23 Runeword Search Thread

Booster_terik said:
its level 24. so you do ancients at 23. rushed/helped lvl several chars, its 24.
*le sigh*

Required level to complete the ancients quest is difficulty level*20, where normal is 1, nightmare is 2 and hell is 3.

You can advance to nightmare or hell at any level, providing you're in the worldstone chamber or someone who has yet to complete the quest completes it while you're in act five and in the party.
 
I'm awake, I'm awake!

One of the quickest ways to get rushed, at least to A5, is to first get your characters into A2. I can spend an entire night just killing Andariel for bunches of mules to go with Warriv and every person in this list - on USEast, at least - will have all of their mules in Lut Gholein.


After that whenever you want rushing you start the game with a Durimule who has already placed the staff in the orifice. You walk the palace via the same pattern used since initial release to get both waypoints, then find the Summoner. Since you'd have to do this anyway it's not an extra step. You can still use the red portal to get the Canyon WP and then find the correct tomb. Standing outside the chamber while the rusher's mercenary smashes Duriel you still get credit and talk to Tyrael. Officially, it's faster, but the town portal issue comes into play a bit.

Anyway, if people want to get credit for Andy with their mules I'm all for an entire day of it on ladder expansion. Let me know, I'm online now.
 
Re: Rushing

Because of the contents found in my test, I am making a classic rusher, AND an LoD forge grabber. The rusher to push level 1's through to hell hellforge, and the LoD character to actually go through hell and clear out the forge for the rushed characters/countess runs. With a classic rusher, you miss out on runes during the rush, but this is offset by the ability to skip the rune quests, namely countess and hellforge, until the rushed character gets switched over to LoD.

Now, explanations.

@Booster_terik: Evidently you dont understand what I am doing.

I said level 19 because it has been said that you cannot get credit for the ancients until level 20 * diff level. This is true, however, I have been in the worldstone at level 19. Without getting ancients, this was said to be impossible, because of the rush-prevention they implemented.

Now, my findings, with a level 1 character, who is now in act 5.

1) Someone must be IN with andariel. I tried with my character in town and he did NOT get the quest when my level 42 killed her. So I would presume that someone who has not completed yet must be there with her when she dies.

2) Same thing with the summoner.

3) With Duriel, it is exactly as stated a few posts ago. you dont have to be in chamber when duriel dies, but you do when someone talks to Tyrael. I dont know the specifics on this because I had the lvl 1 in there while I killed duriel.

4) Council. Same as 1 and 2. The person being rushed must be within one screen to get credit

5) Mephisto is the same way. Just let the tank tank him and stay out of the way.

6) Hellforge - This one surprised me. I was under the impression that they made it so that a party cannot complete hellforge together, and only the one actually crushing the stone would get credit. i had my level 1 crush it... my level 42 then got credit, and 2 of each gem dropped... 2 perfs, 4 flawless, and 2 normal. I did, however, only get ONE rune.

7) Diablo - I would suggest you get in the corner above where he spawns. Easiest way to guarantee credit, so long as he stays where he spawns when he dies

8) Ancients - Ah, the actual test. My level 1 did not get credit, obviously. He was not able to go through. I believe, and I cannot test this myself with only 2 computers, that if someone in your party is level 20 and completes the quest, you will be able to go through as well.

This would be the most likely explanation for why I can be in the WSK with my character at level 19 and not complete the ancients quest.
 
Why don't eight of you get together one day and play the game through up to normal Baal then run minions until level 37 or so? I don't know how long it's been since you last played a character without rushing, but normal can be finished in a full player game in only a few hours. Along the way you will fill your stashes with all grades of gems and low level runes. If all eight people start up a mule account and make one level 40 character (and 7 mules) that's eight rune runs there, 64 runes from Hel-Gul and 8 Amn(? from rescuing barbs 3 times each). One rune run a night or every second night would then bring in a steady stream of eight guaranteed quality runes which can then be upgraded or used in testing as seems best.

Some good ideas last couple of days, more the better.

Can't you walk from the arreat summit to WSK when you are level 19? It's actually not even necessary for anyone to pass ancients in the game in order for the level ones to get into nightmare. All that matters is that a level 20+ character is in the Worldstone Chamber when Baal dies. Going from nightmare to hell I don't know, never tried it.
 
YellowDyeNo5 said:
Two quick tests:
Mal Lum: Gemmed bone wand
Um Ko: Gemmed bone wand

Two more rows for Andy to fill :)

!@#!@#$! ok =p. ill try to get some testing done tomorrow. gots lots of work to do. (in real life)

916 is just where i live, not a clan =p but some of my friends also have it in their names too. not really a clan but we do things together like a clan. back each other up and stuff (hardcore so dying matters)

wow. 1st run in a few days hell countess and a mal drops. i'll try to trade for lems to finish off Lem*Lem
 
Few Quick Wand Tests

(now i don't remember who tested Ral Lem in a wand, but it's listed as tested. i tried to browse a few pages back but don't see it. (it's not on my tested 916 account neither so i'm just gonna test it anyways) (edit: never mind. i caught it back on page 115 (thanks flumhum! :thumbsup: ))

Thul Lem in 2 Socket Bone Wand. Gemmed Bone Wand.
Amn Lem in 2 Socket Bone Wand. Gemmed Bone Wand.
Sol Lem in 2 Socket Bone Wand. Gemmed Bone Wand.

results can be found on 916_Test
 
YellowDyeNo5 said:
<i>Can't you walk from the arreat summit to WSK when you are level 19</i>
Tried it, doesn't work.

