1k Many Ways - Variety Grailing

Awesome thread @Luhkoh! I'm glad I noticed this so late so that I can binge read the whole thing without running out of material. For some reason I had missed the first three sets. It's like when you start a show from Netflix that everyone else has seen and there's like 8 season for you to binge through.

I'm figuring out my Windy setup atm and your comparison of different setups is very interesting. More specifically I'm figuring out 163 FCR setup and I thought I would have solved the mana issues by doing the unthinkable and investing points into energy. I invested 80 points and ended up at 1250 post BO but still I'm forced to drink pots. I'll try Insight and maybe lean more towards cold damage and see what happens.
 
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Thanks so much @J-Dog! Hopefully you've still caught it in its early stages,. I hope to fill this thread out with many more sets! On the windy, nice idea on the 1250 mana. Even if you still have to drink some pots, I'm sure that reduces it immensely. Unfortunately, I'm not sure insight merc is a reasonable choice without doom. Not even sure its the best choice with doom, but it's at least competitive. My hoto insight test runs went so poorly I wouldn't even finish the 20 runs haha.

But if you make yourself a doom (or get a heck of lot of minus cold res some other way I cant think of), then I definitely recommend it. Made the play much more enjoyable for me. I watched an old video of gripphon doing quite fast AT windy runs, and he had 1600 mana 😳. No idea how even with Beta cta and wizzy.
 
Infinity is definitely nice in AT especially on p1. It's satisfying to teleport into a big pack and let Hurricane take care of them in a single pop. Insight setup seems fine for more diverse p1 running. Combining CS, Pits and AT with Insight setup is a pretty diverse and fun farming route. Maybe I'll make Doom when I drop a Cham.

I'm looking forward to the next part of your epic loot saga!
 
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This thread is great! Props on the project and on doing everything with so much care! Really pleasant to read. And your loot display locations were just great. :)

I have a question to you or some of the lurkers about run counting, if you may. I think I downloaded the same application, but I'm having a hard time using it because apparently it never counts the first run but still uses it as the time to check against? In other words: when exactly should I start the timer so that the 1st run is properly computed and I can just keep going smoothly?
 
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Start the run counter, enter the game with your character, then immediately save and exit. The run counter will then be set up properly for counting your runs. Also, if you pause the run counter, that run will not be counted correctly. It's better to stop the run counter completely and start the process over than it is to pause it.
 
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@rafquad thanks so much! I've been having tons of fun with and hope to keep it rolling. I do the same procedure Vildecore mentioned. I click start run counter, then immediately save and exit on my character, then things work great. Only problem is this makes the "fastest run" feature useless, but ah well. And when im ready to pause, i just click exit on the active timer (bringing you back to the interface that you see when you open the rune counter). And when ready to restart, just the same start run, s/e procedure again. Hope that helps!
 
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~~~Set 4: Explosion Necro~~~
Character: Corpse Explosion Necro
Area: The Pit
Playersetting: 1
MF: 656
Starting lvl: 94.3

Taken me a few days longer than intended to get this post up. A couple of friends got me to start playing minecraft with them and I've been a bit deep into it over the past week (pun intended 😉). I really like this character so far, and he's already found me some great stuff! He's a necro that, since I'm playing on p1, uses amp and ce as his only two spells. I think this is the most efficiency tyraels-finding necro build, but let me know if anyone thinks otherwise!

I thought about leaving his spec'd as a regular pnova necro so I wouldn't have to burn two tokens (now and then later when I put him back as pnova for p7 runs). But I want him to get to 95 and I was afraid he'd die too much, so I did respec him. Maxed CE, bone prison and bone wall (to have a nice bone armor), and then split points between amp and golem mastery. This was definitely a good decision since I've already died a fair few times. Thought to be fair, he can be played pretty safely. I just figured out I could shave like 2-3 more seconds off by telestomping a lot more, died a lot more from that, and decided I have to hang back just a bit :p. But anyways I really enjoy playing this character. He's not quite as efficient as my blizz sorc, but not too far off, and I think he's definitely more efficient than the pits hdin. And not only that, but he ofc kills the most minions and normal monsters of any of those, which, while not super significant, does add some to the true mf efficiency. This isn't reflected in the adjeff we usually use, but it does stack up a bit in truth, as discussed in Owlie's "new mf efficiency" sheet back in the old forum. And indeed, my very nice find that you may have seen in the IFT (if not, can wait for the full set reveal) was from a normal p1 monster. So all that to say say he's quite good. But just as important, he's just a nice character to play. Fast and don't have to aim at all. I think he's a legitimate mf build that we aught to see more often. Even MFO viable and such.

Gear
At first, I was going to gear up with basically the same gear as my hdin (595mf, 125fcr). Was also going to try out the 6ist crystal sword I made recently, but at 75fcr, similar to how i did on hdin. But then I realized I could use the 6ist CS and still get 125 fcr with him. The reason this wasn't obvious is because I have no 20 fcr circlets or amulets with necro skills on them. However, I figured an amp+ce only necro doesnt really need ANY skills, so I socketed that circlet I found recently with 1 to assassin skills, 20 fcr, 22mf, and 12 all res and plopped a ptopaz in there. Then equipped a 20fcr amulet without much on it (don't have any with mf or big amounts of mana), and also put on my fcr ring with highest mf. This brought me to 671 mf.

When I tried that out though, the mana issues were really bad, even with the insight iron golem, so I was about to revert back to the shako/branch setup. Then I realized I could equip an fcr ring with mana instead of mf and still be ahead in mf. Should've been obvious, but took me a second. I also swapped some charms around to have more mana, and ended up at 644mf. This worked great and I've been running with this setup. But, a bit of a spoiler, this necro' is always lucky for me and he dropped me my fifth pair of war travs, which broke my low mf boots curse when they rolled 47mf! So i upgraded to the 656 breakpoint. Highest mf of any of the sets yet :).

I figured the mid 600's mf 125fcr setup made it not worth testing the 75fcr setups available to me. May change my mind and test some later in the set, but I doubt it. Also have been running with the fort/infinity merc, but want to see if putting treachery and ebotd (war pike) on him seems to speed up or slow down the runs. I did put ebotd and fort on him for a second, but he just seemed to attack too slowly to me. I expect infinity/fort will be the way to go, but I'll probably experiment a bit still.

