I think you've misinterpreted what I said. Noone has said it's all about the items. It's about matchups, playskill
and items. However, if the extra life from that beta CtA is meaningless, why go to all the effort of finding it?
My only point was that everyone uses a thing, and it's hard to get, then it might save us all a load of time if noone uses it. If you think that would screw things up, and the consensus is against it, then fair enough - I assume everyone's thought about it, and that there's a good reason - I'm just not totally clear on what it is
Sequana: Maybe it is an excuse - you win some, you lose some. Sometimes it's because of items, sometimes because of skill, sometimes because of matchups. How do you tell the difference?