act II this way. I can put a prison around one and attack it from the other side, and the bone absorbs his lightning bolts. (Since I have 290 health and 40ish lightning resistance, a bad damage roll for those sparks will take away a third of my health. I have to stay in control of every situation.)

This post describes an interesting encounter in the Pit level 2 in Nightmare with this character.

A general piece of advice if you are having trouble is to seperate monsters and string them out. A dangerous pack is much easier to kill one-by-one than all at once. If I'm clearing the Spider Forest I'm generally not worried because I have plenty of space to work with. Plenty of room to seperate a dangerous pack. Clearing indoor areas like the Spider Cavern is much more dangerous because I don't have room to run. Indoor areas with stairtraps like the Kurast Temples (or Forgotten Tower) are the most dangerous of all.

P.S. Great thread title. ;)
 
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Re: Adventures of the Cookie (-Cutter) Monster

ToolPerson, hello!
Please tell me your handle has something to do with the astounding collaborative works of Keenan. If not, I forgive you your oversight, this one time. *winks*

You are exactly right! No need for forgiveness this time.

I think I hesitate to use purples because my first instinct is to always use a healing potion. If I'm still losing life and the healing potion hasn't finished its full effect, then drinking a purple would be wasteful, and we just can't have that.


 
Re: Adventures of the Cookie (-Cutter) Monster

Yeah, I have over 600 full rejuvs stashed in GoMule and I still have the urge to "conserve" them when I'm playing. :p
 
Re: Adventures of the Cookie (-Cutter) Monster

krizalllid: I had the fishymancer in my head as a possible candidate for I-win clicking, but I must not have had as much success as you or as much skill. I found that I actually had to watch the field like a hawk with him, in order to cast appropriate curses as soon as needed. I actually stayed on my toes more than I would have thought. Maybe I did it wrong. ;)



Pijus: Interesting hotkey combinations. I like your thinking about assigning adjacent keys related skills, and I can see it helping a lot in the heat of battle. I didn't know that about TPs! I might try dumping TP scrolls into one of my belt's columns and losing the tome. Every square of inventory helps, and I don't think I've ever needed four columns of pots. When (I won't say "if" --the power of positive thinking!) my fishyzon gets to Hell WSK I might put an ID tome in place of the TP Tome, to check out what the mobs drop. Still, I wonder if TP still has a delay if you cast it with the belt hotkeys. I'll check this out. Thank you!



wakiki: Hi wakiki, good to hear from you too! I did follow that thread of jiansonz' which you linked. I enjoyed reading through it, all the way to the end of the journey. I appreciate the link! People have done some amazing eccentric off-the-wall builds and accomplished great things with them, which at once inspires me and also reminds me of my own lack of skills, hahah.

I ended up trying right-click for ranged attacks with my javazon, and I immediately liked it. I've assigned Glacial Spike to left-click with the sorc and left everything else on right-click, and yes, it helps not having to worry about mad-dashing toward the beasties and suiciding myself.

Although I have other more effective means of dying, when needed. Last night my sorc suffered her first death so far, to Normal Diablo. I succeeded in static-ing him down to a pinch o' life, but one of those lovely rings of fire (Fire Nova?) did me in before I noticed the danger. In hindsight, having 0 Fire Resists probably didn't serve me very well there. I finally found a 3os shield in Act V and summarily built Ancients'. *chuckles*

Actually, I wouldn't mind reading an absurd deaths thread. I'd like to see the silliest/stupidest ways people have died. I know that surely not I alone have committed a blunder or twelve.

I do like casting Slow Missiles when the situation calls for it. I think Nightfish mentioned not really needing it, but I know he plays in a different caliber than me, too. I might very well add a point or two to SM since the build will have some spares when finished.

Nice update about your necro's progress! I really enjoyed that post. I will have to look through the entire thread and try to catch some other posts where you depict your journey in the tournament with him --I enjoy your story method. And I might as well read about other's exploits.

Does anyone else find it almost as fun to read and talk about D2 as to play it? *grins*

Oh and thank you for the compliment on the thread title, although after I posted I wished I could change it. I don't want people thinking I will present some awesome tale or something. I think I let my dramatic writing style get the better of me. I should have titled it something with a bit less lustre. Eh, I've only started three threads so far. I won't worry too much about it.



ToolPerson: Now just tell me you also enjoy the respective works of Steven Wilson and Mikael Akerfeldt and I'll send you a cupcake. *laughs*

And no, we couldn't abide pot waste. Anyway, I think if you transmute with a cube filled with equal parts juvies and SoJs you get the D2 equivalent of FF8's Hero. Didn't they put that in the latest release notes? ;)



Rhone: It seems more than one person likes to save juvies. Perhaps we should stage an, um, anti-intervention? I've heard of drinking problems, but not-drinking problems? :)



-PQ
 
Re: Adventures of the Cookie (-Cutter) Monster

I think everyone here has given all my advice already, so I'll just add a story for the "Ridiculous Deaths" thing.

My first character evar was a summonecro. On his first trip though WSK, he cleared the entirety of level one. Before I went down to level two, I decided to take a break, get up, stretch, etc. Not knowing anything about the WSK, I didn't even bother pausing the game while I did so. Result? One dead necro, and a REALLY annoying run from about 4 waypoints back, as I hadn't even bothered to get the previuos few. It still took me a few more trips to the WSK to realize that you can't stand still in WSK 1,2, or 3.
 
Re: Adventures of the Cookie (-Cutter) Monster

Another hot key / weapon swap possibility is using the mouse wheel.
Just started using this, but if the wheel is set to weapon swap I find it much easier to switch during combat.
Two examples -

Lightning Amazon w/ a high damage poky stick and Tiamat's Rebuke on swap for LI's. Fury, fury, Charged strike, oops ony LI's left, flick the wheel, poke, poke, poke, ah some more lighting fodder, flick, boom, bah, oops that buggers still LI, flick, poke, repeat.