Setup
Helm - 22mf, 20fcr circlet (ptopaz)
Amulet - 20fcr
Weapon - 6ist Crystal Sword
Body - Enigma Dusk Shroud
Shield - Spirit
Gloves - Trangs Claws
Ring 1 - 30mf Nagel
Ring 2 - 10fcr, 90mana, 19str
Belt - Arachs
Boots - War Travs (47mf)
Charms - 40 gheeds, 29x7mf (a few with mana), 2x6mf, with mana 1x4mf with mana, 18life/15mana
Merc - Might with Andy's (cham), Fort, Insight GPA
Name: Mazrim
Class: Necromancer
Experience: 2366265693
Level: 94

Naked/Gear
Strength: 75/174
Dexterity: 25/25
Vitality: 435/467
Energy: 25/25
HP: 1084/1102
Mana: 211/479
Stamina: 592/592
Defense: 6/1860
AR: 80/246

Fire: 57/17/-43
Cold: 121/81/21
Lightning: 85/45/-15
Poison: 100/60/0

MF: 656 Block: 2
GF: 126 FR/W: 70
FHR: 55 IAS: 0
FCR: 125

Amplify Damage: 15/22
Dim Vision: 1/8
Weaken: 0/0
Iron Maiden: 0/0
Terror: 0/0
Confuse: 1/8
Life Tap: 0/0
Attract: 1/8
Decrepify: 0/0
Lower Resist: 0/0

Teeth: 1/6
Bone Armor: 1/6
Poison Dagger: 0/0
Corpse Explosion: 20/25
Bone Wall: 20/25
Poison Explosion: 0/0
Bone Spear: 1/6
Bone Prison: 20/25
Poison Nova: 0/0
Bone Spirit: 0/0

Skeleton Mastery: 1/6
Raise Skeleton: 1/6
Clay Golem: 1/6
Golem Mastery: 16/21
Raise Skeletal Mage: 1/6
Blood Golem: 1/6
Summon Resist: 1/6
Iron Golem: 1/6
Fire Golem: 0/0
Revive: 1/6

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x57374c71
Item Level: 86
Version: Expansion 1.10+
126% Extra Gold from Monsters
Reduces all Vendor Prices 10%
40% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xf10c123d
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xa5868553
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xfd30693a
Item Level: 80
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x9bb8d127
Item Level: 62
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x268d97bb
Item Level: 80
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x6d54140a
Item Level: 88
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x6d5b9d38
Item Level: 88
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x961ef741
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xb2899cb5
Item Level: 81
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xc991e52b
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x604e6fc9
Item Level: 80
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xcd06e700
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x4ab55ba8
Item Level: 82
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xbf07eb8f
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Lizard's Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xff48c14e
Item Level: 88
Version: Expansion 1.10+
+2 to Mana
7% Better Chance of Getting Magic Items

Lizard's Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xea8fdc6e
Item Level: 80
Version: Expansion 1.10+
+7 to Mana
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x438c5b93
Item Level: 81
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xfb091ea3
Item Level: 80
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x5ed7a182
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Viridian Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x7b93466e
Item Level: 85
Version: Expansion 1.10+
Poison Resist +7%
7% Better Chance of Getting Magic Items

Snake's Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x2b2e80eb
Item Level: 88
Version: Expansion 1.10+
+8 to Mana
7% Better Chance of Getting Magic Items

Jade Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x48b1491b
Item Level: 81
Version: Expansion 1.10+
Poison Resist +8%
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x1d3a90d5
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x2f715a35
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Russet Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xa45ce4c8
Item Level: 85
Version: Expansion 1.10+
Fire Resist +7%
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x49dfc263
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xc71cd23c
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Scroll of Town Portal
Version: Expansion 1.10+

Serpent's Small Charm of Good Luck
Small Charm
Required Level: 40
Fingerprint: 0x8ccbc449
Item Level: 88
Version: Expansion 1.10+
+15 to Mana
6% Better Chance of Getting Magic Items

Snake's Small Charm of Fortune
Small Charm
Required Level: 24
Fingerprint: 0x11347858
Item Level: 88
Version: Expansion 1.10+
+11 to Mana
4% Better Chance of Getting Magic Items

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x57e09969
Item Level: 88
Version: Expansion 1.10+
+18 to Life
+17 to Mana

Horadric Cube
Fingerprint: 0xe136c68b
Item Level: 13
Version: Expansion 1.10+

Bitter Veil
Circlet
Defense: 25
Durability: 32 of 35
Required Level: 40
Fingerprint: 0xbe8606e3
Item Level: 88
Version: Expansion 1.10+
+1 to Assassin Skill Levels
+20% Faster Cast Rate
5% Mana stolen per hit
All Resistances +12
46% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Doom Collar
Amulet
Required Level: 53
Fingerprint: 0x3a2fd634
Item Level: 95
Version: Expansion 1.10+
+20% Faster Cast Rate
+25 to Mana
Regenerate Mana 6%
All Resistances +18
+2 to Light Radius

Nagelring
Ring
Required Level: 7
Fingerprint: 0x624aef8c
Item Level: 87
Version: Expansion 1.10+
+55 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
30% Better Chance of Getting Magic Items

Ghoul Knot
Ring
Required Level: 66
Fingerprint: 0xafa12e4f
Item Level: 88
Version: Expansion 1.10+
+10% Faster Cast Rate
+4 to Maximum Damage
+93 to Attack Rating
+19 to Strength
+90 to Mana
Cold Resist +6%

Trang-Oul's Claws
Heavy Bracers
Defense: 72
Durability: 13 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0x339fabe
Item Level: 49
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%


Enigma
Dusk Shroud
JahIthBer
Defense: 1219
Durability: 5 of 20
Required Level: 65
Required Strength: 77
Fingerprint: 0x45c05a39
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+752 Defense
+70 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
94% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Arachnid Mesh
Spiderweb Sash
Defense: 130
Durability: 8 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x223ea9c3
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+107% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Iron Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x54e5f65d
Item Level: 88
Version: Expansion 1.10+
+18 to Attack Rating
7% Better Chance of Getting Magic Items

Static Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x7cc57e40
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 6 Lightning Damage
7% Better Chance of Getting Magic Items

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Scroll of Town Portal
Version: Expansion 1.10+

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

War Traveler
Battle Boots
Defense: 136
Durability: 14 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x5cf77f57
Item Level: 88
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+184% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 7
47% Better Chance of Getting Magic Items
+30 Maximum Durability

Lizard's Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xabe8d654
Item Level: 88
Version: Expansion 1.10+
+3 to Mana
6% Better Chance of Getting Magic Items

