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DISCLAIMER: Migration finished
This tournament has already ended. It was originally started by @Wolron on Dec 26, 2006. The last post was made Jan 24, 2012.
(link to original thread on diabloii.net)
This tournament has already ended. It was originally started by @Wolron on Dec 26, 2006. The last post was made Jan 24, 2012.
(link to original thread on diabloii.net)
Obsession Tournament
Updated rules #424
Have you ever been obsessed with something (Diablo II perhaps)? An obsession can be overpowering. It can cause you to do things that you later regret. This tournament may become an obsession for you. No, strike that, this tournament is obsession. The basic idea is that you really have very little choice in what you do, except at the beginning when you select your obsessions. Here are the rules:
Your obsessions:
(1) At the beginning you select the character type that you are going to play. {Well, that is not so unusual!}
(2) Then you select a skill that you want to max out. You must put all points into:
- that skill (you must max it out)
- its prerequisites (only 1 point per prerequisite unless it is also a synergy!)
- its synergies (you must end up maxing out all synergies)
- the prerequisites of the synergies (Only 1 point per prerequisite unless it is also a synergy!).
Note: Even though this may result in investing skill points into several skills, only the obsession skill can actually be used!!!
When your first obsession skill and all its synergies are maxed, you select a second skill to max out. Your second skill must be from a different skill tree. Again, you must put all points into either that skill or one of its prerequisites (only one point per prerequisite!), and then max all of its synergies.
When your second skill and all its synergies are maxed, you select a third skill to max out. Your third skill must be from the unused skill tree. Again, you must put all points into either that skill or one of its prerequisites (only one point per prerequisite!), and then max all of its synergies.
When that skill and all its synergies are maxed, you are free to use any other skill points that you acquire in any way that you want .
See the section on equipment to understand how skill obsessions impact your equipment.
(3) Then you select an attribute (Strength, Dexterity, Vitality, Energy). Every time you level up (or receive your reward of 5 points from Alkor in Kurast dock area), you must spend four of your five points in that attribute. The fifth point can go to any attribute of your choice. {even an obsession must have some limit!} See the section on equipment to understand how this impacts your equipment.
(4) Then you select an element (fire, cold, lightning or poison). See the section on equipment to understand how this impacts your equipment.
More on SKills:
Remember, the only skills that you are allowed to assign to the left or right buttons are your obsession skills (maximum of three, and maybe only one or two depending on how you select your obsession skills) and the simple attack or throw skills. If some of your prerequisites or synergies are passive skills, they will be used at all times.
WARNING: Think long and hard about your three skill obsessions and the order in which you take them. This is one of the keys to the tournament!!
NOTE: The sorceress mastery skills are to be considered synergies for their respective skill trees. Therefore, if your sorceress obsesses on a cold spell, she must maximize Cold Mastery, as well as any other synergies, before going to a second obsession.
Equipment:
You can acquire equipment by finding it in the field, buying it, gambling it or receiving it as a quest reward. However, you are only allowed to wear equipment, wield weapons, or carry charms that have a reference to one of your obsessions.
Therefore, there are three ways that a piece of equipment may be declared usable:
For the elemental obsession, your elemental word (either fire, cold, lightning or poison) must appear in the description of the item. One exception is that items with “resist all†are always usable.
For the attribute obsession, your attribute word (either strength, dexterity, vitality or energy) must appear in the description of the item. One exception is that items with “+ to all attributes†are always usable.
For the skill obsessions, the exact skill must be on the item as a skill mod or a Chance to Cast (CTC).
In addition, when you get to NM difficulty, you are limited to the following item types for all equipment:
- Any Set Items with some reference to one of your elemental obsessions.
- Any Unique Items with some reference to one of your elemental obsessions.
- Exceptional Items with some reference to one of your elemental obsessions.
Finally, if you get to Hell Difficulty, you are limited to Elite items and exceptional (or elite) set or unique items. Again, these items must have some reference to your elemental obsession.