A young Elemental templar with Zeal/Hshock on main set for combat and FOH/conviction on switch for the holy fun. Flick, flick at will.

The skill set is bound to the weapon switch so I haven't done any hotkey switches, freeing up that left hand for a beer, smoke or even a quick fondle.

My LAN party mates have begun using the wheel for single skill switches and this seems interesting and limitless in possibility. Flick the wheel up - accessory skill, flick the wheel down - main combat skill. Great for buffs - Holy shield, Battle orders, Burst of speed, Oak sage. Try your most used curse or your favorite summons!

One individual in particular has found this useful in a most unusual way. He is hopelessly hotkey illiterate and keeps his left hand permanently hovering over the 1-4 keys to drink potions. Can't break him of it, and he usually dies trying to find the on-screen skill tab for leap attack to jump out of a nasty mob. We put leap attack on flick up and frenzy on flick down. So now he can panic, flick, leap, flick, finish the mob, and go back to town and get more reds because he still drank all his potions from spasms in his left hand. Incidentally he Pat'd his barb just the other night, merrily leaping around hell. His character was originated in July of 2000. I'm pretty sure this is just after the release of vanilla so imagine a char built w/o synergies, runes, or access to this forum...

And a ridiculous death(s) -

Mephisto's Durance several years past - The flames from her last meteor still lick at her feet as she teleports safely across the moat, confident she has disposed of all that can harm her. The remaining council members dispatched, no lingering blood lords hovering in wait, even the vapors of Mephy's poison nova have long since dissipated. She anxiously scans the floor for a flash of color. No use of the alt key for her, as this young sorceress has managed this feat only a handful of times. She will relish each piece as it is revealed. A green ring, check that later. A quick flash of gold or was it yellow. Hover the mouse - steady...steady. A golden shako! Can it be! Yes, there can be only one! She has heard tales of this legendary cap since childhood, seen it passed guardedly amongst her older sisters when she was in training. Now, within reach, her very own...but, I am overburdened. Too many charms she carries for these first tentative runs, but the cube will have room, yes it will! Quickly she riffles through her pack, flashes open the magic cube, temporarily obscuring her view of the room. Whaack! - Slain by an Evil Force!

No safety portal in place, red bulb low from absorbing the Lord of Hatred's lightning balls, WTF was I thinking!?! A string of bodies from the Durance 2 waypoint proved my cast rate and hit recovery were insufficient naked.

Forward to the present - She is fat, happy and still working on the grail. Just turned 90 last week and proudly wears the 2nd Harley she ever found.
 
Re: Adventures of the Cookie (-Cutter) Monster

The skill set is bound to the weapon switch so I haven't done any hotkey switches, freeing up that left hand for a beer, smoke or even a quick fondle.

My LAN party mates have begun using the wheel for single skill switches and this seems interesting and limitless in possibility.

You must have some... uh... interesting LAN parties. :scratchchin:


 
Re: Adventures of the Cookie (-Cutter) Monster

Yes, LAN parties do indeed rule!

But even in real life I sometimes find myself grasping the "Hammer of Thor" at inopportune times :whistling:
 
Re: Adventures of the Cookie (-Cutter) Monster

scottee: Ohhhhh yes. But don't feel bad --you couldn't have known about that unless forewarned. I rememeber the first time it happened I almost jumped out of my chair. Plus that damned laugh Baal pulls before he does it, ugh. I thought the game found my progress amusing or something. I didn't know what to think. That level still annoys me every once in a while if I try to check out the specs on a drop. Sorry to hear that you actually perished to it, though. Something tells me that you probably have at least one other soul as company in this. I mean, it comes out of nowhere.



inthayne: I thought about trying the mouse-wheel for skills, but D2 didn't accept them as input when I tried. I might need to install the drivers which I previously removed because they made twitch gaming unbearable (I own a Logitech MX518, the one with built-in DPI adjustment capability). I never could find a sweet spot for that DPI adjuster, but I seldom play those types of games recently, so I should give it a try.

I would like to see a barbarian hopping around through Hell. I wonder if one could arrange that. And yes, it does bespeak some promise for experimenting with the mouse-wheel. Twisting my arm with images of humorous bravado, how sly. ;)

Nice storytelling about that unfortunate and odd demise to --I assume-- one of the wispy ghosts in Mephisto's chamber. I noticed one damaging my brother not too long ago; I never knew they would actually hurt! At least she made it through okay and has found a way to comfortably balance a motorcycle atop her head. You think it would distract from combat a bit, but, hmm, maybe it frightens the enemies away. It surely would do that to me!



Also I think I shall ignore the *ahem* scholarly discussion about alleged activities taking place at certain LAN events. However, inthayne brought up Norse mythology, so I helplessly have to remind everyone that Odin only has one-eye, although I don't know, that might seem like pushing the ol' ego a wee bit too far to refer to it as Odin.

inthayne, if you have an eight-legged horse, please keep it stabled.

-PQ
 
Re: Adventures of the Cookie (-Cutter) Monster

Fun fact: If your Amazon in WSK has a decoy up, Baal's laugh+cheap shot will attack the decoy instead of your zon.
 
Re: Adventures of the Cookie (-Cutter) Monster

I thought about trying the mouse-wheel for skills, but D2 didn't accept them as input when I tried.

Odd Vista quirk, but I've had to change the D2 shortcut to run Diablo in compatibility mode for Win98/WinME. This has fixed mouse problems w/ Vista.


 
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