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Call to Arms
Double Axe
AmnRalMalIstOhm
One Hand Damage: 18 - 48
Durability: 24 of 24
Required Level: 57
Required Strength: 43
Fingerprint: 0x5137a7bd
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
275% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Battle Command
+4 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 138
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x1fdcfa83
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+105 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Gemmed Crystal Sword
Crystal Sword
One Hand Damage: 5 - 15
Durability: 20 of 20
Required Level: 51
Required Strength: 43
Fingerprint: 0xf6ae2b29
Item Level: 84
Version: Expansion 1.10+
180% Better Chance of Getting Magic Items
6 Sockets (6 used)
Socketed: Ist Rune
Socketed: Ist Rune
Socketed: Ist Rune
Socketed: Ist Rune
Socketed: Ist Rune
Socketed: Ist Rune

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Spirit
Monarch
TalThulOrtAmn
Defense: 134
Chance to Block: 0
Durability: 79 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x24b5786d
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+90 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Mercenary:

Name: Azrael
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 100744960
Level: 94
Dead?: false

Naked/Gear
Strength: 202/231
Dexterity: 163/163
HP: 2127/2256
Defense: 1557/5478
AR: 2018/2018

Fire: 155/115/55
Cold: 185/145/85
Lightning: 185/145/85
Poison: 255/215/155

Fortitude
Kraken Shell
ElSolDolLo
Defense: 3543
Durability: 25 of 25
Required Level: 61
Required Strength: 164
Fingerprint: 0xed5e6b8a
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+129 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +27
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


Infinity
Giant Thresher
BerMalBerIst
Two Hand Damage: 229 - 654
Durability: 28 of 28
Required Level: 66
Required Strength: 178
Required Dexterity: 130
Fingerprint: 0x2a6cddf6
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
283% Enhanced Damage
-52% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+47 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


Andariel's Visage
Demonhead
Defense: 378
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x99f9b6cb
Item Level: 85
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
10% Life stolen per hit
+144% Enhanced Defense
+29 to Strength
+10% to Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
Cannot Be Frozen
Level 3 Venom (20/20 Charges)
1 Sockets (1 used)
Socketed: Cham Rune

Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen

Map
I had a nice shaped, short map on this character that I've had since RFL 2019 that had been lucky for me. It was 4 tile linear, with only 6 teles to the entrance from the black marsh waypoint, and I was doing like 55s preliminary runs on it while testing. I really didn't want to reroll it, but it was avg'ing like 7.1 boss packs over 30 runs, so I had to pull the trigger. My procedure is usually investigate 4 tile linear maps (ofc), 5 tile linear maps, and 4 tile nonlinear maps, but I think from here on out I'm just going to roll straight for 4 tile linear maps and accept nothing else. This could pass up some amazing maps like gripphon's 5 tile one, or perhaps some insane 4 tile non linear one where you don't even have to go all the way to the end of the dead end, but meh. The 5 tile ones are a lot tougher to run quickly, and I prefer short and simple runs anyways, and 4 tile nonlinear ones are just less likely to be good imo (since they effectively have the travel distance of a 5 tile map, with the spawn area of a 4 tile map). Anyways that's some technical map rolling stuff, but I thought some might be interested in it, and if anyone who's really into the pitmaps want to comment, I'd be interested in their thoughts (paging @ResTTe).

Anyways after a decent bit of map rerolling and testing, I stumbled on this one, which is very similar to the one I rolled on my hdin for set 2.
Q2Jgh5b.png

Don't love that wide tile, and the boss "overlap" that really skyrockets necro's efficiency is good, but not stunning. But its definitely a nice map and a keeper. Runs so far are right around 60s. Boss count from the 35 runs I've counted (including the vid below) is 8.06. So I'll just use 8.0 for efficiency calcs for the end of the set.

During the map rolling time (all on p1), he turned up a gul, vex, death cleaver, and a 30mf nagel. Great precursor.

Sample Runs

Hope his luck continues and that I don't get too too absorbed in other video games 😁. Cheers 🍻.
 
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~~~Set 4 Recap~~~
Finally finished up the runs! Wow what a GREAT set. Also added a collection of the haul pics to the original post.

Start lvl: 94.3
End lvl: 94.7 (died much more than I'd have liked)

QDhYpeC.png


Nice. First set on over 600mf and first character I've run pits in sub 60s with. With 8.0 avg bosses, that's an adjeff of 2.62. Not shabby at all. I definitely think necro is the 3rd most efficient mf class. Not that that's some huge distinction, but I'd love to see more people play him on p1. Definitely going to be more efficient than a druid I think. Runtimes could even be lower, even for me. I was able to push more into the 56-57s range, but then kept dying while doing that (almost always from might aura enemies in some way), so you'll notice the runtimes tracked down, then back up. Mostly due to that because I hate dying on necro. Have to remake that insight iron golem so often.

Also I did do 100 runs with ebotd war pike + treachery merc, and the runtimes were right on the exact same pace as infinity + fort merc. I think it's mostly faster, but then some stone skin enemy with high fire res can add a lot of time, so it evens out. And infinity just feels slightly better since you spam CE a bit less, so I'm gonna say that's the better merc setup.

Runtime Progression
Code:
Run No   Avg Time   Local Avg
------   --------   ---------
100      59.917     59.92
200      59.816     59.72
300      59.482     58.81
400      59.222     58.44
500      58.901     57.62
604      58.894     58.86
700      58.575     56.57
800      58.686     59.46
900      58.837     60.05
1000     58.902     59.49

Finds
qEUflCf.png

LINK to imgur album with notable finds
Grailers: Dweb (1/44) and Griffons (10/19)!!!
Other Nice S/U: 3x steel pillars, windforce, steelrend, ghostflame, 47mf war travs!, SoJ, hotspur, gull dagger, 4/5 cold facet, 3/4 fire facet


Looted Items
Uniques: 41
Sets: 16
Small Charms: 67 (zero 7mf)
Grand Charms: 57 (3sk: fletcher, fungal, shogukusha)
Jewels: 47 (2 facets)
Flawless Ameth: 20
Rare Rings: 18
Rare Gloves: 40
Rare Boots: 33
Rare Circlets: 10
Rare Pelts: 17
Rare Claws: 12
Rare Orbs: 28
Sun Spirits: 3 magic, 1 rare
Dimensional Shards: 3 magic, 1 rare
Sacred Armors: 4 magic, 1 rare, 1 set

Thoughts on the Character
I really like this character a whole lot. The gameplay is fast paced, doesn't require much precision clicking, and just feels good. Respecing to pump bone armor and iron golem feels necessary. Could have used a lot more life or some better gameplay though, because I probably died something like 7-10 times during this set. Seems completely unreasonable to me, and almost all of them were due to might aura in some way. So something to reduce that a lot would be nice haha, whether from gameplay or gear. But otherwise, one of my favorite chars I've mf'd with.

