[2006] The "Six of One, Half-Dozen of Another" Tournament [by skunkbelly]

Jan 3, 2007
9,174
967
113
DISCLAIMER: Please do NOT post in this thread yet. We still need to migrate all posts from the old thread on diabloii.net to this thread. If you want to help, feel free to do so :)

This tournament has already ended. It was originally started by @skunkbelly on Sep 9, 2006. The last post was made Dec 19, 2006.
(link to original thread on diabloii.net)



The "Six of One, Half-Dozen of Another" Tournament

I was planning to host something much more grand than this, but I just don't have the energy right now... it's going to take a bunch of work on my part, and I'd rather wait till later in the year. But in the meantime, here's a little diversion...


The "Six of One, Half Dozen of Another" Tournament

The number six rules this tournament. So much so, in fact, that there are exactly six main rules, and exactly six other minor rules.

1. You may play any character class and build you wish, but you may only place points into a total of six skills. This *includes* prerequisites. (Note: there are a handful of skills that will only be available through the use of items or runewords).

2. You may only assign skill points when your level is a multiple of six. When you reach that level, you must spend ALL available skill points immediately.

3. You may equip no more than six pieces of equipment at a time. What those pieces are is up to you, and you may change them at will. Any weapon or shield in the switch position *counts* towards your six item total.

4. All items equipped must include a multiple of six somewhere in their item description. Examples of this might include a weapon with +6 to maximum damage, a shield with defense of 18, an amulet with +24 to lightning resistance, etc. Charms are not restricted by this rule. Nor are bonus items (described below).

5. When placing stat points, you must assign your points in multiples of six: when you gain a level, you might choose to place six stat points into strength, for example. Obviously, there are only five points per level... occasionally, you will have extra points that you must wait to use (and in other cases, not enough points to assign any at all).

6. You may carry exactly six charms, no more, no less (so you can't use any at all until you've found at least six).

Other rules...

1. You may use any type of mercenary you wish, and they may use any gear you wish (your merc's gear does not count toward your six-equipable-item total). If you store mercenary items in your ATMA stash, they *do* count towards your six-items-stored limit.

2. HC only, versions 1.10, 1.11, 1.11b. RWM is permitted.

3. No multiplayer.

4. All items used must be found by your character (no muling from outside the tournament).

5. You may solve any quests you wish, and find any WPs you wish, but you aren't required to do anything. You will receive six points per Act you complete, and a six point bonus for killing the cow king in each difficulty level. Once you have killed the cow king, you must move to the next difficulty level, and you may not return for any purpose.

6. ATMA use is permitted.

SPECIAL BONUSES:

1. After killing Nihalthak in Normal, you may personalize an item. That item then becomes a freebie: you can wear it without it counting towards your six item total, and it need not follow the "multiple of six" rule for item stats. In order to use this reward, you must personalize the item before moving to NM difficulty. If you don't redeem it before leaving Normal, you forfeit the reward.

2. After killing Nihlathak in NM, you can personalize an item. That item then becomes a freebie: you can wear it without it counting towards your six item total, and it need not follow the "multiple of six" rule for item stats. In order to use this reward, you must personalize the item before moving to Hell difficulty. If you don't redeem it before leaving NM, you forfeit the reward.

3. After killing Nihlathak in Hell, you may personalize an item. That item........... you get the idea by now, I'm sure.

4. Items received as a quest reward are exempt from the "multiples of six" reward. This includes rings from Ormus and Akara, Charsi's imbues, and Anya's gifts. However, remember, these items DO count against your six equipable item total.

5. Any quest item (Gidbinn, etc.) may be worn without it counting towards your item total. But they may not leave the act where you found them. Not that you'd want to bother...

6. Sorry, only five bonuses. But it looked funny not having a number 6 :cool:


The tournament begins now. It will end on 12/18/06.
 
PurePremium
Estimated market value
Low
High