3 Questions about Stone

munroebagger1

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May 31, 2004
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3 Questions about Stone

I am on ladder if that matters and I am just wondering:

A: What is the best armor(s) to put stone runeword into

if I can't get these

B: What is the minimum def of an armor you would put stone into

C: If the armor has edef % does stone add to that or just the base def regardless. The same with eth armor, would stone multiply by the raised eth def or just the base amount the armor would have if not eth.

Thank you for any answers.
 
Sacred Armor has between 487-600 def.; a superior version might have a little more def., and an ethereal version will have +50% def. The strength requirement on this armor is enormous, however; 232; and you can get 410-524 def on an Archon Plate armor with a strength requirement of 103.

If you chose to go ethereal it had better be because you are going to put this armor on your merc, though I don’t know that I would put a suit with charges on a merc who cant use them. Bramble is very popular on mercs for a reason: the aura works just as well equipped on your merc as it does on your character. Also, if you are just looking for max defense on your merc it might be easier to find a good unique armor with uber defense and more useful mods. If you are using a defiance merc you may be able to get better defense from an armor that gives your merc +skills; +2 to your merc’s defiance aura is like adding 8 levels to your merc.
 
A) Ethereal elite type armors mostly, since it's mostly a merc armor. Otherwise I guess some nice sacred armor for tanker barbs or such.

B) I really wouldn't use one for under 400 base def armor. Or actually I'd only use it for 500+ armor. I've made one so far and it was in a noneth superior 15% enchanced defense sacred armor. Rolled quite nice def for a noneth one.

C) If the armor has edef %, then the base def is max+1 for the base armor type. After the runeword is in place, the enchanced defense from the superior mod is added together with the runeword's enchanced defense. So if you roll 275% stone and have 15% ed armor, you get 290% ed on the armor.
 
Thanks for the replies ya'll. I just found a 0 socket eth ornate with 600 def. Non superior. I think that with the low req's it might be okay, what do you think? I know there are better elite's that I could get that are eth and superior but waiting to find one of those could take forever.

This is for my merc and I am still toying with the idea of duress. I had an eth one, I don't remember what armor it was or if it was superior, up until Sunday when I lost it to a realm down. It was over 2k defense! The thing is the edef on duress is lower than on stone so I don't see how it was that high unless I just had a really good base armor, which kills me to think I lost to the ether world.
 
1)any 4 socketed armor I prefer low requirements high defence armors.

so elite armors with about 400 base defence.

Eth armors who in thier right mind would pass up the benefits of Stone armor to give it to a merc, I can think of 3 main builds that require Stone armor 2 of which for the clay golem charges 1 uses the molten boulder charges (this is one of my builds thats working really well no guide on it yet).

2)Depends on what your building the armor for, for lowest level to be equiped low defence can be an option, for higher defencive builds I suggest 400 base defence as a general rule.

3)only superior items will get the ED% and it maxes at 15% so you could gain up to 15% ED on your stone armors ED. They are additive so if you get 270% ED as a roll and have 15% ED from the superior mod then you have 270 + 15 = 285% ED of the base defence.

If your looking for defence and other defencive affixes then look into the Gloom may be a better option it has a bit less defence but it has 45% resist all and ctc dim vision which could end up being a better choice depending on your build.

I like using the charges of Stone for synergies and for clay golem's with a gothic plate the clay golem charges are about 5,000 each since they last as long as my merc normally does its better for me to use clay golem charges than to resurrect my merc at 50,000 each time. add on a metalgrid and the clay golem will last a lot longer. Hence using these two items together with Beast will allow a paladin to become a summoner build. Adding these items with a beast/crescantmoon/wolfhowl barb will make for one heck of a strong barb summoner. Stone armor is a nice armor defence is not everything thats why my stone armor is in a gothic plate. :thumbsup:
 
munroebagger1 said:
C: If the armor has edef % does stone add to that or just the base def regardless. The same with eth armor, would stone multiply by the raised eth def or just the base amount the armor would have if not eth.