What's Next
I'm actually not positive what set I want to do next in this project. First order of business is respec this necro back to poison and finish getting him to lvl 95 with his new dweb :cool:. But that won't take long at all. Then I think I'm going to take the griffons out for a spin and lvl my zon up at baal for a while. I considered just immediately starting a 1kmw set in the pits with either my zon or a light sorc, to put that griffons to use, but I want a little break from the pits. So after leveling up the zon awhile, I may do that if I've had a long enough break from pits, or I might just jump into an AT trapsin set. Another factor is that I want to play my zerker for MFO, which is assume will come up in the next several weeks, and I will definitely double-count that as a 1kmw set. Many factors, but we will see. Cheers :coffee:.

Status Table & Grail Status
Code:
Start Date: 30-Mar-2020
                                                            Approx   Approx   9.3+ pts
Set   Char      Loc   Holy Grail   End Date    MF    Time   Bosses   Adjeff   MFO Items   Grailers
---   ------    ---   ----------   ---------   ---   -----  ------   ------   ---------   --------
1     blizzy    AT    -15 to -13    8-Apr-20   532   11.8h   6200     2.53      8         blackhand key, executioners justice
2     hdin      pit   -10 to -10    1-May-20   595   18.0h   8100     2.89      9         none
3     windy     AT     -8 to -7    28-May-20   488   14.3h   6000     3.18      3         bk ring
4     cenecro   pit    -7 to -5    24-Jun-20   656   16.4h   8000     2.62      8         dweb (1/44)!, griffons (10/19)!

5 items remaining (finally have some of the good items in-hand :cool:)
Unique Armor
Elite: Tyreal's Might, Veil of Steel