Can't be at WSK lvl19-. Maybe with a town portal shrine, but that must be tested. Can't take someones tp neither go throught arreat summit with lvl under 20.

You can complete normal, nm or hell mode at lvl1. The big thing is to get someone at lvl 20+ (normal) standing at baal chamber while he dies partied with lvl1 standing at town. As soon as baal dies, lvl 20+ in chamber and lvl1 in town will both complete normal diff. Same for nm at lvl 40+ and hell at lvl 60+, considering lvl 20 minimum lvl to kill ancients in normal, 40 in nm and 60 in hell.
 
Mostly agree, but still...

ZergRepellant- said:
Because of the contents found in my test, I am making a classic rusher, AND an LoD forge grabber. The rusher to push level 1's through to hell hellforge, and the LoD character to actually go through hell and clear out the forge for the rushed characters/countess runs. With a classic rusher, you miss out on runes during the rush, but this is offset by the ability to skip the rune quests, namely countess and hellforge, until the rushed character gets switched over to LoD.

Now, explanations.

@Booster_terik: Evidently you dont understand what I am doing.

I said level 19 because it has been said that you cannot get credit for the ancients until level 20 * diff level. This is true, however, I have been in the worldstone at level 19. Without getting ancients, this was said to be impossible, because of the rush-prevention they implemented.
1.10 anti-rush code prohibits a character not having completed quest five from entering the Worldstone Keep levels by any means. This is why a non-slayer must be present in the chamber for others in the party to receive credit outside the chamber when partied. The theory is if you were fighting Baal and died then, before you returned via a town portal, Baal was killed you'd still get credit. I'm not sure which other quests on a whole this works with, but it's otherwise known and Baal-leeching.

ZergRepellant- said:
Now, my findings, with a level 1 character, who is now in act 5.

1) Someone must be IN with andariel. I tried with my character in town and he did NOT get the quest when my level 42 killed her. So I would presume that someone who has not completed yet must be there with her when she dies.

2) Same thing with the summoner.
This is untrue. After completing the quests in A2 with one character I brought in another and walked all three waypoints, entering the red portal where the Summoner had died to get the last. You don't need to finish any quests as long as you have a Durimule, last I checked. This is why getting all rushees to A2 makes rushing the rest of the way much easier, as stated in my above post.

ZergRepellant- said:
3) With Duriel, it is exactly as stated a few posts ago. you dont have to be in chamber when duriel dies, but you do when someone talks to Tyrael. I dont know the specifics on this because I had the lvl 1 in there while I killed duriel.
As long as they're waiting at the orifice it's fine. Of course, you'll need to clear that immediate area, but it takes about 15 seconds.

ZergRepellant- said:
4) Council. Same as 1 and 2. The person being rushed must be within one screen to get credit

5) Mephisto is the same way. Just let the tank tank him and stay out of the way.

6) Hellforge - This one surprised me. I was under the impression that they made it so that a party cannot complete hellforge together, and only the one actually crushing the stone would get credit. i had my level 1 crush it... my level 42 then got credit, and 2 of each gem dropped... 2 perfs, 4 flawless, and 2 normal. I did, however, only get ONE rune.
This is why most of the other quests, at least those with non-character building rewards, should be done alone. Always been known to drop Mephisto's soulstone in Pandemonium Fortress so as to prevent someone from stealing your hellforge. Doing it with others makes it a grabfest.

ZergRepellant- said:
7) Diablo - I would suggest you get in the corner above where he spawns. Easiest way to guarantee credit, so long as he stays where he spawns when he dies

8) Ancients - Ah, the actual test. My level 1 did not get credit, obviously. He was not able to go through. I believe, and I cannot test this myself with only 2 computers, that if someone in your party is level 20 and completes the quest, you will be able to go through as well.

This would be the most likely explanation for why I can be in the WSK with my character at level 19 and not complete the ancients quest.
This was possible in .09, but not now, not even after completing quest six, as far as I know. Again, you need someone who's beaten the Ancients in the WSC, which means a legitimate build most times. My pure lightning amazon easily took the minions and Baal around L50 with four or five people in the game. Shouldn't have been much harder using charged strike with eight total. Other builds will vary.
 
Its all good

Bleh. =)

Anyway, I am working on the LoD rusher right now. Personally, I can deal with having to get to level 40. Takes about 2 hours total for me to get there, given that sometimes I cant find a levelling game.

Anyway, my sorc is level 62 right now, and thoroughly owns nm act 5. I stop fighting and people start dying, its so funny. Once I get her to around level 85, with maxed blizzard and spike, and maxed meteor / fireball, I will begin working on the classic rusher. If anyone wants to power level some LoD characters, I am more than up for it. Like I said yesterday and the day before, I WANT to find a damn runeword!

