3 Aura Questions

Clervis1

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Dec 12, 2006
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3 Aura Questions

Okay, I've been looking lately at the auradin/dreamer builds and have to admit that I'm kind of intrigued: a paladin with four offensive elemental auras before his merc and before selecting his own aura of use! That's pretty darn cool. Anyway, there are 3 particular questions that this raises for me about how the Auras from Equipment work.

Does plus skill gear affect the level of auras from equipment?

Do synergies enhance auras from equipment?

Can you stack multiple auras of the same kind, that is, say, if you had a dream helm and a dream shield, would enemies feel the bite of two lvl 15 Holy Shock auras and would your weapon get enhanced twice or would it only take effect once in both situations?



Also, for the smiters out there.
Does Holy Shock and Fire effect smite damage?
And do the runewords for shields, like Dream and Dragon, work for Pally shields?
 
Does plus skill gear affect the level of auras from equipment

i can answer this well, lets say you have a lvl 20 holy shock and ONE dream (adds lvl 15 holy shock) the lvl 20 one overides the lvl 15, if u put 2nd dream on (items DO stack) u have lvl 30 holy shock and ur palas lvl 20 one and you will have one lvl 30 holy shock


Do synergies enhance auras from equipment?
Yes holy lightning will affect dream (and interesting sorceresses lightning mastery also :))


Can you stack multiple auras of the same kind, that is, say, if you had a dream helm and a dream shield, would enemies feel the bite of two lvl 15 Holy Shock auras and would your weapon get enhanced twice or would it only take effect once in both situations?

already said, yes they stack you get lvl 30 aura, if u use 2 dreams hoj + dragon armour you get lvl 30 holy shock and holy fire (LETHAL with synergies and conviction active on pala)


Also, for the smiters out there.
Does Holy Shock and Fire effect smite damage?
And do the runewords for shields, like Dream and Dragon, work for Pally shields?

does NOT add damage to smite

both rune words work in pal shield (like spirit)
 
Thanks mclarke, you're a scholar and a gentleman.

So I was looking at the auradin builds and here are my conclusions thus far thanks to you:

(Keep in mind I'm exploring the affect this equipment can have on specific builds for PvM only.)

1. Smiters are not viable.
2. Holy Fire is not realistic. (It gives you less than half the damage of Holy Shock and requires you to give up 20 skill points and better alternatives for weapon and armor.)
However, it could be viable for a ranger since it enhances splash damage from explosive arrows (w/ Kuko or Brand). Anyone know the area of effect on exploso arrows?​
3. As far as dealing more damage, the only auras of use for serious consideration are Fanatacism (ias) or Conviction (-resists,-def).
4. The only builds that I can think of that would really benefit from these are: Rangers, Avengers, and Zealots of various kinds (Most elemental auras are pointless, though).

Anybody disagree?
 
1. No reason to smite, since you will be running maxed conviction monsters will have no def and zeal will pretty much always hit.

2. Holy fire is amazing, look at average damage not max damage.

3. Don't even worry about fanaticism, use conviction all the way!

4. Elemental auras are not pointless! As stated above, having a lvl 30 hf and lvl 30 hs with maxed conviction is unstoppable! You can clear hell chaos in a full game barely swinging. Not only do you do huge pulse damage, but when you swing you do over 6k elemental damage with -150 enemies resis and always hits.

5. My build was dragon armor, dream helm/shield (in pally shield with base resis), and hand of justice phase. Doom would also be another option for weapon, or rift for the frozen orb (and much cheaper).
 
I guess I could have underestimated the importance of conviction; however, fanatacism might still be a good idea with beast to boost your attack speed to take advantage of the added hit damage.

Fire damage does do less than half damage on average. At lvl 30 fully synergized fire does 1513-1583 (1548 average) 257 average aura. Lvl 30 lightning fully synergized does 1-7005 (3502 average) 585 average aura.

Holy Fire, however, I'm sure is very useful against Lightning Immunes especially with conviction.

And what I meant by elemental auras being pointless is that you would not want to spend your skill points boosting lightning or fire because it would get cancelled by your equipment anyway. And ice of course pales in comparison to the effect conviction will have.
 
i run a dreamer and conviction is the only way to go. if you decide you want fanat, make a beast or get an act 1 merc with the fanat bow (faith?) imho, the dual dream/hoj/dragon is the real way to go. make hoj in a weapon that has a good base damage and just put 1 point in zeal. conviction will let you hit everything even with no ar and when you do hit (if you have to) youll do massive elemental damage with enough physical to leech your mana and life back. draks for gloves gives you life tap and dont rule out the ctc confusion from the dreams (most times archers are hiting each other by the time i can get close enough to hit em).
 
Dual dreams + smite works quiet nicely. The elemental damage isn't added to smite but using grief pb with maxed smite and holy shield = hard hits anyway.

I agee with JinXX, 2x dream and HoJ/Dragon works well. If you make the HoJ in a pb and use ias gloves + highlords / catseye you are zealing @ 4fpa.
 
Has anyone ever tried HoJ, Dreams, Dragon, on both yourself and an Act 3 fire merc?
Holy Moly that would be the power of 9 auras compacted into 5.
Oh wait, I guess that wouldn't be that effective considering he wouldn't have the synergies.

