- Mar 14, 2020
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Paladin: Coeus (Zealing Conviction Abbott with Insight Stave) with Floria (A1 Rogue Merc with Faith)
Status: A5 H, Level 82
Coeus finished the next two Acts, full clearing the A85 areas and finishing all quests. A3 was actually fun -- flayers did no damage At p3, boss packs could generally do enough damage to require a healing pot, but otherwise. Dolls were a pain, as were Blunderbore types that were in the Forest and the first two Durance levels. Interestingly, the Frenzied Trees weren't really an issue, even though I thought they also had crushing blow (but maybe I'm misremembering) -- they went down very quick. He also got a map that required going through the Marsh to get to the Jungle, but access to level 2 of the Sewers was the immediate area I explored upon entering from Upper Kurast.
A4 required more care, as monsters took longer to take down and did more damage. Blunderbores appeared again in ROF, but most importantly the Hags. I avoided them in the surface areas, but they were in both ROF segments, which slowed things down a lot but weren't really dangerous. Vengeance was handy to take down the Hags faster, but hard to use effectively when swarmed with lots of little worms. Sanctuary also made its appearance to avoid getting swarmed by undead in CS. In all, he has enough utility skills to solve most situations.
The only screenshot worth using was a PI Hephasto who went down quick:
HF was a Lem. He completed through Shenk, and the skeleton archers didn't do any damage, which was fun I was considering whether to drop to p1 for A5, but I think I'm going to stick with it. I may, however, skip the portal areas if it gets too slow. Hoping to finish him up this weekend.
Status: A5 H, Level 82
Coeus finished the next two Acts, full clearing the A85 areas and finishing all quests. A3 was actually fun -- flayers did no damage At p3, boss packs could generally do enough damage to require a healing pot, but otherwise. Dolls were a pain, as were Blunderbore types that were in the Forest and the first two Durance levels. Interestingly, the Frenzied Trees weren't really an issue, even though I thought they also had crushing blow (but maybe I'm misremembering) -- they went down very quick. He also got a map that required going through the Marsh to get to the Jungle, but access to level 2 of the Sewers was the immediate area I explored upon entering from Upper Kurast.
A4 required more care, as monsters took longer to take down and did more damage. Blunderbores appeared again in ROF, but most importantly the Hags. I avoided them in the surface areas, but they were in both ROF segments, which slowed things down a lot but weren't really dangerous. Vengeance was handy to take down the Hags faster, but hard to use effectively when swarmed with lots of little worms. Sanctuary also made its appearance to avoid getting swarmed by undead in CS. In all, he has enough utility skills to solve most situations.
The only screenshot worth using was a PI Hephasto who went down quick:
HF was a Lem. He completed through Shenk, and the skeleton archers didn't do any damage, which was fun I was considering whether to drop to p1 for A5, but I think I'm going to stick with it. I may, however, skip the portal areas if it gets too slow. Hoping to finish him up this weekend.