+% defense modifies the base item defense.

For superior armors, the %'s would add. If you have a 9% ED superior archon plate and when you create your stone it rolls +290% ED, then you will end up with a +299% ED stone Superior archon plate. (superior armors also get a +1 defense just because)

Ethereal items modify the base item defense, so the %'s would effectively multiple, but you won't see that displayed. You will see the high defense, just not the % multiplication.

Looking at a made up armor:

SUPERIOR:
base def sup% displayed def in 250% stone
100 10% 110 363 (101 + 260%*101)

ETHEREAL:
base def new base def in 250% stone
100 150 525 (150 + 250%*150)

ETH SUP:
base def new base def sup% displayed def in 250% stone
100 150 10 165 543 (151 + 260%*151)

(These calculations use the armor's base defense. If you have a superior armor, you'd first have to discount the superiorness to find the base def.)

Max defense from Eth Sup Stone:
600 def sacred armor, 15% ED sup, 290% stone
901+305%*901 = 3649 def

Max non eth stone:
601 +305%*601 = 2434 def

I probably would use at least a 550 def armor:
lowest def is 550+250%*550 = 1925.
highest def is 550+290%*550 = 2145

-The Giant Turtle

[EDIT: Was accidentally adding the +1 on sup's at the end instead of the base. I also shouldn't multiple 601*4.05 in my head.]
 
Those calculations are very nice.

The most important thing is to know what your usage for the armor will be.

first case: For your caracter
You should pickup an armor with nice defense (400-500) armor with a low strength requirement like an archon plate, dusk shroud or scarab husk.

second case: For your mercenary
I personnaly use one on my A2 defiance mercenary. I use an etheral balrog skin. It has a total of 2,8K defense. It's very good :thumbsup:

Basically aim for the highest defense possible.

Good luck1
 
I just made Stone today, for my Act2 NM Holy Freeze merc, just for the defense.
Ethereal Dusk Shroud, def 670 (only because that's what I had at the time)
+ 288% Stone = 2599 defense
 
Eth Great Hauberk that gods granted me during a lone baalrun, defense ~716, made into a 2.8k stone.
 
Perhaps the last thing to think about is if you will wearthe armor, and if so, for what character. For a merc, get heavy armor that is ethereal. For you, you might wnat to stick with light armor, like Archon or a great Hauberk to not lose stamina and speed so much.

I know the stone I made a couple days ago is notthe best, a Great Hauberk wtih 487 def that turend into a nice(1787 def), but not great stone, but it is usable by most of my characters, and that is a great plus.

118 str required and level 56 makes it a great leveling armor before the end-game armors.
 
Arewyn said:
Sorry to go OT here but if an armor is superior it gets max +1?

No it does not. There use to be a system function that stated if an item has an ED% it will gain atleast +1 max damage. in other words a 1-4 club with a 10% ED would go to 1-5 even though it should have gone to 1.1-4.4. I believe this was removed in the 1.10 patch and infact I am not sure it was even in the 1.09 patch.
 
Uzziah said:
No it does not. There use to be a system function that stated if an item has an ED% it will gain atleast +1 max damage. in other words a 1-4 club with a 10% ED would go to 1-5 even though it should have gone to 1.1-4.4. I believe this was removed in the 1.10 patch and infact I am not sure it was even in the 1.09 patch.

From AS itself:
Items with Enhanced Defense always have the maximum amount of Defense +1.

Meaning that the base defense of an armor which has enchanced defense % will always be the base armor type's maximum defense+1. This does not apply for upgraded items, in that case the base defense is rerolled within the new armor type defense range.

For weapons, there is no variable in damage so enchanced damage only adds the damage it gives itself.
 
Suo said:
From AS itself:
Items with Enhanced Defense always have the maximum amount of Defense +1.

Meaning that the base defense of an armor which has enchanced defense % will always be the base armor type's maximum defense+1. This does not apply for upgraded items, in that case the base defense is rerolled within the new armor type defense range.

