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DISCLAIMER: Please do NOT post in this thread yet. We still need to migrate all posts from the old thread on diabloii.net to this thread. If you want to help, feel free to do so
To migrate a post, use the "multi-quote" function in the original thread for all posts of one page, insert the quotes, then copy and paste the text into this thread and insert quotes from original posts (i.e. quoted quotes) manually. Take a look at the latest post in this thread to see how migrated posts should look like. Once all posts from this thread have been migrated, the disclaimer will be removed and the thread open to new posts.
This tournament has already ended. It was originally started by Gaz on Jan 19, 2005. The last post was made Aug 31, 2006.
(link to original thread on diabloii.net)
To migrate a post, use the "multi-quote" function in the original thread for all posts of one page, insert the quotes, then copy and paste the text into this thread and insert quotes from original posts (i.e. quoted quotes) manually. Take a look at the latest post in this thread to see how migrated posts should look like. Once all posts from this thread have been migrated, the disclaimer will be removed and the thread open to new posts.
This tournament has already ended. It was originally started by Gaz on Jan 19, 2005. The last post was made Aug 31, 2006.
(link to original thread on diabloii.net)
Planners Delight : a hardcore tournament
After reading the comments and thinking about what everything said I came up with a slightly different approach. Still the same basic idea.
1. You must have two characters of the same class. You must use 1 melee and 1 ranged character. Restrictions on the characters as follows. The ranged character has no restrictions. Melee characters can have a maximum of five summons, including mercenary.
2. Characters will be allowed a weapon slot to begin. This will allow a singlehande and shield or double handed weapon or dual wield to be equipped.
3. Upon completion of an act 1 slot will be freed. The slots are as follows, Helmet (1), amulet(2), weapon slot 2(3), armour(4), gloves(5), belt(6), boots(7), ring 1(8), ring 2(9), merc helm(10), merc armour(11), merc weapon(12). For a total of 12 (24 for both characters). Slots must be declared before commencing tournament.
4. The order in which slots are freed will be decided on prior to beginning the characters. But the slot does not need to be freed on the character that completes the act. e.g. Your meteorb sorceress completes act 1 normal, you can allow your enchantress to use armour.
5. Characters must remain within 1 act of each other. eg. Character 1 completes duriel but cannot begin act 3 until character 2 is in act 2.
6. Skill and stat points obtained from levelling cannot be stored. Once they are available they must be allocated.
7. Skill and stat points must be declared in batches of 10 levels. You have to declare allocation prior to starting the levels. I.e before beginning you will need to decide your point allocation for levels 1-10. on reching level 10 you will need to allocate points for levels 11-20. Skill points from quests also need to be allocated.
8. Extra skill and stat points do not need to be allocated when received. This is to allow some leeway in character creation.
9. One point will be given for every quest. The winner will be decided based on total points. Should there be a tie, the winner will be decided based on lowest combined experience of the characters.
10 Muling on is allowed, but only items found by characters in this tournament.
11 Trading and MP is not allowed
12 Any Players setting may be used.
13 Areas may be run as many times as you like.
Signups begin now and close on the 28 February 2005. The tournament will stop once all players are dead or have reached Guardian status. If no update is received for six weeks, it will be assumed that all characters are dead and the tournament will end.
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