Unique Weapons
Elite: Stormlash

Unique Other
Ravenlore, Death's Fathom
 
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Adding a sentence to the previous set recap about ebotd vs infinity on the merc that I forgot to add in (they were about the same speed, but infinity felt a bit better).

~~~Set 5: Tunnels Trapsin~~~
Character: Trapsin
Area: Ancient Tunnels
Playersetting: 1
MF: 513
Starting lvl: 93.3

First off lets talk about trapsins and pitmaps. Any readers have issues with that? I noticed I can't seem to roll a pit level 1 that gives more than like 3 (!) bosspacks. And I've seen it mentioned a few other places independently that other people were having a similar issue, and I'm convinced this is a real thing. But despite some discussion with some people on discord and some super light testing myself, I can't figure anything out about it. I tried teleing through the level with out laying traps and thought that was increasing my bosses by quite a bit, so was theorizing that maybe the traps were somehow counting as monsters, but then I couldn't exhibit the same behavior in ancient tunnels. And the guys I was chatting with on discord had such a wide variety of issues and non issues that I don't even have a hypothesis. Just a belief that its a real thing, which is unfortunate as I think trapsin could be quite nice in pits. However, I probably like AT better anyways, so can't complain too much. Without further ado...

Build is max light sentry, death sentry, and fire blast, then one point in BoS and mindblast, then remainder of points into LS/FB synergies. Enough dex to use wizspike and enough strength for a monarch while wearing enigma, and rest into vita.

Gear
I did try out insight since she's dual element and its p1, but that dmg increase from infinity is indispensable here, so merc is standard infinity, fort, and cham'd andys. I definitely feel the need for max or near-max light res, and decent other res in the tunnels, so can't reach the bigger mf numbers of my pits runners. This also makes ist'd wizzy an appealing option to me for many p1 AT mf runners. But I had 3 setups I wanted to try out.

1. hoto + spirit (513mf)
2. wizzy + spirit (586mf)
3. wizzy + phoenix (513mf)

I'll note with numbers one and two I would want to run phoenix on the cta swap. I find replenishing mana with redemption to make the runs much much more pleasant, even though I highly doubt it's more efficient than picking up mana pots or rejuvs if you can click more accurately than me ;). In fact, I kinda wish I'd thought to do that when testing setups using infinity merc on my druid in set 3. I might not have ditched infinity so quickly, but oh well, I really liked my doom-wielding mf druid setup.

So anyways, I did 50 runs with setup 2, and then 50 runs with setup 3. And with those runtimes, setup 2 was more efficient, but only by like 0.005 adjeff. So no real difference from that test. However, setup 3 was just soooo much more comfy and fun to run. I don't know why mana issues impact my game enjoyment so much, but they do, so I didn't even test setup 1, and am running with the wizzy phoenix setup. That constant redemption from phoenix is like a rich man's insight.

My charms are getting good now too. Have I think 31x 7mf sc's, so only 2 more mf possibly to be gained.

Setup
Helm - Shako (cham)
Amulet - 2 traps, 7fcr, 17@
Weapon - Wizardspike (ist)
Body - Enigma Mage Plate
Shield - Phoenix
Gloves - Magefist
Ring 1 - 30mf Nagel
Ring 2 - 10fcr, 11@, 30 light res, 30 fire res
Belt - Arachs
Boots - War Travs (47mf)
Charms - 40 gheeds, 30x7mf, 1x6mf with mana, one with high mana
Merc - Might with Andy's (cham), Fort, Infinity giant thresher

I'm going to start leaving out the gomule dumps, unless someone tells me they miss them.

Map
Got a bit frustrated rolling maps after 2 I was testing didn't pan out, both with sub 5.5 bosses. So I was happy to get this small map, which is 2 teles from the waypoint. Not an amazing boss average with 5.7 avg over the 40 runs I've counted. But with the small size (i skip the two tiles in the top right), its definitely a keeper.
heat map from 6 runs
JV8eO2a.png

7wMzYUo.png

Sample Runs
During my sample runs video below, I got only 51 bosses over ten runs, and was a bit scared the map wasn't as good as I was saying, but then the next 5 runs I did off-camera had 34 bosses, so my faith was restored in the map, and I'll use 5.7 bosses for my set data.

Hope everyone is doing well! Cheers 🍻.
 
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Very cool gear setup. Also redemption aura makes any character look like a pro.

I had the same issue with trapsin in the Pits. Just couldn't get more than 3 boss packs! I even made a thread about it and was told politely to remove the tinfoil hat and to keep on rerolling the map. After reaching level 93 and rerolling after pretty much every run and not getting more than 3 packs I gave up. Maybe I wasn't a noob who complains about bad rng after all :geek:
 
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Trapsin pit issues sound so weird I had to test this myself. It's a small sample size but I can confirm your findings.
First 3 rerolls had 2-3 bosspacks, the 4th about 4 which isn't as bad but still lower than expected :unsure:
Mine is a kick / trap hybrid without a shadow, though I don't see how this could be relevent...

I also remember someone rolling the same map over and over with their sin, something odd is going on for sure.
 
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@J-Dog @Albatross try teleporting through some maps without laying any traps and tell me if that changes anything. If you feel like it ofc. The guys I was talking to on discord had a wide range of results. A few had decent maps on their trapsins, but they had pretty much all of the bosses spawning in the first tile after the entrance, so that might make a difference. The discord guys also did some weird stuff where one guy took a map seed of dense map from his sorc and tested it on trapsin. Low bosses. Another guy tried the teleporting through without laying traps and still was getting low bosses. Of course these guys are using different amounts of non FAM mods and such, so that could possibly confuse issues. And again, I cant seem to demonstrate similar behavior on even a very linear AT map which I rolled. So I have no guesses on how the problem might work. But its stark enough that I'm convinced it's not just bad luck.
 
I did some testing and got some interesting results. I'll make a new thread so this awesome project doesn't get hijacked with off topic discussion.
 
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~~~Set 5 Recap~~~
Start lvl: 93.3
End lvl: 94.1

ohP9f4i.png


Started the set's last post by talking about this issue with the trapsin having issues getting a good boss count on maps. Fortunately @J-Dog made a new thread about that HERE, and @Albatross, amongst others, fleshed out the theory behind the issue a little better. Fortunately, the tunnels are nonlinear enough that it's not terrible to roll a decent map with her. But makes me wonder if my 5.7ish boss average map is more elite (for trapsin anyways) than I thought.

And I ended up very pleased with my setup and runtimes. With 5.7 assumed boss average, that's an adjeff of 2.98. Nice. Was hoping for sub 3 on her.

Runtime Progression
Got a bit lazy and inattentive with this tracking, so less data points than usual, but was able to whittle down times the whole time throughout the set, which is always nice :).
Code:
Run No   Avg Time   Local Avg
------   --------   ---------
50       48.420     48.42
100      47.843     47.27
200      46.990     46.14
400      46.375     45.76
510      46.103     45.11
860      45.666     45.03
1000     45.501     44.49

Finds
xshHXF5.png

LINK to imgur album with notable finds
Grailers: None
Others: Griffons (15/15), azurewrath, redeemer, failed unique vortex shield, 2x ohm rune, eth hotspur

Any set where you find a griffons isn't unlucky, but only 2x 9.3+ pointers felt a little rough, and the only find between like runs 400 and 1000 was one of the ohm runes. So not my best set, but I'll sure take it. Now that I have 2 griffons, I can stop switching between plain 15ias jewels and a ptopaz in the socket slot of my first and put some proper sockets in them. The 15/15 griffons is going to be the zon's, and I'll likely put my 15/3mpk jewel in there, and the 19/10 griffons will be for the sorc or any other chars, and I haven't decided if I'll facet or ist it. Oh well, good ole ptopaz can sit in there till I decide :).


Looted Items
Uniques: 31
Sets: 10
Small Charms: 29 (zero 7mf)
Grand Charms: 34 (5sk: natural, harpoon, harpoon of balance, fletcher, acrobatic)
Jewels: 26 (0 facets)
Flawless Ameth: 13
Rare Rings: 18
Rare Gloves: 27
Rare Boots: 30
Rare Circlets: 7
Rare Pelts: 9
Rare Claws: 7 (one 5 DS claw)
Rare Orbs: 18
Sun Spirits: 2 magic
Dimensional Shards: 2 magic
Sacred Armors: 3 magic, 2 rare

Thoughts on the Character
I really liked this character quite a bit as soon as I tried running phoenix on mainhand. Not sure it's the best setup with the lower mf and the redemption somewhat interfering with DS, but feels great to play. The gameplay was fast paced and there's plenty of potential for multi tasking for optimization. The invaders are definitely slow (especially when light immune), but of course are always killable. Overall quite solid character, but not one of my top few so far.

What's Next
Next I will be working on leveling this assassin up to 95 through p7 AT and/or baal. And also should start 1kmw6 soon. That will be with the amazon in the pits, who I expect will be the least efficient character so far. But since I'm so close to doing a set with every class, I figured I might as well make that a goal. The zon has a very nice baal map, so will just be making due with the pit map she has, which, while far from amazing, is not complete trash. I have a couple of things I want to try with her. First off, if p3 is only 5s or so longer runtimes than p1, she will likely be my first p3 set on here. LF just seems so much more appropriate for higher psettings :p. Also I want to try out 99fcr/35ias with arachs and putting some points in pierce. Of course razortail is king for zon, but on p1/p3 I figure arachs has a chance. And I'm just too lazy to make use of @ffs's weapon swapping setup, so will be teleporting on javelin swap. Though I'm sure I'll run phoenix on cta swap for mana management. Cheers :coffee:.

Status Table & Grail Status
Code:
Start Date: 30-Mar-2020
                                                            Approx   Approx   9.3+ pts
Set   Char      Loc   Holy Grail   End Date    MF    Time   Bosses   Adjeff   MFO Items   Grailers
---   ------    ---   ----------   ---------   ---   -----  ------   ------   ---------   --------
1     blizzy    AT    -15 to -13    8-Apr-20   532   11.8h   6200     2.53      8         blackhand key, executioners justice
2     hdin      pit   -10 to -10    1-May-20   595   18.0h   8100     2.89      9         none
3     windy     AT     -8 to -7    28-May-20   488   14.3h   6000     3.18      3         bk ring
4     cenecro   pit    -7 to -5    24-Jun-20   656   16.4h   8000     2.62      8         dweb (1/44)!, griffons (10/19)!
5     trapsin   AT     -5 to -5    19-Jul-20   513   12.6h   5700     2.98      2         none

5 items remaining
Unique Armor
Elite: Tyreal's Might, Veil of Steel

Unique Weapons
Elite: Stormlash

Unique Other
Ravenlore, Death's Fathom
 
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~~~Set 6: Pitzerker~~~
Character: Zerker
Area: The Pit
Playersetting: 1
MF: 727 or more
Starting lvl: 95 (this won't change lol)

I lied. Didn't really get started with that pits javazon set I mentioned and now its about time for mfo, where I was planning on double-dipping with this thread for sure ;). Will be starting MFO by finishing up the first barb set in this thread, and will likely start a repeat with my AT blizz sorc to finish MFO, and will start set 7. Anyways set 6 is with the barb, and he has had a bit of a time finding a good map.

Build is standard pitzerker. 1 point BO and BC, max find item, zerk, howl, mastery, 1 point in increased speed and natural res, and rest into shout. Stats are max vita, except I'm running a dusk shroud enigma on him because he looks so much better without knee pads imo (my other enigma is in a mage plate).

Gear
So for gear, I'm actually going to post a more comprehensive list in the recap thread. I want to run a few different setups with him and see if I get any observable efficiency difference or find a strong preference for any. My guess is they will all perform and feel about the same, but collecting some data should keep me more interested than otherwise :).

Among those setups will likely be
  1. Conventional setup (cham shako, caster ammy, goldwrap, dual wizzy)
  2. Conventional budget (ptopaz shako, caster ammy, trangs belt, dual wizzy, rare gloves)
  3. Highlords setup 1 (cham shako, HLW, goldwrap, wizzy/branch, fcr ring)
  4. Highlords setup 2, aka ffs's setup (cham shako, HLW, arachs, hoto/wizzy)
May try one with IK helm for style? But I love my mana, so idk. We'll see!

Map
So I had a good map on this zerker from last years mfo. Was 5-tile linear in a zigzag pattern with 8.0-8.1 boss average and no terribly shaped tiles. But for some reason I wanted to reroll it because i thought I could do better. Big regrets. 8+ hours later I had done 250+ evaluation runs and still had no keepers. Not sure if I was lucky on all my other characters or terribly unlucky here.

This prompted me, for the first time, to count the evaluation runs toward my 1k runs. I'll try and not make a habit of that, but with that many runs (plus some decent finds during them), as well as just the barb being the most time consuming set, I feel fine about that decision. So after a final count, 280 runs with an average of 7.64 bosses per run will be counted toward this set, but won't be factored into the efficiency data ofc, since I was counting packs and not running a timer.

I wanted a 4-tile linear map because I like small maps, but kept compromising on that point after all the ones I tested (which take quite a while to roll) had poor boss counts. Eventually I settled on this map.
heat map from 5 runs
npSHsWw.png

So a 5-tile nonlinear, which I initially wouldn't have even considered. But I think it's actually quite a good map. 8.2+ boss average over first 35 counted runs, and that appendage at least doesn't require much backtracking when you go around it in a circular fashion. The only part I really don't like is that nest on the left side in the second tile. Gets quite crowded in there. But I'll take it!

Sample Runs
During my sample runs video below, I got only 7.4 bosses per run, and I see I missed a few bosses. I blame my red/green colorblindness... which means I probably missed a few more that I don't see 😑. Lol maybe I should stick to AT (feel like I miss fewer there). But I'm gonna use the 8.1 boss pack average I have over the whole 45 runs I've counted, and hope I miss less of them in the future. If I ever make a real HoR entry attempt, though, I might be exposed as even worse a pitrunner than my thread suggests :p.

Hope everyone is doing well! And good luck (but not too good...) in the MFO! Cheers 🍻.
 
