Someone mentioned assassins earlier so I'll talk about mine. Might get it to 99, but probably not, I'm too lazy.
Concept: This is a mix of two ideas. One, trapsin. Normally, a trapsin's solution for LIs is to chuck fire bombs. I hate this. It's a clumsy spell, and doesn't do much damage. The second idea is kicks. Kicks are obviously a big complement to traps ( hence the 'kick/trap' sin ). Only problem is, the K/T sin focuses much more on kicks and traps are sort of.. hmm whatever. I actually redid my riftsin sin to use max TS/DT alongside max dtalon and death sentries. It works out quite a lot better then low level traps, but again, it's not powerful enough to do high psettings hell in difficult areas.
So here you have it, the idea is to have a K/T sin that gets useful kicks AND useful traps. Another couple things I like is that since you have an attack, you can leech life/mana and that is so cool for a çaster. In addition, it makes act bosses much easier. I mean, have you tried to kill p8 Diablo with traps? It suuuuuuucks. I know people are going be like, dude, let the merc do his thing with crushing blow on infinity. Not enough imo.
Now, the major problem with it is that kick and trap weapons are quite different. For traps dual claws are preferred, giving up to +12 to trap skills. For kicks, something like Rift+stormshield or stormlash. Having both and on switch means having to give up CtA, which is a major downer. But think about this. CtA+spirit is +3 skills. Count Battle command and that's +4 skills. Am I really going to spend 20 hours shopping cunning claws with +3 lite sentry. Probably not. +4 skills is pretty decent for 2 weapon slots, so make your cta in a fast base to get fast trap laying speed it's done. My choice would be military pick- it looks different from both hammer ( rift ), and flail ( stormlash ).
Once you have that, the whole build comes together. You'll notice that the glove and boot slots don't do a whole lot for traps. Dracs and Gore riders thus go there. As a side note, the reqs for an upped Gore riders is the same as that for a monarch. Is that cool or what. I thought of other gloves but at this moment dracs is just too good. The helm and belt conversely don't do much for kicks ( unless you want G-face but I'll explain this below ). Shako/sin circlet and arachnids are obvious choices. BKWB and RF are ring choices. Amulet is up for grabs. I managed to fit in manaleech, +2, 10 fcr here.
Current Equipment:
Harlequin crest
Treachery (<- to be replaced by enigma )
Call to arms crystal sword ( <- replace with military pick perhaps )
Spirit monarch 35 fcr
Rift war scepter ( <- Stormlash? )
Stormshield monarch
Blood necklace amulet ( see below )
Gore rider myrmidon greaves
Dracul's grasp
Arachnid mesh
Bul Kathos wedding band
Raven frost.
Black flail in stash ( for act bosses )
4 entrapping skillers
1 shogukusha with life ( this gets me to lvl 30 kick breakpoint )
Blood Necklace <-- I really like this. Yay to gold find barbs?
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 97
Fingerprint: 0x979415da
+68 to Mana
+8 to Minimum Damage
All Resistances +17
6% Mana stolen per hit
+2 to Assassin Skill Levels
10% Faster Cast Rate
This gets me the following attributes
20%/50% pdr
65 fcr ( will be important when I get enigma )
20 fhr
10 fpa traps , 3fpa kicks.
55% cb when I replace rift with black, against act bosses.
11% leech, 6% manaleech, life tap.
Lvl 36 traps
Lvl 30 kick
Merc: Act 2 defiance
Infinity thresher
Eth upped duriel's shell
Tal rasha helm
Playstyle: Switch to cta spirit. Cast BC/BO. Lay 4 LS 1 DS. Switch. Cast Cloak of shadows. Kick things. Switch. Lay LS/DS. Switch. Kick things. Cast cloak of shadows. Repeat.
( I'll have to add teleporting to this when I get enigma ).
Against act bosses, I take a tp home and replace my rift with a 'black' flail. They're the only ones against whom CB matters anyway. This is why I don't need Guillame's face. One idea is that stormlash might be better than rift ( + it has CB too ), but not having one I can't really compare. Stormlash does lightning damage. Rift is mainly cold. Since I mainly want to kill LIs with kicks, I think rift might be better than stormlash but not sure.
This is easily the most powerful assassin I have and is pure fun to play. Cloak of shadows is the key to this build as it shuts down pretty much everything hard. Ofc I kinda suck at casting it correctly but am improving. I did many parts of hell at p7, including chaos sanctuary and WSK with ease.
Currently at level 88. Highly unlikely I'll take it to 99 but probably pretty high. The build will be 'complete' ( last LS synergy point ) at L 98. Also, I need to find teh enigma. Currently doing full clears, but I can see the potential this gal has for Baalruns and suchlike.
As it just happens, the first run on clearing chaos got me two assassin items. Cool huh?
Concept: This is a mix of two ideas. One, trapsin. Normally, a trapsin's solution for LIs is to chuck fire bombs. I hate this. It's a clumsy spell, and doesn't do much damage. The second idea is kicks. Kicks are obviously a big complement to traps ( hence the 'kick/trap' sin ). Only problem is, the K/T sin focuses much more on kicks and traps are sort of.. hmm whatever. I actually redid my riftsin sin to use max TS/DT alongside max dtalon and death sentries. It works out quite a lot better then low level traps, but again, it's not powerful enough to do high psettings hell in difficult areas.