Anyone try Sol Lum Ber yet? I looked at the runes again, and a closer runeword possibility: Sol Um Ber

I didnt even remember Um =)

So for Dream, we have possibles:
Sol Lum Ber, and more probable, Sol Um Ber

This is the main reason I want to forge rush... we need the higher level runes.
 
This is untrue. After completing the quests in A2 with one character I brought in another and walked all three waypoints, entering the red portal where the Summoner had died to get the last. You don't need to finish any quests as long as you have a Durimule, last I checked. This is why getting all rushees to A2 makes rushing the rest of the way much easier, as stated in my above post.
You can get the waypoints, however, if you try to get into someone elses TP when you did not kill the summoner, you will not be able to. You must kill the summoner to go to Canyon (without using the WP). Of course, if you get the WP, you can just run to wherever the party is at.
 
S+U+B works - have supplies, too

ZergRepellant- said:
Anyone try Sol Lum Ber yet? I looked at the runes again, and a closer runeword possibility: Sol Um Ber

I didnt even remember Um =)

So for Dream, we have possibles:
Sol Lum Ber, and more probable, Sol Um Ber

This is the main reason I want to forge rush... we need the higher level runes.
Well, after looking for a grand charm in A3NM and getting a FAL (this after getting a MAL doing NM cows solo last week) I just ran hell countess and hit HEL+ORT and LUM+TIR. I'm starting to run out of space so I need to ditch a bunch of gems, rares and such if I want to keep playing this way, but no chance of getting a BER and a better chance of getting an UM through forge rushes.*

Unfortunately, I don't even think there are a total of eight people on USEast to consistently do cows or rushes, let alone online simultaneously. Like I've said before, I think low-level acronyms should be tried first, for obvious reasons, but SOL+UM+BER is also SUB, so this could be added, if not already, to the list. Sub-conscious thoughts occur while sleeping, so SUB for Dream? I don't think Blizzard is that maniacal.

*If anyone is crafting blood gloves or otherwise needs NEFs or perfect rubies for something other than the runeword hunt then I'm the source. I have an entire character full, spread out of course, so let me know before someone on the trade threads grabs them. I think I'm saving the perfect skulls for rerolling rare jewels and still need lots more RALs for caster amulets to go with these PAmes. Also, if anyone is looking for amulets I may have a few I've already crafted laying around. Let me know.
 
ZergRepellant- said:
Anyone try Sol Lum Ber yet? I looked at the runes again, and a closer runeword possibility: Sol Um Ber

I didnt even remember Um =)

So for Dream, we have possibles:
Sol Lum Ber, and more probable, Sol Um Ber

This is the main reason I want to forge rush... we need the higher level runes.
Actually, I find Lum more likey, but well. Anyways, you won't ever find a Ber through forge rushing, though perhaps you could trade one for Ohm or something (that's still 4 Guls, which are dropped 1/10 of the time).
 
Sol Um Ber

I say Sol Um Ber for Dream because it sounds out Slumber.

I have stated several times that I believe Wind was released for a reason and specifically. If you sound out Sur El, it does sound like swirl. Which a twister does/acts as.

Maybe it is far fetched, but Sol Um Ber, SUB and Dream all seem to go together nicely. As does Bramble Rose, and Wheeze Breath.
 
The old mule account is now ready, stuffed with SocketedCrap and a few low-level runes on the first character. There are uniques and set pieces scattered around, if you need them feel free.

As for cubing runes, I suggest not cubing TALs, RALs, SOLs, SHAELs, and other runes used to upgrade uniques as well as NEFs, but it seems fewer people want them for crafting. Anyway, if we do have excess RALs, put them here so I can craft those little suckers.

Whisper me on one of my accounts, *New2TheGame4/6/8 usually (hammerdin/lightningzon/warcrier).
 
Someone PM me the mule accnt, or /w me on bnet *Be-Were i got runes + items to donate to the cause on HCL ive been asking for the accnt to whisper, and or you to whisper me for a while :-(
 
Dream is a weapon, correct?

If so, Sol Um Ber would make more sense:

Sol - (weapons) +9 To Minimum Damage
Um - (weapons) 25% Chance of Open Wounds
Ber - (weapons) 20% Chance of Crushing Blow

The runes here are definately more "weapon" oriented, versus Lum.

Lum - (weapons) +10 To Energy
 
Dream Word

I -believe- that Dream was in a helm, as this is what is specified on Wathombe's runeword spreadsheet in the first 1.07 tab (the test was on a helm)

This being the case, only 3 rune words are available. This was one of the reasons I tried to get some thoughts on using a word in a helm. The second, and primary, reason is that I still believe that Wind was released for a very specific reason, "sounds like" words.

So I still wish to try "Sol Um Ber" and/or "Sol Lum Ber" in a 3 socket helm.

Remember, there seems to be a pattern of sorts to many of the 1.10 runewords, there is most likely a pattern to the unreleased ones as well.
 
Back
Top