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DISCLAIMER: Migration finished
This tournament has already ended. It was originally started by Vang on Jul 12, 2014. The last post was made Oct 8, 2014.
(link to original thread on diabloii.net)
This tournament has already ended. It was originally started by Vang on Jul 12, 2014. The last post was made Oct 8, 2014.
(link to original thread on diabloii.net)
You are a ninja, and assassin, the ones that stalks the night. This time, you stalk demons and undead. No longer are you being used to manipulate political agendas, back alley deals, or other unthinkable acts of love only your kind can grant.
The tournament will be a simple single pass tournament. Hardcore is the chosen life style. As assassin’s and their kind know, someone is always out to stab you in the back!
General Rules:
1. Any Version, just list your version if not 1.13
2. MP is not allowed, assassins work alone
3. Extended Stash is allowed
4. FAM is accepted
5. Any player setting, and cheese is allowed if you choose to do it
6. No saving and exit from death
7. Replays are allowed
8. Mercenary allowed are act2 and act 5. Act1 mercenary is allowed until entrance to act 2.
9. Have fun and assassinate the minions of the Burning Hells!
10. Start time: Now. End time: 3 months after no updates.
11. Scoring Guide once enough (5+) participants, a table will be made to update progress. Lowest guardian gets most bragging rights!
Specific Tournament rules:
There will be major restrictions on equipment and skills in this tournament.
Armor is available to add protection, that is all. It must be light and unseen.
Armor restrictions:
Body:
Quilted, Leather, Hard Leather, and Studded Leather Armors
Helm:
Cap, Mask, Bone Helm, Crown, and Circlet (Crown is more envisioned as a King/queen crown and is light in nature of the RPG aspect, not visual in DII) *All druid pelts except Antlers, and Barbarians are allowed Jawbone and Fanged helms.
Gloves: Leather Gloves, Heavy Leather, and Chain Gloves.
Boots: Leather and Heavy Boots.
Belt: Sash, Light belt, belt, and heavy leather belt
Shield:A small shield is acceptable to use as well as necromancer heads.
Weapons:
Daggers, Throwing daggers, one-handed swords, and assassin katars are allowed and flailsthanks to William Wallace and death by it!
Class skills (prereqs and synergys are allowed to be pumped regardless of allowed skills. This tournament heavily favors melee combatants, thus some characters are not going to be cut out for it here)
Assassin:
Martial arts and shadow skills are very ninja like. Blade Fury, although one of the only ranged skills is iconic in a ninja sense so it is allowed. Blade shield follows other armor reasonings
All Martial Arts, All Shadow Skills except Psychic Hammer and Shadow Master. Blade Shield and Blade Fury under Traps.
Amazon:
The amazon is not very ninja like outside of her passive tree. Unfortunately, Valkyrie is a giant walking tin can, and thus not allowed.
All passive Skills except Valkyrie.
Sorceress:
Sorceress can move swiftly by teleporting, unlocking items and snatching things from afar as well as dishing out drastic damage with magically enhanced weapons while using energy shields and armor as protection.
Warmth, Enchant, Teleport, Telekinesis, Mastery skills, frozen armors, Energy Shield.
Druid:
Werewolves stalk the night. Werebears beat down trees to crash into your home, thus are not allowed. Spirits, Spirit Wolves, and Ravens are ghostlike or hidden by design thus allowed. Cyclone armor follows the general model of armors accepted.
All shapeshifting except Wearbear. Raven, Spirits, and Spirit Wolf is allowed from Summoning Tree, and Cyclone Armor.
Paladin:
The paladin has limited uses of active skills, while all passives are allowed. The lack of shield options pose a considerable challenge to this holy warrior.
All Auras are allowed. Sacrifice, Zeal, Vengeance are allowed as well.
Barbarian:
Conan would have his sword in this one, but I find that although I love giant swords, I find them to big overall to fit into the plan weapon groups. All warcries are loud and boastful, thus do not follow a silent but deadly motto. The rest are melee based attacks to end those demons lives.
Find Potion, Find Item as looting corpses is a must!, All passive skills. All combat skills except: Leap Attack, Leap, Double Throw.
Necromancer:
Poison dagger, a wicked choice for assassination. Curses are to help assist the deadly poison along or render the target even more useless. What is better than summoning the fallen demon or undead back to life for a mere second of his previous life? Nothing!
Poison Dagger, Bone Armor, All curses, Revives, Skeleton Mastery, Summon Resist
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