1.11 Announced

Well well well

I've been lurkin' on this board since the patch announcment. I tried so hard not to get my hopes up that it would be released today, yet I still found myself skipping class and sleeping in as late as possible just so I could wake up and find out... BAM THE FRIGGIN PATCH IS RELEASED!! like... !!!!!!! Blizz learned their lesson with how long 1.10 took to release, I am still in shock I think, I assumed it wouldnt be out today just so I wouldn't cry when it wasn't released.... *wipes tear from cheek*

But now I must complain. Apparently Blizz thought that all the builds out there were good and balanced. Out the window when my Spearzon, back in action is the Hammerdin. *groan* No character changes? 10 new runewords? I can deal with that I guess, as long as the ladder resets. Any speculation on that? I wasn't around for the last reset or for 1.10, I am hoping reaaal hard that they reset, or else Ima just go thru and kick Lilith's scantly clad buttock with all my godly chars until I get bored... I want a new economy if not new builds, gimme somethin blizz!!!

And thanks again for the patch so quickly :clap:
 
Thanks for the patch notes, kennyl. You make me not want to kick modems in the face.

I'm impressed to see this, and it brings me alot of faith in blizzard.
Now, will someone be able to hack the game code off realms and tell us all the new things in a matter of days, or are these new uniques and runewords realms only?

Also... Do you think the contstricting ring might have been enabled?
 
According to the mpq, Lilith drops:

Hellfire Torch grand charm, +0-6 to 'randclassskill' [random class skill??!], +10-20 all stats, +10-20 all resistances, +8 light radius, 10 charges level 30 hydra, 25% level 10 DiabWall [Diablo Firewall!] on striking.

Also, New levels: Pandemonium 1, 2, 3, Finale. Not linked with anything else.

All I have for now.
 
nice

Vyldor said:
According to the mpq, Lilith drops:

Hellfire Torch grand charm, +0-6 to 'randclassskill' [random class skill??!], +10-20 all stats, +10-20 all resistances, +8 light radius, 10 charges level 30 hydra, 25% level 10 DiabWall [Diablo Firewall!] on striking.

Also, New levels: Pandemonium 1, 2, 3, Finale. Not linked with anything else.

All I have for now.

where did u get this info? That looks like another annihilus kinda charm, prolly cant be traded either and only 1 per chart. If anything im guessing , but I know im correct for some reason.
 
UberIzual, UberMeph, UberBaal AIs in MonAI.txt. Be afraid!
Pandemonium Finale is a new preset level, looks like Tristram. Uber-Everyone level?
 
I don't see anything about addressing various tppk skills like bone spirit and blizzard. DOes this mean tppkers will still be rampant in HC?
 
The wait is over guys. 1.11 is now available.

--------------------------------------------------------------------------
Diablo II Version History
--------------------------------------------------------------------------
- Patch 1.11
--------------------------------------------------------------------------


A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


New Items

- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.


Hireling Enhancements

- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.


Major Bugs

- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.


Minor Bugs

- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.


Fixed Game Exploits

- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.
 
OMFG.

People are already hacking gamecode, huh?

If no one figures out how, I'm just gonna go uber legit and me and a few friends are gonna kill every super unique in hell, and see what happens, as the update kinda hints at.
Man, this is amazing. I just got into this like, 4 months ago, it'll be great to get on ladder now.
 
Well, if that's all, I'm rather disappointed. I was hoping to see the 1.10 ladder and closed bnet runewords appear in Single-Player mode as well. I mean, why the heck not?
 
I'm very disappointed that they didn't fix the the FEND bug. The hireling change is a good one. I had also hoped to see some druid improvements to make the class more viable. It's still heartening to see that Blizzard continues to support Diablo 2; I truly hope a third game is in the making at some point.
 
Hmm there's also an uber version of all the act bosses (including Diablo) and izual defined in monstats. This is in addition to Diablo Clone.
 
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