Merlin The Wizzard
New member
@Darkstar - You don't have to max out CE immediately though, if you choose that road. Have you decided on a good build? There are several listed in the necromancer forum, as well as here (in the guides stickie on the top of the page). Usually, Str and Dex are a matter of discussion. Most seem to state that you should pick an armor you'd like to have (unique) and then work your str up to it's required lvl. However, untwinked it may be wise to invest a bit more so you have some options open! Dex is easy. Either base or enough for max block most of the time. If you decide to melee yourself, you might want to pump it for some AR (you're gonna need it).
Depending on what skill you are going to use, you'll probably leave that energy at base. However, if you intend to do a lot of cursing and such, one or two stats invested in energy (10 points or so) doesn't hurt! Besides, the necromancer gets much more return value for mana then for vitality. So it might be more efficient to create the base mana pool you need by pumping some stats into energy, and then only focus on +vit items and stuff while you progress through the acts...
Iron Golem has always been a fascinating skill for me (I have played few necro's though, so I rarely got to experiment with the skill). A suggestion, if you go this way, is to make an insight weapon (You need the RWM mod installed to use it though), and then turn it into a Iron Golem. I think several people on this forum used it with satisfying results...
IM? Hmm, not sure about that one. I think it's use has been diminished in one of the patches, due to the massive difference between dam dealt(relatively low) and life points(quite high) for most mobs. Great curses can be Attract, Confuse ea. Especially Attract, since the grouped mobs are quite vulnerable to the CE that way
Dim Vision is a very safe and popular choice as well. Best crowd control in the game (with CoS from Assassin) IMHO.
What is your idea for a future build? Want to melee yourself? Or use CE to clear up after your golem and merc?
@Serdash - Impressive progress... I suppose a flawed sapphire is better then a chipped one, but the damage output for blues is quite pathetic... it's just the freezing effect that is useful. Not sure if the length improves with higher gem quality though (always assumed it didn't matter). Good luck on the S/U front!
@Heskla - So funny...
Naah, seriously, if you think that might be an issue, by all means, cut it off and toss it away! What use is that thing for a necromancer anyways... What woman would want to start a family with ole pastyface?
Depending on what skill you are going to use, you'll probably leave that energy at base. However, if you intend to do a lot of cursing and such, one or two stats invested in energy (10 points or so) doesn't hurt! Besides, the necromancer gets much more return value for mana then for vitality. So it might be more efficient to create the base mana pool you need by pumping some stats into energy, and then only focus on +vit items and stuff while you progress through the acts...
Iron Golem has always been a fascinating skill for me (I have played few necro's though, so I rarely got to experiment with the skill). A suggestion, if you go this way, is to make an insight weapon (You need the RWM mod installed to use it though), and then turn it into a Iron Golem. I think several people on this forum used it with satisfying results...
IM? Hmm, not sure about that one. I think it's use has been diminished in one of the patches, due to the massive difference between dam dealt(relatively low) and life points(quite high) for most mobs. Great curses can be Attract, Confuse ea. Especially Attract, since the grouped mobs are quite vulnerable to the CE that way

Dim Vision is a very safe and popular choice as well. Best crowd control in the game (with CoS from Assassin) IMHO.
What is your idea for a future build? Want to melee yourself? Or use CE to clear up after your golem and merc?
@Serdash - Impressive progress... I suppose a flawed sapphire is better then a chipped one, but the damage output for blues is quite pathetic... it's just the freezing effect that is useful. Not sure if the length improves with higher gem quality though (always assumed it didn't matter). Good luck on the S/U front!
@Heskla - So funny...
