@Grisu - Very cool to see the numbers on what poppables you found, thanks for that!
@japanzaman - Congrats on the Destroyer!
@Dazliare - Wow, those are some awesome gloves, nice gamble.
--
Act II has proved to be more fruitful for Gerhalt and company, with some solid equipment upgrades and some treasure points starting to roll in. One thing I've noticed is that TP scrolls and Keys are more common from poppables than I thought they would be. I am of course still hoarding them, so that one day I hopefully don't have to eat my words.
First things first, the group set out to obtain the cube. The lack of resistances (7/17/0/5) is starting to become noticeable, but there isn't much I can do about that right now without sacrificing what little MF Gerhalt has on his gear. On the flip side though, the confined areas such as the STony Tomb are wonderful for Rabies to spread through, so that's fun. We worked our way through the desert, taking our
Creeping Feature quite easily (though he did a number on my summons).
We got the cube without issue, and promptly headed down into the Sewers. Level 3 surprised us a bit, as I've never had Radament this close to the stairs before. The quest icon popped up before we even left the first "room".
.
After this, we made our way to the Maggot Lair. It was awesome. Rabies is strong enough to kill with 1 infection most of the time, and a second one easily takes out whatever is left behind. Gerhalt had a good time watching his poison spread down hallways, often clearing the whole thing with just one bite. We hit 24 and tried out Solar Creeper for a bit, but the mana regen wasn't enough to make an appreciable difference. Also, it's much ncie having Carrion Vine keep our life topped up to ease the potion consumption, so we'll stick with that for now. After
killing the queen and clearing out the Maggot Lair, we decided to blow a bit of gold gambling, and netted ourselves some gloves of fortune (nice!), as well as these decent boots:
.
Nothing compared to Daz's gamble, but still good enough for me right now.
Rabies continued to shine through the CVT, and Fangy's pack was an absolute joke. Snakes fall easily to poison, so Fangy's pack died with a single Rabies, and he took one additional bite. Up through the palace and Arcane Sanctuary we went, and before we knew it, it was time for the tombs!
Kaa's tomb ended up being first, but Amplisa made
short work of him. The rest of the tombs were uneventful, as Gerhalt is set up well to clear them. Rabies has no trouble clearing rooms, and Dire Wolf/Carrion Vine are on corpse cleanup duties. The Ravens even help out a bit when they decide to blind the Unravellers. At some point during his tombs session, Gerhalt made himself a nice 'Steel' Axe. The big difference maker here is the +2 mpk, as it drastically helps keeping his blue bulb full enough to use Rabies consistently. He can also use it to help out against the beefier monsters too, so we're quite happy with it!
We remembered to lower the /p setting for the Act Boss fight this time around, so Duriel ended up being much more
manageable than Andy was. There was still plenty of running around, biting, and dire wolf tossing, but Gerhalt never felt in any real danger. Duriel managed to kill Amplisa right at the end of the fight, but we
got him! Gerhalt is now chilling at the docks, looking forward to watching the hordes of flayers fall to his bites.
Treasure Point Finds:
- 6x El Rune
- 2x Eld Rune
- 2x Tir Rune
-
Cathan's Staff
-
Umbral Disk
Code:
FORUM NAME | CLASS | PROGRESS | LVL | QPOINT | TPOINT | TOTAL
----------------|-----------|----------|-----|--------|--------|------
japanzaman | Amazon | A1 Ni | 47 | 29 | 45 | 121
----------------|-----------|----------|-----|--------|--------|------
Grisu | Sorceress | A1 N | 20 | 5 | 10 | 35
----------------|-----------|----------|-----|--------|--------|------
Pb_pal | Druid | A3 N | 28 | 12 | 18 | 58
----------------|-----------|----------|-----|--------|--------|--------
Dazliare | Assassin | A1 N | 18 | 4 | 0 | 22
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