A thought to Ponder on Paladins

Gaz

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Oct 28, 2004
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A thought to Ponder on Paladins

Was looking at rune words today and was wondering what is the most auras you can have on a single character with an Act 2 Mercenary.

As far as I can tell you should be able to get Holy Freeze, Defiance, Thorns, and Fanatacism from rune words, plus the merc's aura, might, and whichever one you choose for the paladin makes six.

Do you think you could get more, and would a build using this be viable (I know it would be expensive)
 
Being a paladin you can only have one weapon equipped at a time, ie you can only choose one of the following: holy freeze (doom), holy fire(hand of justice), fanatacism(beast), sanctuary(azurewrath).

You can have thorns(bramble) on armor.

You can have defiance(exile) on shield.

You can have might(merc)

+1 more for your own aura.

Total is 5.

If you took any pally melee build and slapped on all of these auras he would destroy the world. My personal choice here: fanatic zealot, auras chosen: holy freeze (doom zerker), exile (eth zakarum with +45 res all), bramble (archon plate), might (merc), and my aura would be maxed fanatacism. Imagine this with a fully synergized zeal, and holy shield, ie 20 sacrifice, 20 zeal, 20 fanatacism, 20 defiance, 20 holy shield. :innocent:

-roninDOG
 
As for whether it'd be viable--well, what do you think? Paladins are perfectly Hell-viable using just two auras (their own and their mercenary's)! With five they should be near enough unstoppable...

[EDIT] @ roninDog: Crescent Moon doesn't give you the Holy Shock aura--what made you think it did?
 
factotum said:
As for whether it'd be viable--well, what do you think? Paladins are perfectly Hell-viable using just two auras (their own and their mercenary's)! With five they should be near enough unstoppable...

[EDIT] @ roninDog: Crescent Moon doesn't give you the Holy Shock aura--what made you think it did?

whoops, howd i let that get in there...my fualt. Was at work and slipped my mind...I was thinking all the pally ones are on runewords.

-roninDOG
 
Anyone who collects the runes needed to make all of those items should be stopped. There should be a dark room with padded walls and friendly soft music played, just for him.
 
Merc: Doom - Holy Freeze, Bramble - Thorns, Might as natural aura

Char: Beast - Fanatascism, Exile - Defiance, Conviction as natural aura... or maybe concentration.

either way, the total is 6 auras. and yes, that char would be unstoppable.
 
Actually you can do 6. Your weapon, armor, shield, and skill aura, plus a merc aura and the merc's weapon. So say you had Beast, Exile, Bramble and Concentrate on your character, and then Doom on a Might merc.
 
To quote: Was looking at rune words today and was wondering what is the most auras you can have on a single character with an Act 2 Mercenary.

So I ruled out doom on a merc because you dont get that aura, he does, they dont transfer to party members. You can have 6 auras floating around but only 5 will be on you. So the total is still 5.

Your guys idea is better but I was counting the maximum possible auras on a single character.

-roninDOG
 
I always thought a single character could only benefit from the effects of three auras at once? I guess I read that somewhere and it was incorrect information. In any case, attaining that stack-up of auras is well nigh impossible when playing only single player. It would, however, be amazing to see!
Ramsey
 
You can do 7 auras but you count thorns twice. If include venom as an aura then you can claim 8. But that would also mean you include enchant as an aura so that would be 9 with demon limb on the switch. Add in fade from the spiritwards ctc and you have 10 auras.

Well yeah I have heard of this build its known as the "dupadin" since it requires many high end runes, and other hard to find uniques. And no believe it or not its not that powerful it loses alot on +skill and the like. I would choose conviction as my aura and vengence and my skill for the typical advenger the extra holy (insert) aura will more than suppliment such a build without the extra auras.
 
