Merlin The Wizzard
New member
Re: A new tournament: "Make no bones about it"
So, through the desert areas. Three more levels or so, perhaps two, not really sure atm. I actually kept using the dagger in the halls of the dead, by using the terror spell to scare of the skellies, and then bravely charging forward to stab the Hollow ones about a kazillion times with the poison dagger before they finally croaked. I hired a prayer merc, and he was more then capable of tanking everything he met so far. The Maggot lair was as irritating as expected, but another unique dropped... Unfortunately, one that I already had, the deathspade. Sigh. The big wurm on the bottom flood caused some problems, since my poisonmancer can certainly dish out the green stuff, but he has trouble taking it. Three jumps back to town for instaheal were needed, before the wurm died. Phew.
Onward into the Lost City, which isn't exactly fantastic for a poisonmancer either, but it was easily managed. The lost tunnels were easy as well, but my venomdamage really shone in the clawviper temple. I used confuse to keep the hordes occupied, and I absolutely demolished them with the PD. The merc helped a fair amount as well. Fangskin dropped me a nice rare ammy with 24 MF, 2 more then my plain 22 MF one, so I could immediately switch (it's named Entropy Emblem after all). Ready to enter the palace.
So, through the desert areas. Three more levels or so, perhaps two, not really sure atm. I actually kept using the dagger in the halls of the dead, by using the terror spell to scare of the skellies, and then bravely charging forward to stab the Hollow ones about a kazillion times with the poison dagger before they finally croaked. I hired a prayer merc, and he was more then capable of tanking everything he met so far. The Maggot lair was as irritating as expected, but another unique dropped... Unfortunately, one that I already had, the deathspade. Sigh. The big wurm on the bottom flood caused some problems, since my poisonmancer can certainly dish out the green stuff, but he has trouble taking it. Three jumps back to town for instaheal were needed, before the wurm died. Phew.
Onward into the Lost City, which isn't exactly fantastic for a poisonmancer either, but it was easily managed. The lost tunnels were easy as well, but my venomdamage really shone in the clawviper temple. I used confuse to keep the hordes occupied, and I absolutely demolished them with the PD. The merc helped a fair amount as well. Fangskin dropped me a nice rare ammy with 24 MF, 2 more then my plain 22 MF one, so I could immediately switch (it's named Entropy Emblem after all). Ready to enter the palace.