Yikes, what a weird way to go!
But GL with Andrew whenever you take on the Summit with him.
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I'm behind with updates for my TS/DTail character Obara, so I'll skip some details from Act I NM.
In short, the only situations that meant some sort of trouble were strong ranged attackers. Cloak of Shadows got a lot more use than before. CoS, Shadow and the merc's freezing are all important parts of the setup in situations like this one:
View attachment 10805
Against anything with strong elemental attacks, getting the Shadow to cast Fade is must if I want her to survive any big fight. Shadow is still only level 8.
I finally found the Shael I've wanted for a long time now, it dropped in the Hole. Upgraded Swordback Hold and invested enough DEX to max blocking. Quite a few points to put in VIT were freed, so to speak. Every level-up now, I need on average about 1.5 points to DEX to maintain max blocking.
Blocking was good enough that Obara went toe-to-toe with The Smith, even though he was quite powerful:
View attachment 10806
It was chaotic against Fouldog's pack. I fled three times when things started to get out of control. Once he was isolated, a Faded Shadow tanked and Obara helped Barani with some bleeding BF shots:
(ranged OW, thet's very useful to have)
View attachment 10807
I found a LOT of greens and golds in the act. Other than on the last session (Catacombs, which netted nothing), I am pretty sure I was on the side of finding more than expected:
[Highlight]Bloodthief[/Highlight] (Den of Evil)
[Highlight]The Jade Tan Do[/Highlight] (Den of Evil)
[Highlight]Goreshovel[/Highlight] (Crypt)
Milabrega's Rod (Mausoleum)
Sigon's Wrap (Mausoleum, chest)
Cleglaw's Tooth #2 (Cave level 2)
[Highlight]Serpent Lord[/Highlight] (Black Marsh)
[Highlight]Soul Harvest[/Highlight] (Black Marsh)
[Highlight]Goreshovel[/Highlight] #2 (Black Marsh)
Cathan's Seal #4 (Hole level 2)
[Highlight]Hellclap[/Highlight] (Hole level 1)
Isenhart's Case #2 (Tower Cellar level 1)
[Highlight]Wizendraw[/Highlight] (Tower Cellar level 2)
[Highlight]Nightsmoke[/Highlight] (Tower Cellar level 4) <- nice resists, maybe endgame worthy
[Highlight]Undead Crown[/Highlight] (Tower Cellar level 4)
Tancred's Crowbill (Pit level 2, rogue boss)
Sigon's Wrap #2 (Barracks, archer boss)
[Highlight]Steelgoad[/Highlight] (Jail level 1)
[Highlight]Shadowfang[/Highlight] #2 (Cathedral, chest)
Sigon's belt was a nice find, with a large IAS boost and life steal alongside the gloves.
I've invested in Fade until the next level-up would only net me 2%-units more.
Fire/Cold resists are great (85/74) but Lightning is only 39.
Now that I've found some decent Act II merc weapons, any merc type would work well with this character. I prefer the freezing mage for now. The corpse shattering (all those Fallen!) and the help he provides with presenting me with a frozen target to charge up in almost in every fight is too good to pass up.
Now gimme some unique (or exceptional green) boots!
[Highlight]Destroyer Obara the TS/DTail Assassin and Barani the Cold Act III merc, level 52, NM Lut Gholein, 53 S/U items found.[/Highlight]