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DISCLAIMER: Please do NOT post in this thread yet. We still need to migrate all posts from the old thread on diabloii.net to this thread. If you want to help, feel free to do so
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This tournament has already ended. It was originally started by Summoned on Jul 28, 2004. (link to original thread on diabloii.net)
To migrate a post, use the "multi-quote" function in the original thread for all posts of one page, insert the quotes, then copy and paste the text into this thread and insert quotes from original posts (i.e. quoted quotes) manually. Take a look at the latest post in this thread to see how migrated posts should look like. Once all posts from this thread have been migrated, the disclaimer will be removed and the thread open to new posts.
This tournament has already ended. It was originally started by Summoned on Jul 28, 2004. (link to original thread on diabloii.net)
The Jack-Of-All-Trades Tournament
Seeing as some of the tourneys are ending, I'd like to start one. This tournament is created solely because I want to see if non-specializers can still make it in 1.10. These characters are meant to be able to kill any and all monsters (given enough time/patience), but may die in the process.
Rules:
- General -
1. Hardcore 1.10 only.
2. You may mule off at will, but may only mule on items previously muled off by the same character.
3. You may not use more than 1 item from any set. (no Sigon Gauntlets + Belt + Boots) Furthermore, if you find more than 1 item from any set, keep one, but the other must be put into the stash. At least one item of the set has to be sent in after the tournament. This applies even if you find the same set item twice.
4. You may not use a mercenary, if you accidentally get one... kill it.
5. You must have at least 15 skill points into one of each of the three categoried skills defined per class before putting more than 5 points into a different skill. This means that if you are a sorceress and have chosen Frozen Orb, Hydra, and Thunderstorm as your three skills, you may not put more than 5 points into Warmth until all of the three have at least 15 skill points.
6. You may rerun areas as many times as you wish.
7. You must kill all of the Super Uniques in the order specified. It's listed by region, so you'll pass the region of one Super Unique before reaching another. The only exceptions are the Super Uniques listed in the same regions, you may kill them in any order.
8. If you die once, you can enlist another character. If you die twice, sorry.
9. Send all prize stashes to D*@*.net
10. The winner is the one who kills the most Super Uniques, excepting act bosses. (Which, by the way, is a tremendous feat in and of itself, but that's not the point.) The top three in the tourney will receive items from the stash, which will be divided biased toward the winner.
11. The point system is simple: 1 point for every Super Unique killed.
12. Report with the character name, the level, and the last Super Unique killed.
13. You may MP/Trade with other players in this tournament.
14. Any players setting is allowed.
- Characters and Skills -
1. You are advised to pick three skills from the start and stick to it.
2. You must pick exactly 1 skill from each of the 3 categories you choose.
3. After that, you may not put more than 5 points into any other skill until you have 15 in each of the three that you have chosen.
4. You may change your primary skills, but must have no more than 5 points in them if you want to change.
5. Banned skills may not be used by any means, but you may put points in them for synergies or prerequisites. (For example, a sorceress cannot use a lower resist wand.)