So here you have it, the idea is to have a K/T sin that gets useful kicks AND useful traps. Another couple things I like is that since you have an attack, you can leech life/mana and that is so cool for a çaster. In addition, it makes act bosses much easier. I mean, have you tried to kill p8 Diablo with traps? It suuuuuuucks. I know people are going be like, dude, let the merc do his thing with crushing blow on infinity. Not enough imo.
Now, the major problem with it is that kick and trap weapons are quite different. For traps dual claws are preferred, giving up to +12 to trap skills. For kicks, something like Rift+stormshield or stormlash. Having both and on switch means having to give up CtA, which is a major downer. But think about this. CtA+spirit is +3 skills. Count Battle command and that's +4 skills. Am I really going to spend 20 hours shopping cunning claws with +3 lite sentry. Probably not. +4 skills is pretty decent for 2 weapon slots, so make your cta in a fast base to get fast trap laying speed it's done. My choice would be military pick- it looks different from both hammer ( rift ), and flail ( stormlash ).
Once you have that, the whole build comes together. You'll notice that the glove and boot slots don't do a whole lot for traps. Dracs and Gore riders thus go there. As a side note, the reqs for an upped Gore riders is the same as that for a monarch. Is that cool or what. I thought of other gloves but at this moment dracs is just too good. The helm and belt conversely don't do much for kicks ( unless you want G-face but I'll explain this below ). Shako/sin circlet and arachnids are obvious choices. BKWB and RF are ring choices. Amulet is up for grabs. I managed to fit in manaleech, +2, 10 fcr here.
Current Equipment:
Harlequin crest
Treachery (<- to be replaced by enigma )
Call to arms crystal sword ( <- replace with military pick perhaps )
Spirit monarch 35 fcr
Rift war scepter ( <- Stormlash? )
Stormshield monarch
Blood necklace amulet ( see below )
Gore rider myrmidon greaves
Dracul's grasp
Arachnid mesh
Bul Kathos wedding band
Raven frost.
Black flail in stash ( for act bosses )
4 entrapping skillers
1 shogukusha with life ( this gets me to lvl 30 kick breakpoint )
Blood Necklace <-- I really like this. Yay to gold find barbs?
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 97
Fingerprint: 0x979415da
+68 to Mana
+8 to Minimum Damage
All Resistances +17
6% Mana stolen per hit
+2 to Assassin Skill Levels
10% Faster Cast Rate
This gets me the following attributes
20%/50% pdr
65 fcr ( will be important when I get enigma )
20 fhr
10 fpa traps , 3fpa kicks.
55% cb when I replace rift with black, against act bosses.
11% leech, 6% manaleech, life tap.
Lvl 36 traps
Lvl 30 kick
Merc: Act 2 defiance
Infinity thresher
Eth upped duriel's shell
Tal rasha helm
Playstyle: Switch to cta spirit. Cast BC/BO. Lay 4 LS 1 DS. Switch. Cast Cloak of shadows. Kick things. Switch. Lay LS/DS. Switch. Kick things. Cast cloak of shadows. Repeat.
( I'll have to add teleporting to this when I get enigma ).
Against act bosses, I take a tp home and replace my rift with a 'black' flail. They're the only ones against whom CB matters anyway. This is why I don't need Guillame's face. One idea is that stormlash might be better than rift ( + it has CB too ), but not having one I can't really compare. Stormlash does lightning damage. Rift is mainly cold. Since I mainly want to kill LIs with kicks, I think rift might be better than stormlash but not sure.
This is easily the most powerful assassin I have and is pure fun to play. Cloak of shadows is the key to this build as it shuts down pretty much everything hard. Ofc I kinda suck at casting it correctly but am improving. I did many parts of hell at p7, including chaos sanctuary and WSK with ease.
Currently at level 88. Highly unlikely I'll take it to 99 but probably pretty high. The build will be 'complete' ( last LS synergy point ) at L 98. Also, I need to find teh enigma. Currently doing full clears, but I can see the potential this gal has for Baalruns and suchlike.
As it just happens, the first run on clearing chaos got me two assassin items. Cool huh?
Code:
Firelizard's Talons
Feral Claws
One-Hand Damage: 68 to 164
Durability: 44 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: 113
Required Level: 67
Claw Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0xd654e05a
+211% Enhanced Damage
Fire Resist +67%
Adds 236-480 fire damage
15% Increased Attack Speed
+2 to Wake of Inferno (Assassin Only)
+2 to Wake of Fire (Assassin Only)
+2 to Martial Art Skills (Assassin Only)
Jade Talon
Wrist Sword
One-Hand Damage: 102 to 135
Durability: 50 of 56
(Assassin Only)
Required Dexterity: 105
Required Strength: 105
Required Level: 66
Claw Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x3022de64
+201% Enhanced Damage
All Resistances +47
12% Mana stolen per hit
30% Faster Hit Recovery
+1 to Martial Art Skills (Assassin Only)
+1 to Shadow Discipline Skills (Assassin Only)
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