It is perfectly allowable to socket an item with a gem or rune (or rune word) that results in an item that contains your elemental obsession. For instance, a Stealth Armor has +30 poison resist and would qualify if your obsession was Poison. Another example would be to use a chipped ruby in a weapon to get fire damage when your obsession is fire.
{Also, don’t forget upgrades and crafting.}
Mercenaries:
Any mercenary may be used, but you are not allowed to revisit previous acts to change mercenaries. The mercenaries must also conform to your obsession as far as their equipment is concerned.
Scoring:
One point for every way point that you activate (including the town way points).
Two points for every quest completed.
Five bonus points for completing a difficulty level wearing an equipment item in all slots (including the merc and the switch weapon!). The one exception is the shield. If you do use a shield, it must conform to the requirements, but a shield is not needed to receive the five point bonus. {Note: if your shield does meet the requirements then give yourself an extra point!!}
Ten bonus points if you complete a difficulty level having assigned all of your attribute points to your obsession attribute. That means that all five points would always be assigned to the single attribute of your obsession during all five acts of that difficulty level. {Note: you can collect this for NM without having collected it for normal difficulty}
Every time you max out an obsession skill (including all of its synergies), you receive 10 points.
Other basic rules:
1. HC only.
2. Version 1.11 and 1.11b are permitted. The Rune Word Module may be used.
3. No Multi-Player permitted. No trading permitted.
4. You may play on any players setting you wish, and change that setting as you see fit. Please do NOT engage in cheesy “kill monsters on players 1, open chests on players 8†tactics.
5. You may not use the escape key to bail out of a rough battle. If you cannot run away or portal out, RIP.
6. ATMA is permitted to extend your stash, but no items may be used except items that you find in this tournament, buy at stores or gamble in this tournament.
7. You do not have to solve all quests or activate all WPs. Of course, you won’t get the score points!
8. You are not allowed to rerun any areas. When you must quit and return later, do not abuse this necessity by picking up any items or opening any chests in the area that you may have to revisit to get to your previous stopping point. Kill whatever you must kill to stay alive!
9. You are not allowed to go back to previous acts or previous difficulty levels for any reason.
10. The tournament will begin immediately and continue until there are no posts for 30 days. At that point, the best score will be declared the winner.
Replays:
Replays are allowed, but you must select a new character type. That means that you are limited to 7 attempts.
Signing Up:
To sign up, enter a post that looks something like this:
Forum name: Wolron
Character Type: Barbarian
Character Name: Clobber
First Obsession Skill: Mace Mastery
Elemental Obsession: Fire
Attribute Obsession: Vitality
Required Posts:
Provide an update at the end of each act that includes level and any choice tidbits of information on how things are going. Begin by replying to the last post with the table in it. Erase everything before the table’s "Code" (in brackets) command and everything after the /code (in brackets) command. Update the table with your new score and location. Then include your new information in front of the table. It might look like this:
____________________________________
Georgia has completed Act 4 and killed Diablo. She is playing on P8 and using her original weapon (a simple Javelin) because she has not found a spear or javelin with the required Cold element of her obsession. Her best find so far was a three socketed large shield that she put three perfect diamonds in to get +57 resist all. Her first obsession skill (Jab) is at level 20. Her second obsession skill (Valkyrie) is at level 8.
Score:
31 Way Points: 31
21 Quests: 42
1 Obsession Skills maxed out: 5
Total Score is 78
[then the table will appear here]
____________________________________
You must post to announce your second and third skill obsessions as soon as you finish (max out) the previous skill obsession and all its synergies.
When you die or retire, notify via a final update.
A table is provided to facilitate your updates:
Code:
ALIVE
Character Class Forum Name Level Act Last WP Score
Trinity Amazon Wolron 36 A5 Harrogath 78
DEAD/RETIRED
Character Class Forum Name Level Act Death Site Score
Trinity Assassin Wolron 46 A5 Ancients 51 RIP
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