Amazon
Physical - Jab, Impale, Fend, Multiple Shot, Guided Arrow, Strafe, and Valkyrie
Fire - Fire Arrow, Exploding Arrow, Immolation Arrow
Cold - Cold Arrow, Ice Arrow, Freezing Arrow
Lightning - Power Strike, Charged Strike, Lightning Bolt, Lightning Strike, Lightning Fury
Poison - Poison Javelin, Plague Javelin
Banned Skill(s) - Magic Arrow
Assassin
Physical - Tiger Strike, Dragon Talon, Dragon Claw, Dragon Flight
Fire - Fists of Fire, Fire Blast, Wake of Fire, Wake of Inferno
Cold - Blades of Ice
Lightning - Claws of Thunder, Shock Web, Charged Bolt Sentry, Lightning Sentry
Poison - Venom
Magic - Mind Blast
Banned Skill(s) - Phoenix Strike, Death Sentry
Barbarian*
Sword Mastery
Axe Mastery
Mace Mastery
Spear Mastery
Throwing Mastery
Polearm Mastery
Banned Skill(s) - None
Druid
Fire - Firestorm, Fissure, Fire Claw
Cold - Arctic Blast, Hurricane
Physical - Twister, Tornado, Raven, Spirit Wolves, Dire Wolves, Grizzly Bear, Feral Rage, Hunger, Fury, Maul
Poison - Poison Creeper, Rabies
Banned Skill(s) - Molten Boulder, Volcano, Armageddon
Necromancer
Physical - Raise Skeletons, Clay Golem, Blood Golem, Iron Golem, Revive
Fire - Fire Golem
Poison - Poison Dagger, Poison Explosion, Poison Nova
Magic - Teeth, Bone Spear, Bone Spirit
Banned Skill(s) - Raise Skeleton Magi, Amplify Damage, Decrepify, Lower Resist, and Corpse Explosion
Paladin**
Physical - Might, Concentration, Fanaticism, Thorns, Sacrifice, Smite, and Charge
Fire - Holy Fire
Cold - Holy Freeze
Lightning - Holy Shock, Fist of the Heavens
Magic - Blessed Hammers
Banned Skill(s) - Vengeance, Conviction, Salvation
Sorceress
Fire - Any from Fire Tree except Warmth and Fire Mastery
Cold - Any from Cold Tree except Frozen Armor and Cold Mastery
Lightning - Charged Bolts, Nova, Lightning, Chain Lightning, and Thunderstorm
Banned Skill(s) - None
*Since Barbarians lack a type of damage other than physical and magic, they are the only class that can use a mercenary, but it must be from act 3. To compensate, they must have 15 points in three masteries before going beyond 5 on anything else (like battle orders).
**Zeal is not listed in physical because any of the elemental auras can be used with it to great effect, and it does not do enough physical damage (by itself) to be considered.
- Enemies -
You must defeat all of these critters, in order, except for those listed in the same area, those you may kill in any order.
Act I:
Den of Evil - CorpseFire
Cold Plains - Bishibosh
Cave Level 1 - Coldcrow
Burial Grounds - Blood Raven
Crypt - Bonebreaker
Dark Woods - Treehead Woodfist
Tristram - Griswold
Forgotten Tower Level 5 - The Countess
Barracks - The Smith
Jail Level 2 - Pitspawn Fouldog
Cathedral - Bone Ash
Act II:
Sewers Level 3 - Radament
Stony Tomb Level 2 - Creeping Feature
Halls of the Dead Level 3 - Bloodwitch The Wild
Far Oasis - Beetleburst
Maggot Lair Level 3 - Coldworm The Burrower
Lost City - Dark Elder
Cave Viper Temple Level 2 - Fangskin
Palace Cellar Level 3 - Fire Eye
Arcane Sanctuary - The Summoner
Tomb of Tal Rasha (one of them) - Ancient Kaa The Soulless
Act III:
Spider Cavern - Sszark The Burning
Flayer Dungeon Level 3 - Witch Doctor Endugu
Flayer Jungle to Lower Kurast - Stormtree
The Ruined Temple - Battlemaid Sarina
Bazaar Sewers Level 1 - Icehawk Riftwing
Travincal - Ismail Vilehand, Geleb Flamefinger, and Toorc Icefist
Durance of Hatred Level 3 - Bremm Sparkfist, Wyand Voidbringer, and Maffer Dragonhand
Act IV:
Plains of Despair - Izual
The Hellforge - Hephasto The Armorer
Chaos Sanctuary - Grand Vizier Of Chaos, Infector Of Souls, and Lord De Seis
Act V:
Bloody Foothills - Dac Farren
Bloody Foothills to Frigid Highlands - Shenk The Overseer, Eldritch The Rectifier
Frigid Highlands - Sharptooth Slayer
Frigid Highlands to Arreat Plateau - Eyeback The Unleashed
Arreat Plateau - Thresh Socket
Frozen River - Frozenstein
Glacial Trail - Bonesaw Breaker
Nihlathak's Temple - Pindleskin
Halls Of Vaught - Nihlathak
Icy Cellar - Snapchip Shatter
Arreat Summit - Talic, Korlic, and Madawc
Throne Of Destruction:
Colenzo The Annihilator
Achmel The Cursed
Bartuc The Bloody
Ventor The Unholy
Lister The Tormentor
The Secret Cow Level (a.k.a. The Moo Moo Farm):
The Cow King
Any questions and/or comments are welcome. You can start as soon as you sign up.