~~~Set 6 Recap~~~
Whoops took the haul pic at first with only about half of his finds in there. Mistake with gomule stash organization, but fixed now. Found a lot of 9.3+ pointers!

I ran a wholllle lot (for me) during mfo, so have several rounds of 1kmw to catch up on. This one and set 9 will have about half overlap with my mfo finds, and sets 7 and 8 were completely done during mfo. So I apologize if the finds aren't as surprising, but definitely want them here for completeness. Plus I've gotta discuss the characters and make more cool haul pics ;). I will try and do a post every day or two on here until I'm caught up, in hopes of catching up reasonably quickly without an enormous info-dump.

No runcounter screen this time since I did that weird thing with counting the 280 map evaluation runs, and also even did 50 runs on a separate counter for my first ever HoR entry :). When I evaluated this map, it was avg'ing >8.2 bosses during the 25 runs I counted. Unfortunately this did not hold. In the video I posted in the intro to set 6, as well as during the 50 runs I recorded for the HoR entry, my boss average was right at 7.4 (thanks again to @ResTTe for helping me with counting bosses in that vid). Sadddd days haha. The map is a not-great shape, but I thought the boss count made up for this. Nope, just a bad map and I have rolled it right out of my life, but haven't found a decent one to replace it yet. Hopefully that wont take so many hours, but we'll see when I get around to a singer set in this thread.

So all that being said, I assumed a 7.5 boss average for this map for all efficiency metrics. On the bright side, my runtimes went from ~80s to ~70s over the course of this set, which pleased me very much. For overall efficiency for this set, I am using 2.26 adjeff, which I will explain more in the later setups/runtime discussion.

Finds
GUPJlBO.png

Grailers: None
9.3+ Pointers: 2x crown of ages, 2x steel pillar, steelrend, earth shifter, boneflame, exec justice, ghostflame
Others: azurewrath, soj, -4/+5 light facet, 2 ik soul cages, mal rune


Pretty meh luck but not too far out of expectation or anything. Definitely a few nice finds, and I like the look of that haul pic.

Gear and Runtimes
I decided to do runs with many different setups and see if I had substantial efficiency differences between them. Switching small things and gathering data also just keeps me interested. Merc was just might with treachery, andys with ias jewel, and thresher insight. Haven't gotten around to making ffs's zerker merc armor. Most notably, for the last setup, I wanted to try out a no-swap variant, which I am calling the "easyzerker" :p. Have seen this idea mentioned before, but never actually seen anyone test it out. I remember drmalawi was running a similar idea right before he quit a while back, but was running with concentrate and maybe 63fcr? But I don't remember if he reported any results and don't think he compared it to a conventional zerker. Anyways, I ran him with 513mf, and quite like this character. Weapon swapping definitely is the main part of what makes pitzerker tiring to play for me, so it was super fun to mess with. Believe it or not, am getting right around the same efficiency as I was getting with my best regular pitzerker setup. This probably will NOT be the case for people who are very very good at regular zerker, but I bet it will be pretty close even for them. I would expect it to outperform singer for most everyone. So I think its a very good and very fun alternative "easy to play" mf barb. I will link a video of some runs with him, and have a lot more info on the setup in the video description. But you will porbably see even more about him from me in the future, since I enjoyed the character so much.

