Just put something like this in your Arreat's people:
Code:
Blood Talisman
Jewel
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xf58010c8
+5 to Strength
+27% Enhanced Damage
6% Better Chance of Getting Magic Items
38% Damage to Demons
+41 to Attack Rating against Demons
Easy enough, right?
I will share few interesting ideas what you could do with travbarbs and you decide what do you like or don't.
My personal top priority is to get 105 fcr breakpoint with switch. That can be done on a several ways naturally. Simple and powerful solution is hoto+hoto+arachnid mesh+ fcr ring, that way you also have 56% item find instead of 55%, but 55% is fine.
Second biggest priority is to get 170-186 MF because that is the range where rare rings have highest drop chance. 170-175 is range for rare jewels, so I aimed for 176-186 to have slightly better chance for facets. Also having that MF naturally means you farm facets nicely, and Trav is second best place in the game to farm facets. Having that MF has much higher impact on efficiency of running than squeezing 5 or 10% more damage out of the build, but that's me. Not to mention you can also farm Mara's, Sojs or whatever.
Now my third biggest priority is this: survivability. Put enough points to vitality to have desired number of life. I find that having like 2500 is enough to keep you alive for at least 20k runs if you watch what you are doing. And try not to totally ignore resists, have at least some amount. I personally maxed cold and kept lightning in 50 region. Fire is whatever if you use 1.07 LoH, and with 1.13 LoH you can max it easily.
My next priority in combination to previous one is maxed cold resistance + having half freeze duration on ring slot. That way cold nova explosion from bosses last only 5.5 seconds on you, and their chilling attack lasts like 3 or less. That means you will profit by being chilled to whirl slowly through minions, and at the same time when there is physical immune boss left, chances are you will get chilled cause boss before made cold nova explosion. You can hork 2-3 corpses and then you always kill that phy immune with zerk and you are NOT chilled, so no slow slashing. With HFD mod you effectively achieve to have both chill effect to whirl slowly and cbf effect to zerk in full speed. If you get what I mean by that now. Problem is, finding such rings to cover resists and MF and leech at the same time + fcr + ar is not exactly easy thing to do.
My rings are this so you can see possibilities:
Code:
Plague Master
Ring
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 96
Fingerprint: 0x70992165
Fire Resist +15%
Lightning Resist +9%
Cold Resist +9%
Poison Resist +9%
4% Life stolen per hit
5% Mana stolen per hit
8% Better Chance of Getting Magic Items
10% Faster Cast Rate
Viper Band
Ring
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 92
Fingerprint: 0x5f3b1f93
+3 to Strength
+11 to Life
+46 to Mana
+114 to Attack Rating
Cold Resist +26%
3% Life stolen per hit
Half Freeze Duration
My next priority is to have fastest zerking. Now notice there is one cheap trick here. HLW has 20 ias and LoH gloves have another 20, right? If you happen to use berserker axe, notice that you need 75 ias total for 10 frame zerking, instead of 11 frames you would have otherwise. This means your Grief BA needs 35+ IAS on primary slot! 34 ias gets you fastest ww breakpoint, but not the fastest zerk breakpoint. With phase blade your zerk will be 9 frames if not chilled so thats it, no cheap tricks there.
Next priority is to have enough mana to be able to hork councils, then tele back to act 4. I find that anything over 350 is great so you don't drink mana potions or any potions because of mana missing at all. Why act 4 with barb? Because according to my testings, using act 4 makes for like 2 seconds faster runs than if I run through town in act 3. It seems to me both Maareek and Frozzzen came to same conclusion after testing.
Next priority is AR. Notice that Grief has ignore target defense? That means against 8 out of 11 minions having AR is useless. I calculated that optimal AR to aim for is between 4500 and 5000, depending on your damage output. I personally have like 4650 total. In combination with rings and charms, pump dexterity to have that much AR. Pump vitality to have desired amount of HP as per survivability priority, and rest put into strength to rise your damage output.
Last priority is damage cause damage is easy to come up with, at least if you use Griefs. Use LoH gloves etcetc. Notice that War Travelers and Gore Riders offer similar damage output (to me Travelers offer more if I don't include crushing blow on Riders) + Travelers give you much wanted MF! Also you could use gheed in inventory instead of 1 maxer cause MF>damage on travbarb (according to my opinion that is), but I don't use it cause in combo of that jewel posted and rings + 50 mf travelers + few MF charms I have desired target of 176-186.
Now combine all those priorities and you have idea what my travbarb looks like.
So overall, depending on your needs and goals, I'd say some jewel that rises damage is best to put in Arreat because MF you can come up with in other slots. If you cannot and wanna use Rider's cause you believe they are super godly, then either Ist and Ptopaz in Arreat is by far best option (again, I value MF>damage). If you however don't care about MF at all and think Enigma is good enough for you, then go damage-damage-damage as Froz would say. What jewel is best is up to you to calculate using formulas, but I'd say high Ed% is best option.
Now choose your priorities and have fun building your barbs.