But yes an Act 1 with a little Faith and a Phase Blade HoJ you could hit 4 frames per attack. Doing 5k average damage before Conviction, so I dunno, maybe 10k on average after. And 850 aura, so about 1700 after.

Anyone know how often those hit?

Also, there isn't any place to get Lower Resist for a pally beside Medusa's Gaze, or charged wand, daggers, etc., is there?
 
Also, there isn't any place to get Lower Resist for a pally beside Medusa's Gaze, or charged wand, daggers, etc., is there?

If you have conviction, you wouldnt need a lower resist wand because the further negative resistances wouldnt make a difference. but if you are thinking of running another aura, then ya, you cant really get lower resist easily on a pally.



 
I guess I could have underestimated the importance of conviction; however, fanatacism might still be a good idea with beast to boost your attack speed to take advantage of the added hit damage.

Fire damage does do less than half damage on average. At lvl 30 fully synergized fire does 1513-1583 (1548 average) 257 average aura. Lvl 30 lightning fully synergized does 1-7005 (3502 average) 585 average aura.

Holy Fire, however, I'm sure is very useful against Lightning Immunes especially with conviction.

And what I meant by elemental auras being pointless is that you would not want to spend your skill points boosting lightning or fire because it would get cancelled by your equipment anyway. And ice of course pales in comparison to the effect conviction will have.

Alright, I stopped reading after this, forgive me if someone also mentions something like this:

The best (yes I'm biased) auradin uses Duel Dream/dragon/hoj, maxes Resist Lightning, Resist Fire, Salvation, and has as many points into Conviction until it reaches lvl 25 (after counting the + skills from equip), and have skills in 1 point wonders like zeal, charge and holy shield. You use conviction as your main aura and zeal as your main attack.

For fanticism you use an act1 merc and equip a bow she can use that has Faith runeword in it.

Make sure you only have enough str to wear equip, make sure you have max block, and invest in vita the rest of the way.

With all my stuff (even w/out a pally torch) I do 10k zeal dmg and a ton of aura pulse dmg.



 
Alright, I don't understand. Is that suppose to be a disagreement? I agree with you.

I think people take the whole idea of an auradin and think that it would be just be awesome having two paired auras going at once. And I do agree if I were to go with an auradin that would be my strategy.

However, if you are hitting with 10k only about 3k is fire and there are a crapload of fire immunes in Hell. So I submit that it's a possibility that if you stick to dream gear alone you can get a much better weapon and armor as well as the extra skill points and you could invest that into a different strategy, such as physical attack and easily do more than the 3k damage that gets nerfed by the many immunes.

Let me say again that if I were to start one I would go dreams,dragon,hoj; however, I think that with the right combinations you could drop the Holy Fire and substitute it for something more powerful.

Comprende?
 
Broken, but along with HoJ it can only take them down to a minimum of 50% resistance to fire. That's 100% immunity -30 from conviction -20 from HoJ. So you do about 1500 hit fire damage and 250 pulsing fire damage. But many resists go higher than 100.
 
Broken, but along with HoJ it can only take them down to a minimum of 50% resistance to fire. That's 100% immunity -30 from conviction -20 from HoJ. So you do about 1500 hit fire damage and 250 pulsing fire damage. But many resists go higher than 100.

but your dealing all the holy shock dmg too, and that damage is far greater...
check out the rift a din thread if you havent already, some good stuff in there.



 
but your dealing all the holy shock dmg too, and that damage is far greater...
check out the rift a din thread if you havent already, some good stuff in there.

Exactly, what I was saying was that the lightning damage kicks *** but the fire damage is quite up to par.



 
If you really want to, you can skip the fire part and go with a grief or something instead, but then again, why don't you just make a smiter instead of an auradin? The purpose of an auradin is to deal lots of ele damage and never have to hit your opponent to kill them. In duels, you'll pretty much never have enough ar to zeal kill anyone or enough def/life to tank anything. for pvm, fire and light still kills any immune as long as you have conviction. I can even do chaos runs if I want to with my auradin (as long as I unequip my hoj ba and equip a crystal sword hoj instead). Even in hell my pulse dmg combo'd with conviction can still kill any non boss monster.
 
Broken, but along with HoJ it can only take them down to a minimum of 50% resistance to fire. That's 100% immunity -30 from conviction -20 from HoJ. So you do about 1500 hit fire damage and 250 pulsing fire damage. But many resists go higher than 100.

I think you are confused about the way immunes work.

Your conviction, -resist and lower resist etc. operate at 20% against monsters that are immune. So -150 will be -30 and can't break immunes that are 130 or over.



 
I think you are confused about the way immunes work.

Your conviction, -resist and lower resist etc. operate at 20% against monsters that are immune. So -150 will be -30 and can't break immunes that are 130 or over.

No, once the immunity is broken, all other sources of reduction, i.e. hoj, work with 100% efficiency. So say it had 120 fire resistance, Conviction would take it to 90 (-30 as you said) and then the -20 from HoJ would take it to 70.



 
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