- Jan 3, 2007
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DISCLAIMER: Migration finished
This tournament has already ended. It was originally started by twilight on May 17, 2016. The last post was made May 20, 2016.
(link to original thread on diabloii.net)
This tournament has already ended. It was originally started by twilight on May 17, 2016. The last post was made May 20, 2016.
(link to original thread on diabloii.net)
This came to me as kinda pet-project, which never realised.
Remember how gems are never used aside rolling equipment because of all the runewords, uniques as more? Well, let's give them the major role this time!
"I used to have me pretties. some are hidden ... Where only I can see. you want to see?"
Core rules:
- anything that can be socketed (helm, armor, weapon, shield) to be used on the player must be white or grey (cracked/normal/superior). No magic, rare, set or unique at those slots.
- for Gloves/Boots/Belt/Rings/Amulet anything goes.
- in sockets only gems can be inserted (any quality)
- player x is valid
- single pass (at least until Hell Ancients. Must be noted if you go and gain more levels there)
- single life
Optional rules:
- no items allowed which can not be socketed
- only cracked/low quality/crude/low quality items allowed
- restrictions apply on mercs too
- no extended stash (you can not import what you export - shouldn't need this anyway given the restrictions)
Obligations:
- must give printscreen of backpack + stash content per finished difficulty (just to give the overview, no need every item's attribs)
- must give all charms-in-backpack attribs (no need picture) and all equipped stuff (with picture - edit them to one picture) per finished difficulty
- if you do a "naked run" (like using only cracked stuff + no amu/ring, or no equipment at all), you must record your fight with Hell Ancients to us showing all your equipment too in the video (including charms)
Extra Bragging Rights:
- if you use cracked elite items socketed by the three runequests
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I think the easiest go would be trap assa (although Hell Ancients might be a problem), summon necro or sorceress.
Yes, you may use class-specific items - as long as they are white/grey, according to the rules.
I took a sorceress. I'm in Act 3 currently. Used Firebolt, respeced at lvl 30 to Frozen Orb.
Merc was a fire A1 (free), changed to Prayer A2, will change to A2HF.
Using helm*2 chipped sapphire, and previously used chipped topazes in weapons. Usually dismissed emeralds. Concentrating on collecting diamonds (aiming monarch shield when it comes, as diamonds are the only real source of resistance here. No Smoke armor or such). Managed to avoid using up more gems until now.
Strange note is, the only thing not giving elemental damage is the amethyst. Given there won't be +XXX% damage on weapons (neither weapon ias), weapon-users don't seem attractive to me. Still, something long with 6 amethyst makes Enchant considerable.
Plan is mana or health gems in helm/armour, and diamonds in shields. Later maybe skulls in helm/armour.
The lack of +skills and major fcr will hurt too.
Lightning enchanted bosses/scarabs are a scare given almost no resists at this point.
NDE: in the Maggots' Lair I walked through some door, and ZOUNDS of scarabs hit me. Fortunately teleport saved me with almost empty life orb. Gave more point to vitality there. Hint: let the merc enter rooms, especially in Maggot's Lair.
NOTE: i'm playing in single w/o the 1.10 ladder rws (means no Insight in plan), using core rules of this tournament. Might change my mind later.
Funny: since ages I have a Tome of Identification in my backpack.
Possible build if she survives:
1 Ice Bolt
1 Frost Nova
1 Ice Blast
1 Glacial Spike
1 Blizzard
20 Frozen Orb
20 Cold Mastery
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1 Telekinesis
1 Teleport
1+ Static Field
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20 Warmth
20 Enchant
20 Fire Mastery
OR
20 Fire Bolt
20 Fire Ball
20 Fire Mastery
1+ Warmth
I don't think I could pull out Firewall/Hydra.
Table of progress:
Code:
Forum Name Class Char Name LVL ACT Merc
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twillight Sorceress DaGemmedWarrior 48 A1NM Prayer
Southpaw8668 Necromancer ??? ??? A1 -
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