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DISCLAIMER: Migration finished
This tournament has already ended. It was originally started by HC Gunther on Feb 28, 2014. The last post was made Oct 6, 2014.
(link to original thread on diabloii.net)
This tournament has already ended. It was originally started by HC Gunther on Feb 28, 2014. The last post was made Oct 6, 2014.
(link to original thread on diabloii.net)
Summary
This is an untwinked, single-pass tournament where your gear will have the "Chance To Cast" attribute. You can play either Hardcore or not. You "win" when you defeat Baal in Hell.
Equipment Rules
1. Your character must be untwinked (no twinking of items, you must start with nothing).
2. Initially, you can equip any white, grey or blue item you want
3. Once you acquire an item through any means that has a "Chance To Cast" (CtC) attribute, you must try to equip it into either an empty slot or in place of an item that doesn't have a CtC attribute (See the Exceptions/Clarifications below). For this tourney, "Hit Causes Monster To Flee" and "Reanimate As: Returned" are considered CtC attributes
4. Once a CtC item is in a slot, only CtC items can go in that slot (See the Exceptions/Clarifications below)
5. Slots are Helm, Amulet, Weapon, Armor, Shield/Off-hand Weapon, Switch Weapon, Switch Shield/Off-hand Weapon, Gloves, Left Ring, Belt, Right Ring, Boots, Hireling Helm, Hireling Weapon, Hireling Armor, Hireling Shield
6. Rune words can be used, but only if they provide a CtC affix. See Rune word list below
7. Quest items (e.g. Khalim’s Will) may be equipped temporarily only when necessary to complete quests
Exceptions/Clarifications
A. For armor and helms, you and your hireling can always equip a grey armor/helm socketed with topazes (or nothing). If you have found a CtC item for those slots in the past, then only CtC items or a grey item socketed with topazes (or nothing) can go in that slot
B. Items modified by Charsi, Larzuk and Anya as a quest reward can always be equipped. Rings that you get from Akara and Ormus for completing a quest can always be equipped. Once you unequip such items, you must equip a CtC item in that slot if you already have found a CtC item for that slot
C. You never have to "force" a weapon into the hireling slot, disarming the hireling. If you find a third CtC weapon (or fifth for Barbarians) and none of them can be equipped by a hireling that you can hire, your current hireling can continue with his/her current weapon
D. OTOH, if one of your first three (or five for Barbarians) weapons you find can be equipped by a hireling that you can hire, then your hireling must equip a CtC weapon. For example, if you are using an Desert Mercenary with a non-CtC weapon when you find as your third CtC weapon a bow with a CtC affix, you must change to a Rogue Scout or go without a weapon. If in Act I you find a CtC Bardiche and two other CtC weapons but no CtC bows, that means your Desert Rogue can equip whatever weapon you want in Act I, but when you reach Act II you must hire an Desert Mercenary and have him equip a CtC weapon or have your hireling go with a weapon
E. If you have to choose between equipping a CtC shield and a CtC two-handed weapon, you may choose which one you want to equip
F. You may equip a set item that doesn't have a CtC attribute either if (1) you have used Larzuk or Anya's reward to modify it or (2) equipping the item gives you a bonus CtC attribute
G. If you see a CtC item in the trade window of a merchant, you don't have to buy it
Rune Words
These are the useable rune words by clvl:
Zephyr - Ort (9) + Eth (5), Missile Weapons, Clvl 21
Myth - Hel (15) + Amn (11) + Nef (4), Armor, Clvl 25
Peace - Shael (13) + Thul (10) + Amn (11), Armor, Clvl 29
White - Dol (14) + Io (16), Wands, Clvl 35
Obedience - Hel (15) + Ko (18) + Thul (10) + Eth (5) + Fal (19), Polearms, Clvl 41
Treachery - Shael (13) + Thul (10) + Lem (20), Armor, Clvl 43