For weapons, there is no variable in damage so enchanced damage only adds the damage it gives itself.

Arreat summit's pages are not all updated for 1.10 the affix pages are said to be in horrible shape by those that look at the txt files. They still have +skill tree and +char skill in 2 different family listings which was a 1.07 thing IIRC so I wouldn't go by that.

Its a minimum of +1 mainly because even a 1% enhanced defence would result in a .5 increase in any armor over 50 defence which is what anything larger than what a studded leather armor. in order to get less than +1 on armors you have to have a really low ED % and a really low armor defence value. but there is no +1 max as part of any ED % affix in this patch (1.10)
 
marshaldwm2 said:
Perhaps the last thing to think about is if you will wearthe armor, and if so, for what character. For a merc, get heavy armor that is ethereal. For you, you might wnat to stick with light armor, like Archon or a great Hauberk to not lose stamina and speed so much.

I know the stone I made a couple days ago is notthe best, a Great Hauberk wtih 487 def that turend into a nice(1787 def), but not great stone, but it is usable by most of my characters, and that is a great plus.

118 str required and level 56 makes it a great leveling armor before the end-game armors.


stone is one of the best armors zealots can use. dont underestimate it. i made a stone out of a 15%ed superior archon plate, and i scored a 301% (2105def!).
 
Uzziah said:
Arreat summit's pages are not all updated for 1.10 the affix pages are said to be in horrible shape by those that look at the txt files. They still have +skill tree and +char skill in 2 different family listings which was a 1.07 thing IIRC so I wouldn't go by that.

Its a minimum of +1 mainly because even a 1% enhanced defence would result in a .5 increase in any armor over 50 defence which is what anything larger than what a studded leather armor. in order to get less than +1 on armors you have to have a really low ED % and a really low armor defence value. but there is no +1 max as part of any ED % affix in this patch (1.10)

Different family listings? As in +all skill levels and +skill tab levels?

And I don't exactly follow what you mean by the last paragraph. If you mean that ed% which is spawned with the item doesn't get base def = max def+1, then I can demonstrate that with various examples.
 
Suo said:
Different family listings? As in +all skill levels and +skill tab levels?

Yes different families in previous patchs 1.07 IIRC you could craft items with +2 sorc skills, +2 fire tree. because they were in different families, This is no longer true you can get either +x all skills or +x skill tree not both.

This applies to all families of affixes chromatic and prismatic can not be on the same item for example. cruel and savage is another. this limits the possible combinations found on rares(lucky for us).

If a +skill affix is rolled first than the other affixes become far more probable.
when doing statistical calcs you have to take that into consideration this is why figuring out the probablility for xyz 6 affixed rare is so complex.

And I don't exactly follow what you mean by the last paragraph. If you mean that ed% which is spawned with the item doesn't get base def = max def+1, then I can demonstrate that with various examples.

Sure:

In 1.09 IIRC you would get an automatic +1 def for having ED(defence)% so lets say you have a jewel with +10% ED(efence) {not that they exist just for example}

leather armor 1 socket def = 14

field plate 1 socket def = 102

when you add the jewel in D2LOD you would get the following:

leather armor def = (15.4) ->15

field plate def = (112.2) -> 112

now that makes sense but lets say we had a really bad jewel that was a +1% and added it in D2lod 1.09

leather armor def = (14.14) -> 15

field plate def = (103.02) -> 103

Even though the % was low enough that the leather armor should have stayed 14 it went up to 15. Thats where the max +1 comes from. So on superior armors where 1%-5% can be found the lower level armor ranges could be altered take the leather armor its range of values is 14-17 if its superior and has any %ed its range is 15-18 in d2lod 1.09.

In 1.10 this minimum of +1 when %ed is present does not exist. from above
leather armor (14.14) -> 14 as it should.

Superior items IIRC always get the max def or max attack for the item type. "cracked" always get the lower end of the def or attack. So in 1.09 the superior armors would always be +1 max if they had any %ed. This is not necessarily true in 1.10.
 
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