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This tournament has already ended. It was originally started by twilight on Jul 8, 2014. The last post was made Sep 27, 2014.
(link to original thread on diabloii.net)
This tournament has already ended. It was originally started by twilight on Jul 8, 2014. The last post was made Sep 27, 2014.
(link to original thread on diabloii.net)
"The renowned Sorceress, Habacalva, once assaulted the elemental planes themselves wielding an enchanted mace. Her enemies soon came to fear the mention of the weapon as much as her name."
Following the steps of Habacalva this tourney is about Melee Enchantresses. You take the role of one, and this time charge the very gates of the Burning Hell instead of the elemental planes. Dare you? Will your name be feared as well?
General Rules:
1. Hardcore
2. Any Version, just list your version if not 1.13. Extra bragging rights if you use a patch from before Enchant gave AR-bonus.
3. MP is not allowed, Habacalva had no help either. And this is the Single Player forum.
4. Extended Stash is allowed
5. FAM is accepted. Extra bragging rights for no RWM and/or no extended stash.
6. Any player setting is allowed if you choose to do it
7. No saving and exit from death (unless you really have to)
8. Multipass
9. Mercenary allowed
10. Start time: Now. End time: 2 weeks after no updates. An update MUST contain reaching a new WP or reaching a new clvl.
11. If it was not evident: self-find
12. Scoring Guide once enough (5+) participants, a table will be made to update progress. Lowest guardian gets most bragging rights!
13. no respec, sry. Enchantress is not hard to lay out, and as it is 1.13-only feature it would not be fair.
14. Charged items are free to use.
15. Items which give you points you are not allowed to spend points into (all prerequesits are limited to 1 hard points) are allowed to use as much as you want until I notice it creates unbalance AFTER you reach level 18.
16. If you change your mind on any of the optional stuff (eg. you want to leave your no-rwm, want to patch up your character, or abandone rule +1) you are allowed. Naturally you can no longer re-pick the restrictions you passed.
rule +1: if you want, someone can roll you a dice on weapon-limitation, and you can be considered yourself i nan enchantress sub-class! (whatever the throw, you can always use Maces - not the weapon-class (contains hammers), or weapon sub-class (contains flails), but the item-type! - in memory of Habacalva).
Rule+1, 1) Also everyone is allowed to use any throwing-potions.
Rule+1 2) You are allowed to hold anything on your switch, as long as neither you nor your merc deals any damage. You are also not allowed to buff/debuff with these. Practically the only reason this rule exists is to allow you to MF-run on chests. Remember: rule +1 is entirely optional, and exists to make your life harder if you want.
#1 clubs and maces, 1-h hammers // Blood on Bludgeon
#2 morning stars and flails // Torn Wounds
#3 hammers // Hammerfall
#4 staves // Not for Dancing
#5 wands and orbs // Pressure Point
#6 scepters // Ragna-Rod
Full list of skills which are allowed:
Cold Tree:
Frozen Armor, Shiver Armor, Chilling Armor, Cold Mastery, Frost Nova
Fire Tree:
Warmth, Enchant, Fire Mastery, Blaze
Lightning Tree:
Telekinesis, Teleport, Energy Shield, Static Field
Lightning Storm is not allowed at the moment, but if someone would really like it, participants will make a poll about it.
Frost Nova and Blaze are allowed for expanding the possibilities, and not being famous for a working build, unlike Nova, AND they are still somewhat melee-skills. So feel free to try them out if you want.
You can use this dice-thrower.
Ladder List
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