Easyzerker video

Overall I ran the following setups for 120ish runs each:
  1. Conventional - cham shako, caster ammy, goldwrap, chancies, dual nagel, dual wiz swap - 776/656mf, 54% hork
  2. Conventional budget - ptopaz shako, caster ammy, trangs belt, ias/mf rare gloves, dual nagel, dual wiz swap - 761/641mf, 54% hork
  3. Highlords branch - cham shako, highlords, goldwrap, chancies, fcr/mf ring + nagel, wiz/branch swap - 728/608mf, 54% hork
  4. Highlords hoto (ffs's setup) - cham shako, highlords, arachs, chancies, dual nagel, wiz/hoto swap - 728/578mf, 55% hork
  5. IK helm - 2x ptopaz IK helm, caster ammy, trangs belt, ias/mf rare gloves, dual nagel, dual wiz swap - 775/656mf, 54% hork
  6. Easyzerker (no weapon swap with 105fcr) - cham shako, highlords, arachs, chancies, dual fcr rares, dual hoto swap for bo, grief and ist wiz on main swap - 513mf, 54% hork
My estimated efficiency with all these setups went from 2.4ish to 2.15ish as the tourney went on, mostly due to getting better at the map and runtimes decreasing. I think all of these setups are "close enough" to make virtually no difference for anyone who is not going for some efficiency score in the Hall of records thread. I got my best efficiency (by a small margin) with the HLW/hoto (ffs) setup, and then tied it with my little easyzerker experiment. Runtimes on the same map slowly went from about 80s to about 70s on the pitzerker, and were around 66s on the easyzerker. Was very pleased with that improvement.

Here's a table of the actual data for each setup. Don't forget about the 280 runs done previously, so this won't add up to 1k. I had 7.6 avg bosses from those 280 runs as I mentioned in the previous post, but since that's close enough to the 7.5 I estimated for the remaining 720, I will use the a total boss count of 7.5 * 1000 * 1.54 (hork) = 11600 (rounding up a smidge). And my 2.26 avg efficiency I mentioned above is a weighted average of the estimated adjeff in the table below. Lastly for total hours in the set, I will just take my avg runtime over the 720 runs and multiply by 1000 since i want it to be a reflection of how long the set would take total.

Code:
Assumed Avg Bosses = 7.5

Setup           Runs   Runtime   MF   HorkMF   Hork%   Avg MF   s/boss   Adjeff
-----           ----   -------   --   ------   -----   ------   ------   ------
conventional    120     80.09    776   656      54%    186.2     6.93     2.42
conv budget     120     75.79    761   641      54%    184.8     6.56     2.30
hlw branch      130     75.20    728   608      54%    182.8     6.51     2.30
hlw hoto        110     71.69    728   578      55%    181.7     6.17     2.19
hlw hoto (HoR)   50     69.99    728   578      55%    181.7     6.02     2.14
ik helm          70     72.75    776   656      54%    186.2     6.30     2.20
easyzerker      130     66.40    513   513      54%    168.0     5.75     2.15
                                                           Weighted Avg = 2.26

I picked up a much items during mfo, so the looted items stats will be left off the next few sets since the counts are so lame. But I will still include the following. Also note that I am a fool and have been thing sun spirits and sky spirits were the same thing for some reason haha. So had been picking up sun spirits as a kinda of "cold have been ravenlore" count. Ah well. Am dumb, will use sky spirits in the future.
Sky Spirits: 1 rare
Dimensional Shards: 0
Sacred Armors: 2 magic, 1 rare, 2 set

Thoughts on the Character
Not much to say about pitzerker. In concept I love the character. Just because imagine telling someone back in the 1.09 heyday that a freaking sword swinging barb would be the magic finding king of the future. But in practice he's not one of my favorites to play. Often need something like mfo to motivate me to really try hard with him, and ofc I'm not that good compared to the higher efficiency guys on here. But the easyzerker makes it much more fun to me, and apparently not much less efficient, so he will likely be back in the not too distant future :). I also have a goal this year of getting a sub 2 adjeff entry into the HoR for an alvl 85 area. My entry on this poor map was for 2.17, so not quite there. That might be another reason for me to return to pitzerker sooner rather than later.

What's Next
The next post will be about a blizz sorc set that I ran after I had had enough barb. Was fun to do another with her. Probably still my favorite character.

Status Table & Grail Status
Code:
Start Date: 30-Mar-2020
                                                            Approx   Approx   9.3+ pts
Set   Char      Loc   Holy Grail   End Date    MF    Time   Bosses   Adjeff   MFO Items   Grailers
---   ------    ---   ----------   ---------   ---   -----  ------   ------   ---------   --------
1     blizzy    AT    -15 to -13    8-Apr-20   532   11.8h   6200     2.53      8         blackhand key, executioners justice
2     hdin      pit   -10 to -10    1-May-20   595   18.0h   8100     2.89      9         none
3     windy     AT     -8 to -7    28-May-20   488   14.3h   6000     3.18      3         bk ring
4     cenecro   pit    -7 to -5    24-Jun-20   656   16.4h   8000     2.62      8         dweb (1/44)!, griffons (10/19)!
5     trapsin   AT     -5 to -5    19-Jul-20   513   12.6h   5700     2.98      2         none
6     pitzerk   pit    -5 to -5    30-Aug-20   727   20.5h  11600     2.26     10         none

5 items remaining
Unique Armor
Elite: Tyreal's Might, Veil of Steel

Unique Weapons
Elite: Stormlash

Unique Other
Ravenlore, Death's Fathom
 
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~~~Set 7: Blizz Sorc~~~
Character: Blizzard Sorceress
Area: Ancient Tunnels
Playersetting: 1
MF: 563

Switched to sorc after having had enough barb at the beginning of MFO. First thing I did was 1k runs with the good ole blizzy. Same gear and map as last time except that I had a few charm upgrades, a war travs upgrade, and decided to run war travs instead of my rare boots with res and 16mf. Less overstacked for conviction, and low poison res is annoying, but of course is fine to run, and obviously worth the extra 31mf.

Gear
I did try out infinity on merc for 100 runs or so and used soj over a nagel in that case for more mana. Worked fine and was ok to run, but I saw no runtime improvement so went back to insight (I love insight). Still no fathom unfortunately, so otherwise gear was same as in set 1 in this thread with the differences described above.