Shagsbeard said:
Anyone who collects the runes needed to make all of those items should be stopped. There should be a dark room with padded walls and friendly soft music played, just for him.
*starts loading nuts into this room for a certain SPF member*

thta'd be pretty cool to see. dont forhget a call to arms and the unique ring that gives druid spirit charges. then you get BO, shout, the +1 skill cry(i think) and a type of spirit. whilst not true ''auras'' they are pretty much the same
 
roninDOG said:
To quote: Was looking at rune words today and was wondering what is the most auras you can have on a single character with an Act 2 Mercenary.

So I ruled out doom on a merc because you dont get that aura, he does, they dont transfer to party members. You can have 6 auras floating around but only 5 will be on you. So the total is still 5.

Your guys idea is better but I was counting the maximum possible auras on a single character.

-roninDOG
But if you put Beast on merc and Doom on you, then you can get 6, but you don't get the full benefits from fan. my 2 cents.
 
BFD said:
But if you put Beast on merc and Doom on you, then you can get 6, but you don't get the full benefits from fan. my 2 cents.

IIRC beast cant be made on a merc weapon
 
whomhead said:
...and yes, that char would be unstoppable.

Poor paladin strolls down WSK and zeals a bit killing like mad. Suddenly he hears IM being cast... Imagine how fast he would die with all those aura's on ! :lol:
 
long ago, I started a thread like this one.

The king of auras is not pally, but a Barb.

That's right, with a barb, at least you can have:
Doom weapon - holy freeze
Beast weapon - fanat
three "native" auras all barbs keep active at all time - BC, BO, Shout
armor - Thorn
merc - Might

That's already 7 active auras on main char!! the merc could have HoJ weapon, which makes a 7 auras merc too!!!

Now, this is unstoppable.
 
DeathMaster said:
long ago, I started a thread like this one.

The king of auras is not pally, but a Barb.

That's right, with a barb, at least you can have:
Doom weapon - holy freeze
Beast weapon - fanat
three "native" auras all barbs keep active at all time - BC, BO, Shout
armor - Thorn
merc - Might

That's already 7 active auras on main char!! the merc could have HoJ weapon, which makes a 7 auras merc too!!!

Now, this is unstoppable.

dont forget to throw on a wisp projector to supply another ''aura''
 
DeathMaster said:
long ago, I started a thread like this one.

The king of auras is not pally, but a Barb.

That's right, with a barb, at least you can have:
Doom weapon - holy freeze
Beast weapon - fanat
three "native" auras all barbs keep active at all time - BC, BO, Shout
armor - Thorn
merc - Might

That's already 7 active auras on main char!! the merc could have HoJ weapon, which makes a 7 auras merc too!!!

Now, this is unstoppable.

I think necro is aura king, much as he is king of everything else :yep:
Beast Weapon - Fanatacism*(NumMinions)
Bramble Armour - Thorns*(NumMinions)
Wisp Projector Ring - OakSage*(NumMinions)
Wisp Projector Ring - HoW*(NumMinions)
Wisp Projector Ring - SoB*(NumMinions)
Call To Arms Weapon (on Switch) - BC*NumMinions
Call To Arms Weapon (on Switch) - BO*NumMinions

Merc
Might Merc - Might*(NumMinions)
Hands Of Justice Weapon - Holy Fire*1

He doesn't have the most aura's himself (two less than barb, but he doesn't want Holy Freeze anyway). But he can easily have (1Necro+1Merc+1Golem+10Skellie+3Skellimage+3Revive)*8+1=80+aura's active on himself plus minions
 
DeathMaster said:
long ago, I started a thread like this one.

The king of auras is not pally, but a Barb.

That's right, with a barb, at least you can have:
Doom weapon - holy freeze
Beast weapon - fanat
three "native" auras all barbs keep active at all time - BC, BO, Shout
armor - Thorn
merc - Might

That's already 7 active auras on main char!! the merc could have HoJ weapon, which makes a 7 auras merc too!!!

Now, this is unstoppable.


Don't forget to Metalgrid an Iron Golem out of an Exile shield.
 
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