Voice of Reason - Lem (20) + Ko (18) + El (1) + Eld (2), Maces & Swords, Clvl 43
Lawbringer - Amn (11) + Lem (20) + Ko (18), Hammers, Scepters & Swords, Clvl 43
Passion - Dol (14) + Ort (9) + Eld (2) + Lem (20), Any weapon, Clvl 43
Enlightenment - Pul (21) + Ral (8) + Sol (12), Armor, Clvl 45
Crescent Moon - Shael (13) + Um (22) + Tir (3), Axes, Polearms & Swords, Clvl 47
Gloom - Fal (19)+ Um (22) + Pul (21), Armor, Clvl 47
Bone - Sol (12) + Um (22) + Um (22), Armor, Clvl 47
Rain - Ort (9) + Mal (23) + Ith (6), Armor, Clvl 49
Venom - Tal (7) + Dol (14) + Mal (23), All Weapons, Clvl 49
Delirium - Lem (20) + Ist (24) + Io (16), Headgear (all types), Clvl 51
Rift - Hel (15) + Ko (18) + Lem (20) + Gul (25), Polearms & Scepters, Clvl 53
Principle - Ral (8) + Gul (25) + Eld (2), Armor, Clvl 55
Death - Hel (15) + El (1) + Vex (26) + Ort (9) + Gul (25), Swords & Axes, Clvl 55
Chaos - Fal (19) + Ohm (27) + Um (22), Claws, Clvl 57
Exile - Vex (26) + Ohm (27) + Ist (24) + Dol (14), Shields, Clvl 57
Oath - Shael (13) + Pul (21) + Mal (23) + Lum (17), Axes, Maces & Swords, Clvl 59
Fortitude - El (1) + Sol (12) + Dol (14) + Lo (28), Weapons & Armor, Clvl 59
Grief - Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8), Swords & Axes, Clvl 59
Wind - Sur (29) + El (1), Melee Weapons, Clvl 61
Dragon - Sur (29) + Lo (28) + Sol (12), Armor, Shields, Clvl 61
Wrath - Pul (21) + Lum (17) + Ber (30) + Mal (23), Missile Weapons, Clvl 63
Infinity - Ber (30) + Mal (23) + Ber (30) + Ist (24), Polearms, Clvl 63
Ice - Amn (11) + Shael (13) + Jah (31) + Lo (28), Missile Weapons, Clvl 65
Dream - Io (16) + Jah (31) + Pul (21), Headgear, Shields, Clvl 65
Brand - Jah (31) + Lo (28) + Mal (23) + Gul (25), Missile Weapons, Clvl 65
Phoenix - Vex (26) + Vex (26) + Lo (28) + Jah (31), Weapons & Shields, Clvl 65
Destruction - Vex (26) + Lo (28) + Ber (30) + Jah (31) + Ko (18), Polearms & Swords, Clvl 65
Last Wish - Jah (31) + Mal (23) + Jah (31) + Sur (29) + Jah (31) + Ber (30), Axes, Hammers & Swords, Clvl 65
Doom - Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32), Axes, Hammers & Polearms, Clvl 67
Hand of Justice - Sur (29) + Cham (32) + Amn (11) + Lo (28), All Weapons, Clvl 67
Pride - Cham (32) + Sur (29) + Io (16) + Lo (28), Polearms, Clvl 67
Breath of the Dying - Vex (26) + Hel (15) + El (1) + Eld (2) + Zod (33) + Eth (5), All Weapons, Clvl 69
Characters & Gameplay
- Players can use versions from 1.10+
- Players can use any character class, any build, and assign stat and skill points as desired.
- Re-specing is allowed if you wish to use it.
- Any /players setting is allowed, and may be changed at will.
- Any merc may be used.
- Single pass only (no re running of act bosses and areas).
- You may return to previous acts and difficulties, however you may not leave town (you may retrieve Wirts Leg for Cow level, please avoid killing if possible and no picking up loot).
- Atma/GoMule may be used as an extended stash.
- All Quests must be completed before you go to the next difficulty. If you don't complete a quest, it is lost.
Signup + Updates
This tournament starts now. Players may sign up at any time.
The tournament will run until people stop playing. Please sign up using the table below. Please refrain from posting the table if it has been recently posted as it uses up too much space. Just post your information at the bottom of your post. Like this:
Character name, build, act, difficulty, area level, M/R/S/U/C/RW CtC's ?/?/?/?/?/?
The last bit is the number of CtC items you have equipped including the hireling and their type (Magic, Rare, Set, Unique, Crafted, Rune Word). You don't have to fill out the last bit, but it would be nice.
Code:
Name Character Class HC? Diff. Area Level M/R/S/U/C/RW
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HC Gunther Zounds Paladin SC Normal Rogue Camp 1 0/0/0/0/0/0
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