Helm - Shako (ptopaz)
Amulet - Tals Amulet
Weapon - Heart of the Oak
Body - Tals Armor
Shield - Spirit
Gloves - Chance Guards
Ring 1 - 30mf Nagel
Ring 2 - 10fcr, 10mf, 24 cold res, 1mpk
Belt - Tals Belt
Boots - War Travs (47mf)
Charms - 40 gheeds, 4x cold skillers,1x fhr/9cres sc, mf scs
Merc - Might with Andy's (cham), Fort, GPA Insight

Map
Same map as in set 1. I took video of 30 runs on this map during mfo, and it only averaged 5.8 bosspacks over those 30 runs, as opposed to the 6.2 it averaged when testing for set 1. My guess is the real answer is just somewhere in between there, but for this thread I just like to count 30-40 runs, and use that count for the efficiency metrics. If I stay on this map for many sets, it should even out over time. So anyways 5.8 bosses will be used for the efficiency metrics, and (spoiler) for the metrics on the next two 1kmw sets.
7w1IVwS.png

Sample Runs
Unfortunately, during my mfo zeal, forgot to take any video of this sorc while I was playing her in pure blizz spec. Shouldn't happen again for the upcoming sets. Hope everyone is doing well! Cheers :coffee:.
 
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~~~Set 7 Recap~~~
Thanks everybody who has been reading and liking the posts lately. I know they're kind of rapid fire due to MFO, so I appreciate it! Glad people are still enjoying.

ztM7Oqe.png


Was very pleased with my significant runtime decrease compared to set 1 (same map). Good to be back to blizz, and she had some good finds too :). As I discussed a bit above, I am using 5.8 bosspacks for the assumed average number of bosses per run this setup and ran with 563 mf, giving an average adjeff of 2.31. I tried running infinity on the merc for a couple of hundred runs, but got no observable runtime change, so switched back to beloved insight. After the first 200 runs or so, runtimes were really quite constant, so no big runtime changes over the course of the set.

Finds
SdI7sgw.jpg

Grailers: Veil of Steel
9.3+ Pointers: ETH Death Cleaver (but only 235ed), Griffons (16/15), Steel Pillar, Exec Justice, Ghostflame
Others: um, mal, pul


Griffons not substantially better than the 15/15 one I already have my 15ias/3mpk jewel in for my zon, but always fun to find. I was super hyped about eth death cleaver till I saw the super low rolled ed. But ah well, doubt I would have zodded it anyways. Good results for a short sorc set for sure.

Thoughts on the Character
Blizz sorc is best character :). But the next character gives her a run for her money.

What's Next
In a couple of more days will continue this trend and post the intro to the "fizz sorc" (fireball main with blizz backup) I ran for another 1k runs during MFO. I already wrote about her in the olympians thread, and @ffs has been trying her out too, posting thoughts and results in his Build Efficiency 101 thread (LINK). But shes super fun, and I think a contender for one of the best AT runners. Much like the easyzerker, shes a character I'm pretty pumped about lately. Fun to do some slightly different stuff that still turns out to work well! Definitely one of side effects I hoped for from this thread. Cheers 🍻.

Status Table & Grail Status
Code:
Start Date: 30-Mar-2020
                                                            Approx   Approx   9.3+ pts
Set   Char      Loc   Holy Grail   End Date    MF    Time   Bosses   Adjeff   MFO Items   Grailers
---   ------    ---   ----------   ---------   ---   -----  ------   ------   ---------   --------
1     blizzy    AT    -15 to -13    8-Apr-20   532   11.8h   6200     2.53      8         blackhand key, executioners justice
2     hdin      pit   -10 to -10    1-May-20   595   18.0h   8100     2.89      9         none
3     windy     AT     -8 to -7    28-May-20   488   14.3h   6000     3.18      3         bk ring
4     cenecro   pit    -7 to -5    24-Jun-20   656   16.4h   8000     2.62      8         dweb (1/44)!, griffons (10/19)!
5     trapsin   AT     -5 to -5    19-Jul-20   513   12.6h   5700     2.98      2         none
6     pitzerk   pit    -5 to -5    30-Aug-20   727   20.5h  11600     2.26     10         none
7     blizzy    AT     -5 to -4     2-Sep-20   563   10.2h   5800     2.31      3         veil of steel

4 items remaining
Unique Armor
Elite: Tyreal's Might

Unique Weapons
Elite: Stormlash

Unique Other
Ravenlore, Death's Fathom
 
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~~~Set 8: Fizz Sorc~~~
Character: Fireball/Blizz Sorc
Area: Ancient Tunnels
Playersetting: 1
MF: 486

Enter the fizz sorc. I feel like "blizzball" implies a blizzard main, or perhaps an even distribution, but since this is a fireball main with a blizz backup, I started calling her fizz sorc :p. Thanks @art_vandelay for brainstorming with me on the name.

This is a build I've seen twitch streamer enpherno run a whole lot and he says he gets better runtimes with her than with regular blizz. So of course I had to try it. He plays with non FAM mods and has extra skills, which benefit this hybrid sorc greatly, so I wasn't sure how it would work out for me.

ffs has been trying her out too, posting thoughts and results in his Build Efficiency 101 thread (LINK).

Gear
Helm - Shako (ptopaz)
Amulet - Maras
Weapon - Heart of the Oak
Body - Enigma
Shield - Spirit
Gloves - Chance Guards
Ring 1 - Stone of Jordan
Ring 2 - 10fcr, 10mf, 24 cold res, 1mpk
Belt - Arachnid Mesh
Boots - Rare boots 30frw, 35cres, 21lres, 34pres, 16mf
Charms - 40 gheeds, all mf scs
Merc - Might with Andy's (cham), Fort, GPA Insight

As mentioned above, plus skills greatly benefit the hybrid, so decided to run a full power setup (within reason). I figured it would be best for me to get a good baseline s/boss and then if I ever test lower dmg and higher mf setups on her in the future, I will have something to compare to. This gave 486mf, and is the same setup enpherno uses, other than me running an soj over a nagel and him using war travs. Merc was andys/fort/infinity. Build is 20 blizzard, 15 ice blast, 1 cold mastery, standard 1 point in warmth, static, and telekinesis (point in teleport is optional if running enigma, but then corpse recovery is annoying), optimize remaining points in fire tree for best fireball dmg. I was also casting BC for the extra skill, but it seems less reliable to get the cast off than BO for some reason, so I missed the cast many times, which is the sole reason I think NOT casting BC is better on her. My sorc was lvl 92 and later lvl 93 while running this. A higher level sorc would even get significantly better fireball dmg. This left me (at lvl 93) with about 2.5k blizz dmg and just under 7k fb dmg.

Map
Same same same. Same as sets 1 and set 7. Same route too. Using 5.8 bosspacks still.
7w1IVwS.png

Sample Runs
 
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